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	<id>https://wiki.layonara.com/index.php?action=history&amp;feed=atom&amp;title=NPC_and_Chests</id>
	<title>NPC and Chests - Revision history</title>
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	<link rel="alternate" type="text/html" href="https://wiki.layonara.com/index.php?title=NPC_and_Chests&amp;action=history"/>
	<updated>2026-04-11T21:37:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.layonara.com/index.php?title=NPC_and_Chests&amp;diff=13569&amp;oldid=prev</id>
		<title>Miltonyorkcastle at 17:28, 27 February 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.layonara.com/index.php?title=NPC_and_Chests&amp;diff=13569&amp;oldid=prev"/>
		<updated>2021-02-27T17:28:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:28, 27 February 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This one takes a little imagination and RP to pull off but we can (and will) enhance the system with player input. We need the input to be well thought out and not exploitive in order to be implemented properly.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This one takes a little imagination and RP to pull off but we can (and will) enhance the system with player input. We need the input to be well thought out and not exploitive in order to be implemented properly.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Characters are able to purchase a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deed for either a chest &lt;/del&gt;(not a part of the [[Buried Treasure|buried treasure]] chest system) &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or &lt;/del&gt;an NPC, or both. The character can then walk anywhere in the world and use &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;either deed &lt;/del&gt;at any location.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Characters are able to purchase a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quest creation scroll &lt;/ins&gt;(not a part of the [[Buried Treasure|buried treasure]] chest system) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that creates a chest, &lt;/ins&gt;an NPC, or both. The character can then walk anywhere in the world and use &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the scroll &lt;/ins&gt;at any location.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Use of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NPC deed will &lt;/del&gt;create an NPC (male or female) of any race (not subrace) at that location. The NPC has a conversation that allows the owner to name the NPC. It is up to the quest giver to RP the name and why the NPC is in that location. It is up to the PC that is questing to RP the name and why they are seeking that NPC. This systems has the potential to be a very cool system so long as we can do things that can not be exploited, player feedback is appreciated.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Use of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scroll can &lt;/ins&gt;create an NPC (male or female) of any race (not subrace) at that location. The NPC has a conversation that allows the owner to name the NPC. It is up to the quest giver to RP the name and why the NPC is in that location. It is up to the PC that is questing to RP the name and why they are seeking that NPC. This systems has the potential to be a very cool system so long as we can do things that can not be exploited, player feedback is appreciated.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Use of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chest deed will &lt;/del&gt;create a chest at the feet of the PC that uses the deed. At that time the PC is able to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;place up &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;three items &lt;/del&gt;in the chest. This not a part of the buried chest system. The chest does not disappear and anybody is able to find the chest, not just the character that is questing for the chest. This is important to understand, anybody can find either the NPC or the chest with this system. Once a character finds the chest they can retrieve the three items as either a reward or to bring them back to the quest giver or follow the instructions of whatever the quest giver handed out.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Use of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scroll can &lt;/ins&gt;create a chest at the feet of the PC that uses the deed. At that time the PC is able to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choose an item &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be &lt;/ins&gt;in the chest. This not a part of the buried chest system. The chest does not disappear and anybody is able to find the chest, not just the character that is questing for the chest. This is important to understand, anybody can find either the NPC or the chest with this system. Once a character finds the chest they can retrieve the three items as either a reward or to bring them back to the quest giver or follow the instructions of whatever the quest giver handed out.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note: The NPC and chest are NOT persistent across server restarts. Anything placed in the chest will be lost on a server restart. As such you should not place valuable items in the chest; they will not be replaced if something is lost. Also of note any character on the server could loot the chest or find the NPC, they do not disappear.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note: The NPC and chest are NOT persistent across server restarts. Anything placed in the chest will be lost on a server restart. As such you should not place valuable items in the chest; they will not be replaced if something is lost. Also of note any character on the server could loot the chest or find the NPC, they do not disappear.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the beginning &lt;/del&gt;of a player driven quest system. But we need your input and help to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flush &lt;/del&gt;it out&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Just keep in mind it can not be overly complicated and we need to take it one step at a time&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;part &lt;/ins&gt;of a player driven quest system. But we need your input and help to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flesh &lt;/ins&gt;it out.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key layo_smf-wiki_:diff::1.12:old-6598:rev-13569 --&gt;
