Muling

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"What is muling?"

"In my opinion it is when a character gets something for nothing (or when people are trying to beat the system then it is something for very cheap). Muling is when you have items (in the bank, in your inventory, in your house, etc. that you have earned or fairly traded for) and then you give those items to a newly created character (usually your own character or a friends) for free. This also applies to having a character you control gather CNR or other items for another character you control. It is fine to RP a 'sales person' or whatever you may want to call it but from this point forward please do not let that 'other person' be another character under your control."

-Leanthar

Transferring goods or raw materials between two characters played by the same player is muling and not allowed. As Leanthar stated, you may sell something to a character with one of your characters, which another of your characters may at some point end up buying. This is fine. However, there must be another character not under your control who handles the sale. A "chest" (or any game system like that) does not count as another character. Any such transactions must be handled in an RP fashion. Create a way for your character who wants to buy the item to know that the middle man is selling it. Handling this in an RP and non-abusive fashion is the only way this will not be considered muling.

It is illegal to enter houses in which another of your character(s) (or friends/guildmates) has storage just to equip items and/or take items/true from a chest. This is most certainly muling and it is a blatant attempt of muling. In other words, you have a level 5 character and you have another character that is level 15 and that character has a house and/or is a member of a guild. The level 5 character should not gain the "benefits" of your other character, they are different characters and they need to be RP'd that way. To push this line is muling, and there can be no other explaination, so please do not do this.

Your new characters should be treated as entities that are entirely distinct from your other characters. They should not be treated as simple extensions of your other characters' bank accounts and should represent a fresh start. A large part of the fun is developing your new characters and fleshing them out, and to simply stock them up with loot right from the start would be detracting from that experience in a large way.

New characters are just that, new characters.

Official Definition as of April 23, 2009:

"Muling is when you have items (in the bank, in your inventory, in your house, etc. that you have earned or fairly traded for), and then you give those items to a newly created character of your own for free. This also applies to having a character you control gather CNR or other items for another character you control. It is fine to RP a 'sales person' or whatever you may want to call it but from this point forward please do not let that 'other person' be another character under your control.

"To put more plainly, it is muling to give items, gold or any other assets from one character under your direct control to another, whether you have multiple Bioware accounts or not. You, as a player, are the common factor between them, and giving one character an advantage that another has earned is not something we tolerate.

"If you must transfer goods between two characters under your control, then do so through a third-party and conduct the exchange like a business transaction, meaning exchange goods or coins in trade. This applies as much to unassociated characters as it does to characters who are directly related (i.e. parent/child relationships).

"We believe all characters deserve to accumulate equipment and wealth in line with their own accomplishments, and it is unfair to the rest of our Community if some take it upon themselves to give benefits to one of their characters by the work of another. We ask everyone to respect this philosophy for the good of everyone in the Community."