Evil

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Evil is one of the three positions on the Good/Evil alignment axis. Evil aligned PCs are restricted.

 

e·vil

adj. e·vil·er, e·vil·est
   1. Morally bad or wrong; wicked: an evil tyrant.
   2. Causing ruin, injury, or pain; harmful: the evil effects of a poor diet.
   3. Characterized by or indicating future misfortune; ominous: evil omens.
   4. Bad or blameworthy by report; infamous: an evil reputation.
   5. Characterized by anger or spite; malicious: an evil temper.

n. 1. The quality of being morally bad or wrong; wickedness.
   2. That which causes harm, misfortune, or destruction: a leader's power to do both good and evil.
   3. An evil force, power, or personification.
   4. Something that is a cause or source of suffering, injury, or destruction: the social evils of poverty and injustice.



  • See individual alignment pages for more information about evil alignments. The three evil alignments are:
  • See Alignments for an overview of the 9 alignments and the 2 axis that create them.
  • See Alignment Rules for more information on the restrictions in place for evil alignments.