<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.layonara.com/index.php?action=history&amp;feed=atom&amp;title=Level_Adjuster</id>
	<title>Level Adjuster - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.layonara.com/index.php?action=history&amp;feed=atom&amp;title=Level_Adjuster"/>
	<link rel="alternate" type="text/html" href="https://wiki.layonara.com/index.php?title=Level_Adjuster&amp;action=history"/>
	<updated>2026-04-16T08:35:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.17</generator>
	<entry>
		<id>https://wiki.layonara.com/index.php?title=Level_Adjuster&amp;diff=7817&amp;oldid=prev</id>
		<title>Orth: Text replacement - &quot;&lt;span class=&quot;DROPCAP&quot;&gt;([A-Z])&lt;\/span&gt;&quot; to &quot;$1&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.layonara.com/index.php?title=Level_Adjuster&amp;diff=7817&amp;oldid=prev"/>
		<updated>2019-03-11T22:01:15Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;&amp;lt;span class=&amp;quot;DROPCAP&amp;quot;&amp;gt;([A-Z])&amp;lt;\/span&amp;gt;&amp;quot; to &amp;quot;$1&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:01, 11 March 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span class=&amp;quot;DROPCAP&amp;quot;&amp;gt;L&amp;lt;/span&amp;gt;evel &lt;/del&gt;Adjusters (LA) are a way to compensate for the traits of the more &amp;amp;quot;powerful&amp;amp;quot; [[races]]. The average [[Dark Elf]], for example, has several powerful [[abilities]] that make them more powerful than [[Human|Humans]]. To compensate for this, we use the concept of LA and [[Effective Character Level]] (ECL). ECL is defined as hit dice (HD) plus Level Adjustment (LA). For standard races (LA +0), ECL equals character level. Races with level adjusters will have an ECL higher than their character level to compensate for their powerful racial capabilities. [[Dark Elves]], returning to the example, have an LA of +2, which means that a [[Dark Elf]] character would have an ECL of 3 at level 1 (or an ECL of 12 at level 10). When calculating experience gained from defeating enemies, the amount of XP that a character gains is based on comparing his or her ECL, not his or her character level, against the enemy&amp;#039;s Challenge Rating (CR). In general, this means that a character with a level-adjusted race will earn less XP for defeating the same enemy than they would earn if they had a non-adjusted race. However, XP awarded from quests is not affected by ECL.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Level &lt;/ins&gt;Adjusters (LA) are a way to compensate for the traits of the more &amp;amp;quot;powerful&amp;amp;quot; [[races]]. The average [[Dark Elf]], for example, has several powerful [[abilities]] that make them more powerful than [[Human|Humans]]. To compensate for this, we use the concept of LA and [[Effective Character Level]] (ECL). ECL is defined as hit dice (HD) plus Level Adjustment (LA). For standard races (LA +0), ECL equals character level. Races with level adjusters will have an ECL higher than their character level to compensate for their powerful racial capabilities. [[Dark Elves]], returning to the example, have an LA of +2, which means that a [[Dark Elf]] character would have an ECL of 3 at level 1 (or an ECL of 12 at level 10). When calculating experience gained from defeating enemies, the amount of XP that a character gains is based on comparing his or her ECL, not his or her character level, against the enemy&amp;#039;s Challenge Rating (CR). In general, this means that a character with a level-adjusted race will earn less XP for defeating the same enemy than they would earn if they had a non-adjusted race. However, XP awarded from quests is not affected by ECL.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key layo_smf-wiki_:diff::1.12:old-7185:rev-7817 --&gt;
&lt;/table&gt;</summary>
		<author><name>Orth</name></author>
	</entry>
	<entry>
		<id>https://wiki.layonara.com/index.php?title=Level_Adjuster&amp;diff=7185&amp;oldid=prev</id>
		<title>Orth at 17:54, 10 March 2019</title>
		<link rel="alternate" type="text/html" href="https://wiki.layonara.com/index.php?title=Level_Adjuster&amp;diff=7185&amp;oldid=prev"/>
