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	<id>https://wiki.layonara.com/index.php?action=history&amp;feed=atom&amp;title=Mass_Calming</id>
	<title>Mass Calming - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.layonara.com/index.php?action=history&amp;feed=atom&amp;title=Mass_Calming"/>
	<link rel="alternate" type="text/html" href="https://wiki.layonara.com/index.php?title=Mass_Calming&amp;action=history"/>
	<updated>2026-04-12T21:39:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.17</generator>
	<entry>
		<id>https://wiki.layonara.com/index.php?title=Mass_Calming&amp;diff=9651&amp;oldid=prev</id>
		<title>Orth at 04:20, 2 June 2019</title>
		<link rel="alternate" type="text/html" href="https://wiki.layonara.com/index.php?title=Mass_Calming&amp;diff=9651&amp;oldid=prev"/>
		<updated>2019-06-02T04:20:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:20, 2 June 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once the duration runs out, the reputation is cleared, and the &amp;lt;span class=&amp;quot;NOMARKUP&amp;quot;&amp;gt;OnPerception&amp;lt;/span&amp;gt; script is fired again. Basically, this means that as long as the calming character is not hostile, within perception of the animal(s), and continues to meet or beat the check DC, the animal(s) will remain calm.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once the duration runs out, the reputation is cleared, and the &amp;lt;span class=&amp;quot;NOMARKUP&amp;quot;&amp;gt;OnPerception&amp;lt;/span&amp;gt; script is fired again. Basically, this means that as long as the calming character is not hostile, within perception of the animal(s), and continues to meet or beat the check DC, the animal(s) will remain calm.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Layonara On NWN]][[Category:Game Systems]][[Category:Roleplay And Realism]][[Category:Character Systems]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Orth</name></author>
	</entry>
	<entry>
		<id>https://wiki.layonara.com/index.php?title=Mass_Calming&amp;diff=9075&amp;oldid=prev</id>
		<title>Orth: Text replacement - &quot;\[\[lore\/.*\|(.*)]]&quot; to &quot;$1&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.layonara.com/index.php?title=Mass_Calming&amp;diff=9075&amp;oldid=prev"/>
		<updated>2019-03-11T22:53:46Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;\[\[lore\/.*\|(.*)]]&amp;quot; to &amp;quot;&lt;a href=&quot;/index.php?title=$1&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;$1 (page does not exist)&quot;&gt;$1&lt;/a&gt;&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:53, 11 March 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When an [[animal]](s) perceives a [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lore/ranger|&lt;/del&gt;Ranger]], [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lore/druid|&lt;/del&gt;Druid]], or a [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lore/cleric|&lt;/del&gt;Cleric]] with the [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lore/clerical-domains|&lt;/del&gt;Animal Domain]], there is a chance that the character&amp;#039;s presence will automatically calm the creature(s). A character attempting to calm an animal must approach it empty handed (no weapons, not even a &amp;amp;quot;walking stick&amp;amp;quot;), and must do so before any other party member approaches. If the animal or the character is fighting at the time, the character can&amp;#039;t calm anything.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When an [[animal]](s) perceives a [[Ranger]], [[Druid]], or a [[Cleric]] with the [[Animal Domain]], there is a chance that the character&amp;#039;s presence will automatically calm the creature(s). A character attempting to calm an animal must approach it empty handed (no weapons, not even a &amp;amp;quot;walking stick&amp;amp;quot;), and must do so before any other party member approaches. If the animal or the character is fighting at the time, the character can&amp;#039;t calm anything.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a calmed animal is attacked, any other animals around it will also turn unfriendly. If one animal of a group is not calmed, but the rest are, the calmed ones will turn hostile when the uncalmed animal attacks.