Difference between revisions of "Clerical Domains"

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<span class="DROPCAP">A</span>t character creation, a [[Cleric]] chooses two domains to follow. You may choose from among your [[node/1621|Deity's list of domains]]. Each domain gives your cleric access to a special domain power and additional spells. This increases the total number of spells that a cleric may prepare each day by one per spell level.
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At character creation, a [[Cleric]] chooses two domains to follow. You may choose from among your [[node/1621|Deity's list of domains]]. Each domain gives your cleric access to a special domain power and additional spells. This increases the total number of spells that a cleric may prepare each day by one per spell level.
  
 
Note about turning outsiders: Outsiders get turn [[resistance]] equal to 1/4 their spell resistance (only [[clerics]] of the Good or [[Evil]] domains may turn them without the Planar Turning feat). If you have the Planar Turning feat they are weakened and only have 1/8 their spell resistance as turn resistance.
 
Note about turning outsiders: Outsiders get turn [[resistance]] equal to 1/4 their spell resistance (only [[clerics]] of the Good or [[Evil]] domains may turn them without the Planar Turning feat). If you have the Planar Turning feat they are weakened and only have 1/8 their spell resistance as turn resistance.

Revision as of 14:56, 11 March 2019

At character creation, a Cleric chooses two domains to follow. You may choose from among your Deity's list of domains. Each domain gives your cleric access to a special domain power and additional spells. This increases the total number of spells that a cleric may prepare each day by one per spell level.

Note about turning outsiders: Outsiders get turn resistance equal to 1/4 their spell resistance (only clerics of the Good or Evil domains may turn them without the Planar Turning feat). If you have the Planar Turning feat they are weakened and only have 1/8 their spell resistance as turn resistance.