		<updated>2019-03-10T17:54:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:54, 10 March 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span class=&amp;quot;DROPCAP&amp;quot;&amp;gt;L&amp;lt;/span&amp;gt;evel Adjusters (LA) are a way to compensate for the traits of the more &amp;amp;quot;powerful&amp;amp;quot; [[races]]. The average [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lore/dark-elf|&lt;/del&gt;Dark Elf]], for example, has several powerful [[abilities]] that make them more powerful than [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lore/human&lt;/del&gt;|Humans]]. To compensate for this, we use the concept of LA and [[Effective Character Level]] (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[lore/ecl|&lt;/del&gt;ECL&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;). ECL is defined as hit dice (HD) plus Level Adjustment (LA). For standard races (LA +0), ECL equals character level. Races with level adjusters will have an ECL higher than their character level to compensate for their powerful racial capabilities. [[Dark Elves]], returning to the example, have an LA of +2, which means that a [[Dark Elf]] character would have an ECL of 3 at level 1 (or an ECL of 12 at level 10). When calculating experience gained from defeating enemies, the amount of XP that a character gains is based on comparing his or her ECL, not his or her character level, against the enemy&amp;#039;s Challenge Rating (CR). In general, this means that a character with a level-adjusted race will earn less XP for defeating the same enemy than they would earn if they had a non-adjusted race. However, XP awarded from quests is not affected by ECL.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span class=&amp;quot;DROPCAP&amp;quot;&amp;gt;L&amp;lt;/span&amp;gt;evel Adjusters (LA) are a way to compensate for the traits of the more &amp;amp;quot;powerful&amp;amp;quot; [[races]]. The average [[Dark Elf]], for example, has several powerful [[abilities]] that make them more powerful than [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Human&lt;/ins&gt;|Humans]]. To compensate for this, we use the concept of LA and [[Effective Character Level]] (ECL). ECL is defined as hit dice (HD) plus Level Adjustment (LA). For standard races (LA +0), ECL equals character level. Races with level adjusters will have an ECL higher than their character level to compensate for their powerful racial capabilities. [[Dark Elves]], returning to the example, have an LA of +2, which means that a [[Dark Elf]] character would have an ECL of 3 at level 1 (or an ECL of 12 at level 10). When calculating experience gained from defeating enemies, the amount of XP that a character gains is based on comparing his or her ECL, not his or her character level, against the enemy&amp;#039;s Challenge Rating (CR). In general, this means that a character with a level-adjusted race will earn less XP for defeating the same enemy than they would earn if they had a non-adjusted race. However, XP awarded from quests is not affected by ECL.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key layo_smf-wiki_:diff::1.12:old-6480:rev-7185 --&gt;
&lt;/table&gt;</summary>
		<author><name>Orth</name></author>
	</entry>
	<entry>
		<id>https://wiki.layonara.com/index.php?title=Level_Adjuster&amp;diff=6480&amp;oldid=prev</id>
		<title>127.0.0.1: The LinkTitles extension automatically added links to existing pages (&lt;a rel=&quot;nofollow&quot; class=&quot;external free&quot; href=&quot;https://github.com/bovender/LinkTitles&quot;&gt;https://github.com/bovender/LinkTitles&lt;/a&gt;).</title>
		<link rel="alternate" type="text/html" href="https://wiki.layonara.com/index.php?title=Level_Adjuster&amp;diff=6480&amp;oldid=prev"/>
		<updated>2019-03-10T06:38:58Z</updated>

		<summary type="html">&lt;p&gt;The LinkTitles extension automatically added links to existing pages (&amp;lt;a rel=&amp;quot;nofollow&amp;quot; class=&amp;quot;external free&amp;quot; href=&amp;quot;https://github.com/bovender/LinkTitles&amp;quot;&amp;gt;https://github.com/bovender/LinkTitles&amp;lt;/a&amp;gt;).&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:38, 10 March 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span class=&amp;quot;DROPCAP&amp;quot;&amp;gt;L&amp;lt;/span&amp;gt;evel Adjusters (LA) are a way to compensate for the traits of the more &amp;amp;quot;powerful&amp;amp;quot; races. The average [[lore/dark-elf|Dark Elf]], for example, has several powerful abilities that make them more powerful than [[lore/human|Humans]]. To compensate for this, we use the concept of LA and Effective Character Level ([[lore/ecl|ECL]]). ECL is defined as hit dice (HD) plus Level Adjustment (LA). For standard races (LA +0), ECL equals character level. Races with level adjusters will have an ECL higher than their character level to compensate for their powerful racial capabilities. Dark Elves, returning to the example, have an LA of +2, which means that a Dark Elf character would have an ECL of 3 at level 1 (or an ECL of 12 at level 10). When calculating experience gained from defeating enemies, the amount of XP that a character gains is based on comparing his or her ECL, not his or her character level, against the enemy&amp;#039;s Challenge Rating (CR). In general, this means that a character with a level-adjusted race will earn less XP for defeating the same enemy than they would earn if they had a non-adjusted race. However, XP awarded from quests is not affected by ECL.