&lt;/table&gt;</summary>
		<author><name>Miltonyorkcastle</name></author>
	</entry>
	<entry>
		<id>https://wiki.layonara.com/index.php?title=NPC_and_Chests&amp;diff=6598&amp;oldid=prev</id>
		<title>127.0.0.1: The LinkTitles extension automatically added links to existing pages (&lt;a rel=&quot;nofollow&quot; class=&quot;external free&quot; href=&quot;https://github.com/bovender/LinkTitles&quot;&gt;https://github.com/bovender/LinkTitles&lt;/a&gt;).</title>
		<link rel="alternate" type="text/html" href="https://wiki.layonara.com/index.php?title=NPC_and_Chests&amp;diff=6598&amp;oldid=prev"/>
		<updated>2019-03-10T07:02:32Z</updated>

		<summary type="html">&lt;p&gt;The LinkTitles extension automatically added links to existing pages (&amp;lt;a rel=&amp;quot;nofollow&amp;quot; class=&amp;quot;external free&amp;quot; href=&amp;quot;https://github.com/bovender/LinkTitles&amp;quot;&amp;gt;https://github.com/bovender/LinkTitles&amp;lt;/a&amp;gt;).&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:02, 10 March 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This one takes a little imagination and RP to pull off but we can (and will) enhance the system with player input. We need the input to be well thought out and not exploitive in order to be implemented properly.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This one takes a little imagination and RP to pull off but we can (and will) enhance the system with player input. We need the input to be well thought out and not exploitive in order to be implemented properly.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Characters are able to purchase a deed for either a chest (not a part of the buried treasure chest system) or an NPC, or both. The character can then walk anywhere in the world and use either deed at any location.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Characters are able to purchase a deed for either a chest (not a part of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Buried Treasure|&lt;/ins&gt;buried treasure&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;chest system) or an NPC, or both. The character can then walk anywhere in the world and use either deed at any location.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Use of the NPC deed will create an NPC (male or female) of any race (not subrace) at that location. The NPC has a conversation that allows the owner to name the NPC. It is up to the quest giver to RP the name and why the NPC is in that location. It is up to the PC that is questing to RP the name and why they are seeking that NPC. This systems has the potential to be a very cool system so long as we can do things that can not be exploited, player feedback is appreciated.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Use of the NPC deed will create an NPC (male or female) of any race (not subrace) at that location. The NPC has a conversation that allows the owner to name the NPC. It is up to the quest giver to RP the name and why the NPC is in that location. It is up to the PC that is questing to RP the name and why they are seeking that NPC. This systems has the potential to be a very cool system so long as we can do things that can not be exploited, player feedback is appreciated.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>127.0.0.1</name></author>
	</entry>
	<entry>
		<id>https://wiki.layonara.com/index.php?title=NPC_and_Chests&amp;diff=4888&amp;oldid=prev</id>
		<title>Orth: Imported from text file</title>
		<link rel="alternate" type="text/html" href="https://wiki.layonara.com/index.php?title=NPC_and_Chests&amp;diff=4888&amp;oldid=prev"/>
		<updated>2019-03-10T03:29:30Z</updated>

		<summary type="html">&lt;p&gt;Imported from text file&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This one takes a little imagination and RP to pull off but we can (and will) enhance the system with player input. We need the input to be well thought out and not exploitive in order to be implemented properly.&lt;br /&gt;
&lt;br /&gt;
Characters are able to purchase a deed for either a chest (not a part of the buried treasure chest system) or an NPC, or both. The character can then walk anywhere in the world and use either deed at any location.&lt;br /&gt;
&lt;br /&gt;
Use of the NPC deed will create an NPC (male or female) of any race (not subrace) at that location. The NPC has a conversation that allows the owner to name the NPC. It is up to the quest giver to RP the name and why the NPC is in that location. It is up to the PC that is questing to RP the name and why they are seeking that NPC. This systems has the potential to be a very cool system so long as we can do things that can not be exploited, player feedback is appreciated.&lt;br /&gt;
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Use of the chest deed will create a chest at the feet of the PC that uses the deed. At that time the PC is able to place up to three items in the chest. This not a part of the buried chest system. The chest does not disappear and anybody is able to find the chest, not just the character that is questing for the chest. This is important to understand, anybody can find either the NPC or the chest with this system. Once a character finds the chest they can retrieve the three items as either a reward or to bring them back to the quest giver or follow the instructions of whatever the quest giver handed out.&lt;br /&gt;
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Note: The NPC and chest are NOT persistent across server restarts. Anything placed in the chest will be lost on a server restart. As such you should not place valuable items in the chest; they will not be replaced if something is lost. Also of note any character on the server could loot the chest or find the NPC, they do not disappear.&lt;br /&gt;
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This is the beginning of a player driven quest system. But we need your input and help to flush it out. Just keep in mind it can not be overly complicated and we need to take it one step at a time.&lt;/div&gt;</summary>
		<author><name>Orth</name></author>
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