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a calmed animal is attacked, any other animals around it will also turn unfriendly. If one animal of a group is not calmed, but the rest are, the calmed ones will turn hostile when the uncalmed animal attacks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the character is a [[Druid]] or [[Ranger]], the character makes an automatic [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lore/animal-empathy|&lt;/del&gt;Animal Empathy]] [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lore/class-skills|&lt;/del&gt;skill]] check against a [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lore/dc|&lt;/del&gt;DC]] of 12 + the [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lore/hd|&lt;/del&gt;HD]] of the animal. If successful, the animal is calmed for a duration of one second per the calming character&amp;#039;s Animal Empathy skill level (i.e. Rhizome has an Animal Empathy of 25 {rank + [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lore/charisma|&lt;/del&gt;Charisma]] modifier + any extra bonus}, which means he can calm an animal for a maximum of 25 seconds).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the character is a [[Druid]] or [[Ranger]], the character makes an automatic [[Animal Empathy]] [[skill]] check against a [[DC]] of 12 + the [[HD]] of the animal. If successful, the animal is calmed for a duration of one second per the calming character&amp;#039;s Animal Empathy skill level (i.e. Rhizome has an Animal Empathy of 25 {rank + [[Charisma]] modifier + any extra bonus}, which means he can calm an animal for a maximum of 25 seconds).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the character is a [[Cleric]] with the Animal Domain, the check will instead use (cleric lvls + CHA modifier - 6). The used number is also the duration in rounds. In other words, since Animal Empathy isn&amp;#039;t attainable as a class skill or cross-class skill for [[Clerics]], the check is based on level.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the character is a [[Cleric]] with the Animal Domain, the check will instead use (cleric lvls + CHA modifier - 6). The used number is also the duration in rounds. In other words, since Animal Empathy isn&amp;#039;t attainable as a class skill or cross-class skill for [[Clerics]], the check is based on level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once the duration runs out, the reputation is cleared, and the &amp;lt;span class=&amp;quot;NOMARKUP&amp;quot;&amp;gt;OnPerception&amp;lt;/span&amp;gt; script is fired again. Basically, this means that as long as the calming character is not hostile, within perception of the animal(s), and continues to meet or beat the check DC, the animal(s) will remain calm.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once the duration runs out, the reputation is cleared, and the &amp;lt;span class=&amp;quot;NOMARKUP&amp;quot;&amp;gt;OnPerception&amp;lt;/span&amp;gt; script is fired again. Basically, this means that as long as the calming character is not hostile, within perception of the animal(s), and continues to meet or beat the check DC, the animal(s) will remain calm.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Orth</name></author>
	</entry>
	<entry>
		<id>https://wiki.layonara.com/index.php?title=Mass_Calming&amp;diff=7809&amp;oldid=prev</id>
		<title>Orth: Text replacement - &quot;&lt;span class=&quot;DROPCAP&quot;&gt;([A-Z])&lt;\/span&gt;&quot; to &quot;$1&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.layonara.com/index.php?title=Mass_Calming&amp;diff=7809&amp;oldid=prev"/>
		<updated>2019-03-11T22:01:15Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;&amp;lt;span class=&amp;quot;DROPCAP&amp;quot;&amp;gt;([A-Z])&amp;lt;\/span&amp;gt;&amp;quot; to &amp;quot;$1&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:01, 11 March 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span class=&amp;quot;DROPCAP&amp;quot;&amp;gt;W&amp;lt;/span&amp;gt;hen &lt;/del&gt;an [[animal]](s) perceives a [[lore/ranger|Ranger]], [[lore/druid|Druid]], or a [[lore/cleric|Cleric]] with the [[lore/clerical-domains|Animal Domain]], there is a chance that the character&amp;#039;s presence will automatically calm the creature(s). A character attempting to calm an animal must approach it empty handed (no weapons, not even a &amp;amp;quot;walking stick&amp;amp;quot;), and must do so before any other party member approaches. If the animal or the character is fighting at the time, the character can&amp;#039;t calm anything.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When &lt;/ins&gt;an [[animal]](s) perceives a [[lore/ranger|Ranger]], [[lore/druid|Druid]], or a [[lore/cleric|Cleric]] with the [[lore/clerical-domains|Animal Domain]], there is a chance that the character&amp;#039;s presence will automatically calm the creature(s). A character attempting to calm an animal must approach it empty handed (no weapons, not even a &amp;amp;quot;walking stick&amp;amp;quot;), and must do so before any other party member approaches. If the animal or the character is fighting at the time, the character can&amp;#039;t calm anything.