Deity Domains

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Each deity in Layonara has between two and five clerical domains. Upon creation, clerics may choose two domains from among those offered for the deity they have selected. For some deities, certain domains are restricted to special sects. For other gods, clerics must choose a certain domain. Please see the footnotes below the table or the specific deity page in question for additional information.

Domains and Turning Outsiders

Outsiders get turn resistance equal to their spell resistance rating (only Clerics of the Good or Evil domains may turn them without the Planar Turning feat). If you have the Planar Turning feat they are weakened and only have 1/2 their spell resistance as turn resistance.

Deity/Domain Air Animal Death Destruction Earth Evil Fire Good Healing Knowledge Magic Plant Protection Strength Sun Travel Trickery War Water
Aeridin X X1 X
Aragen X1 X X
Az'atta X X
Baraeon Ca'duz X X X
Beryl X2 X X X
Branderback X X X
Corath X X X
Deliar X X X X
Dorand X X X X2
Folian S'pae X X X X
Goran X X X X
Grand X X X X
Grannoch X X X X1 X
Ilsare X X X
Katia X X3 X X3 X
Kithairien X X X X
Lucinda X X X
Mist X X X X
Prunilla X X X X
Pyrtechon X X X X
Rofirein X X X X
Shadon X X X
Shindaleria X X X X X
Sulterio X X2 X X
Toran X X X
Vierdri'ira X X X X
Vorax X X X
Xeen X X X X
  1. Clerics of this deity must always choose this domain.
  2. Clerics of this deity almost always choose this domain. Clerics not selecting this domain should provide a good RP reason.
  3. Clerics of Katia must choose either Animal or Plant domain as one of their domains.