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span class=&amp;quot;DROPCAP&amp;quot;&amp;gt;L&amp;lt;/span&amp;gt;evel Adjusters (LA) are a way to compensate for the traits of the more &amp;amp;quot;powerful&amp;amp;quot; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;races&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;. The average [[lore/dark-elf|Dark Elf]], for example, has several powerful &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;abilities&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;that make them more powerful than [[lore/human|Humans]]. To compensate for this, we use the concept of LA and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Effective Character Level&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;([[lore/ecl|ECL]]). ECL is defined as hit dice (HD) plus Level Adjustment (LA). For standard races (LA +0), ECL equals character level. Races with level adjusters will have an ECL higher than their character level to compensate for their powerful racial capabilities. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Dark Elves&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, returning to the example, have an LA of +2, which means that a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Dark Elf&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;character would have an ECL of 3 at level 1 (or an ECL of 12 at level 10). When calculating experience gained from defeating enemies, the amount of XP that a character gains is based on comparing his or her ECL, not his or her character level, against the enemy&amp;#039;s Challenge Rating (CR). In general, this means that a character with a level-adjusted race will earn less XP for defeating the same enemy than they would earn if they had a non-adjusted race. However, XP awarded from quests is not affected by ECL.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key layo_smf-wiki_:diff::1.12:old-4721:rev-6480 --&gt;
&lt;/table&gt;</summary>
		<author><name>127.0.0.1</name></author>
	</entry>
	<entry>
		<id>https://wiki.layonara.com/index.php?title=Level_Adjuster&amp;diff=4721&amp;oldid=prev</id>
		<title>Orth: Imported from text file</title>
		<link rel="alternate" type="text/html" href="https://wiki.layonara.com/index.php?title=Level_Adjuster&amp;diff=4721&amp;oldid=prev"/>
		<updated>2019-03-10T03:29:22Z</updated>

		<summary type="html">&lt;p&gt;Imported from text file&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;span class=&amp;quot;DROPCAP&amp;quot;&amp;gt;L&amp;lt;/span&amp;gt;evel Adjusters (LA) are a way to compensate for the traits of the more &amp;amp;quot;powerful&amp;amp;quot; races. The average [[lore/dark-elf|Dark Elf]], for example, has several powerful abilities that make them more powerful than [[lore/human|Humans]]. To compensate for this, we use the concept of LA and Effective Character Level ([[lore/ecl|ECL]]). ECL is defined as hit dice (HD) plus Level Adjustment (LA). For standard races (LA +0), ECL equals character level. Races with level adjusters will have an ECL higher than their character level to compensate for their powerful racial capabilities. Dark Elves, returning to the example, have an LA of +2, which means that a Dark Elf character would have an ECL of 3 at level 1 (or an ECL of 12 at level 10). When calculating experience gained from defeating enemies, the amount of XP that a character gains is based on comparing his or her ECL, not his or her character level, against the enemy&amp;#039;s Challenge Rating (CR). In general, this means that a character with a level-adjusted race will earn less XP for defeating the same enemy than they would earn if they had a non-adjusted race. However, XP awarded from quests is not affected by ECL.&lt;/div&gt;</summary>
		<author><name>Orth</name></author>
	</entry>
</feed>