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a calmed animal is attacked, any other animals around it will also turn unfriendly. If one animal of a group is not calmed, but the rest are, the calmed ones will turn hostile when the uncalmed animal attacks.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a calmed animal is attacked, any other animals around it will also turn unfriendly. If one animal of a group is not calmed, but the rest are, the calmed ones will turn hostile when the uncalmed animal attacks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Orth</name></author>
	</entry>
	<entry>
		<id>https://wiki.layonara.com/index.php?title=Mass_Calming&amp;diff=6534&amp;oldid=prev</id>
		<title>127.0.0.1: The LinkTitles extension automatically added links to existing pages (&lt;a rel=&quot;nofollow&quot; class=&quot;external free&quot; href=&quot;https://github.com/bovender/LinkTitles&quot;&gt;https://github.com/bovender/LinkTitles&lt;/a&gt;).</title>
		<link rel="alternate" type="text/html" href="https://wiki.layonara.com/index.php?title=Mass_Calming&amp;diff=6534&amp;oldid=prev"/>
		<updated>2019-03-10T06:49:12Z</updated>

		<summary type="html">&lt;p&gt;The LinkTitles extension automatically added links to existing pages (&amp;lt;a rel=&amp;quot;nofollow&amp;quot; class=&amp;quot;external free&amp;quot; href=&amp;quot;https://github.com/bovender/LinkTitles&amp;quot;&amp;gt;https://github.com/bovender/LinkTitles&amp;lt;/a&amp;gt;).&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:49, 10 March 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span class=&amp;quot;DROPCAP&amp;quot;&amp;gt;W&amp;lt;/span&amp;gt;hen an animal(s) perceives a [[lore/ranger|Ranger]], [[lore/druid|Druid]], or a [[lore/cleric|Cleric]] with the [[lore/clerical-domains|Animal Domain]], there is a chance that the character&amp;#039;s presence will automatically calm the creature(s). A character attempting to calm an animal must approach it empty handed (no weapons, not even a &amp;amp;quot;walking stick&amp;amp;quot;), and must do so before any other party member approaches. If the animal or the character is fighting at the time, the character can&amp;#039;t calm anything.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span class=&amp;quot;DROPCAP&amp;quot;&amp;gt;W&amp;lt;/span&amp;gt;hen an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;animal&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;(s) perceives a [[lore/ranger|Ranger]], [[lore/druid|Druid]], or a [[lore/cleric|Cleric]] with the [[lore/clerical-domains|Animal Domain]], there is a chance that the character&amp;#039;s presence will automatically calm the creature(s). A character attempting to calm an animal must approach it empty handed (no weapons, not even a &amp;amp;quot;walking stick&amp;amp;quot;), and must do so before any other party member approaches. If the animal or the character is fighting at the time, the character can&amp;#039;t calm anything.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a calmed animal is attacked, any other animals around it will also turn unfriendly. If one animal of a group is not calmed, but the rest are, the calmed ones will turn hostile when the uncalmed animal attacks.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a calmed animal is attacked, any other animals around it will also turn unfriendly. If one animal of a group is not calmed, but the rest are, the calmed ones will turn hostile when the uncalmed animal attacks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the character is a Druid or Ranger, the character makes an automatic [[lore/animal-empathy|Animal Empathy]] [[lore/class-skills|skill]] check against a [[lore/dc|DC]] of 12 + the [[lore/hd|HD]] of the animal. If successful, the animal is calmed for a duration of one second per the calming character&amp;#039;s Animal Empathy skill level (i.e. Rhizome has an Animal Empathy of 25 {rank + [[lore/charisma|Charisma]] modifier + any extra bonus}, which means he can calm an animal for a maximum of 25 seconds).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the character is a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Druid&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Ranger&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, the character makes an automatic [[lore/animal-empathy|Animal Empathy]] [[lore/class-skills|skill]] check against a [[lore/dc|DC]] of 12 + the [[lore/hd|HD]] of the animal. If successful, the animal is calmed for a duration of one second per the calming character&amp;#039;s Animal Empathy skill level (i.e. Rhizome has an Animal Empathy of 25 {rank + [[lore/charisma|Charisma]] modifier + any extra bonus}, which means he can calm an animal for a maximum of 25 seconds).