Difference between revisions of "Dexterity"

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Dexterity measures agility, reflexes, and balance. This ability is most important for [[Rogues]], but also for characters who typically wear [[light]] or medium armor (Barbarians and [[Rangers]]) or none at all (Monks, [[Wizards]], and [[Sorcerers]]), or for any character who wants to be a skilled archer. Your dexterity modifier is added to all Reflex saving throws.
 
Dexterity measures agility, reflexes, and balance. This ability is most important for [[Rogues]], but also for characters who typically wear [[light]] or medium armor (Barbarians and [[Rangers]]) or none at all (Monks, [[Wizards]], and [[Sorcerers]]), or for any character who wants to be a skilled archer. Your dexterity modifier is added to all Reflex saving throws.
  
<span class="BOLD">Notes</span>:
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Notes:
  
 
* Any creature that can move has at least 1 point of Dexterity.
 
* Any creature that can move has at least 1 point of Dexterity.

Latest revision as of 16:01, 11 March 2019

Dexterity measures agility, reflexes, and balance. This ability is most important for Rogues, but also for characters who typically wear light or medium armor (Barbarians and Rangers) or none at all (Monks, Wizards, and Sorcerers), or for any character who wants to be a skilled archer. Your dexterity modifier is added to all Reflex saving throws.

Notes:

  • Any creature that can move has at least 1 point of Dexterity.
  • Having a score of 0 means that the character cannot move at all. He stands motionless, rigid, and helpless.
  • A creature with no Dexterity score can't move (a shrieker, for example). If it can act (such as by casting spells), it applies its Intelligence modifier to initiative checks instead of a Dexterity modifier. The creature fails all Reflex saves and Dexterity checks.