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the character is a Cleric with the Animal Domain, the check will instead use (cleric lvls + CHA modifier - 6). The used number is also the duration in rounds. In other words, since Animal Empathy isn&amp;#039;t attainable as a class skill or cross-class skill for Clerics, the check is based on level.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the character is a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Cleric&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;with the Animal Domain, the check will instead use (cleric lvls + CHA modifier - 6). The used number is also the duration in rounds. In other words, since Animal Empathy isn&amp;#039;t attainable as a class skill or cross-class skill for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Clerics&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, the check is based on level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once the duration runs out, the reputation is cleared, and the &amp;lt;span class=&amp;quot;NOMARKUP&amp;quot;&amp;gt;OnPerception&amp;lt;/span&amp;gt; script is fired again. Basically, this means that as long as the calming character is not hostile, within perception of the animal(s), and continues to meet or beat the check DC, the animal(s) will remain calm.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once the duration runs out, the reputation is cleared, and the &amp;lt;span class=&amp;quot;NOMARKUP&amp;quot;&amp;gt;OnPerception&amp;lt;/span&amp;gt; script is fired again. Basically, this means that as long as the calming character is not hostile, within perception of the animal(s), and continues to meet or beat the check DC, the animal(s) will remain calm.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>127.0.0.1</name></author>
	</entry>
	<entry>
		<id>https://wiki.layonara.com/index.php?title=Mass_Calming&amp;diff=4783&amp;oldid=prev</id>
		<title>Orth: Imported from text file</title>
		<link rel="alternate" type="text/html" href="https://wiki.layonara.com/index.php?title=Mass_Calming&amp;diff=4783&amp;oldid=prev"/>
		<updated>2019-03-10T03:29:25Z</updated>

		<summary type="html">&lt;p&gt;Imported from text file&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;span class=&amp;quot;DROPCAP&amp;quot;&amp;gt;W&amp;lt;/span&amp;gt;hen an animal(s) perceives a [[lore/ranger|Ranger]], [[lore/druid|Druid]], or a [[lore/cleric|Cleric]] with the [[lore/clerical-domains|Animal Domain]], there is a chance that the character&amp;#039;s presence will automatically calm the creature(s). A character attempting to calm an animal must approach it empty handed (no weapons, not even a &amp;amp;quot;walking stick&amp;amp;quot;), and must do so before any other party member approaches. If the animal or the character is fighting at the time, the character can&amp;#039;t calm anything.&lt;br /&gt;
&lt;br /&gt;
If a calmed animal is attacked, any other animals around it will also turn unfriendly. If one animal of a group is not calmed, but the rest are, the calmed ones will turn hostile when the uncalmed animal attacks.&lt;br /&gt;
&lt;br /&gt;
If the character is a Druid or Ranger, the character makes an automatic [[lore/animal-empathy|Animal Empathy]] [[lore/class-skills|skill]] check against a [[lore/dc|DC]] of 12 + the [[lore/hd|HD]] of the animal. If successful, the animal is calmed for a duration of one second per the calming character&amp;#039;s Animal Empathy skill level (i.e. Rhizome has an Animal Empathy of 25 {rank + [[lore/charisma|Charisma]] modifier + any extra bonus}, which means he can calm an animal for a maximum of 25 seconds).&lt;br /&gt;
&lt;br /&gt;
If the character is a Cleric with the Animal Domain, the check will instead use (cleric lvls + CHA modifier - 6). The used number is also the duration in rounds. In other words, since Animal Empathy isn&amp;#039;t attainable as a class skill or cross-class skill for Clerics, the check is based on level.&lt;br /&gt;
&lt;br /&gt;
Once the duration runs out, the reputation is cleared, and the &amp;lt;span class=&amp;quot;NOMARKUP&amp;quot;&amp;gt;OnPerception&amp;lt;/span&amp;gt; script is fired again. Basically, this means that as long as the calming character is not hostile, within perception of the animal(s), and continues to meet or beat the check DC, the animal(s) will remain calm.&lt;/div&gt;</summary>
		<author><name>Orth</name></author>
	</entry>
</feed>