Spells by School

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Schools of magic are groups of related spells that work in similar ways. The schools of magic available to spellcasters are Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, and Transmutation. A wizard who chooses to specialize in a school of magic gains one additional prepared spell per level but loses the ability to cast spells from one other school. A wizard does not have to specialize, thus keeping access to all spells.

Universal
This is not a school, but instead represents the wizard's desire to have an equal understanding of all spells, without focusing on a single school of magic.
Prohibited School: None

Abjuration
Abjuration spells are used to shield the caster from magical and physical attacks.
Prohibited School: Conjuration

Conjuration
A Conjuration specialist can bring creatures to him, usually in the form of summoned allies.
Prohibited School: Transmutation

Divination
Diviners are capable of looking forward in time to anticipate what will happen next. Although mostly useful for gathering information, several divine spells help the caster in combat situations.
Prohibited School: Illusion

Enchantment
Enchantment spells involving gaining control over another creature, or imbuing a recipient with special properties.
Prohibited School: Illusion

Evocation
These are spells that manipulate energy or create something from nothing. Many of the best offensive spells can be found within this school of magic.
Prohibited School: Conjuration

Illusion
Illusion spells alter perception, the most common of which is the ability to go invisible.
Prohibited School: Enchantment

Necromancy
Spells that manipulate, create, or destroy life.
Prohibited School: Divination

Transmutation
These spells transform the recipient, either subtly or obviously.
Prohibited School: Conjuration

Abjuration

Aura versus Alignment
Banishment
Clarity
Dismissal
Dispel Magic
Endure Elements
Energy Buffer
Entropic Shield
Freedom of Movement
Globe of Invulnerability
Glyph of Warding
Greater Dispelling
Greater Spell Breach
Greater Spell Mantle
Greater Stoneskin
Ironguts
Lesser Dispel
Lesser Mind Blank
Lesser Spell Breach
Lesser Spell Mantle
Magic Circle against Alignment
Mind Blank
Minor Globe of Invulnerability
Mordenkainen's Disjunction
Negative Energy Protection
Protection from Alignment
Protection from Elements
Protection from Spells
Remove Curse
Remove Fear
Resist Elements
Resistance
Sanctuary
Shield
Shield of Faith
Spell Mantle
Spell Resistance
Stoneskin
Undeath's Eternal Foe
Wounding Whispers

 

Conjuration
Acid Fog
Acid Splash
Black Blade of Disaster
Bombardment
Cloudkill
Creeping Doom
Cure Critical Wounds
Cure Light Wounds
Cure Minor Wounds
Cure Moderate Wounds
Cure Serious Wounds
Elemental Swarm
Evard's Black Tentacles
Flame Arrow
Gate
Grease
Greater Magic Fang
Greater Planar Binding
Heal
Healing Circle
Lesser Planar Binding
Lesser Restoration
Mage Armor
Mass Heal
Melf's Acid Arrow
Mestil's Acid Breath
Mestil's Acid Sheath
Monstrous Regeneration
Nature's Flow
Neutralize Poison
Planar Ally
Planar Binding
Prayer
Raise Dead
Ray of Frost
Regenerate
Remove Disease
Remove Paralysis
Restoration
Resurrection
Stinking Cloud
Stonehold
Storm of Vengeance
Summon Creature I
Summon Creature II
Summon Creature III
Summon Creature IV
Summon Creature V
Summon Creature VI
Summon Creature VII
Summon Creature VIII
Summon Creature IX
Vine Mine
Web

 

Divination
Clairaudience-Clairvoyance
Divine Relation
Feeblemind
Find Traps
Identify
Legend Lore
Power Word, Kill
Power Word, Stun
Premonition
Remove Blindness-Deafness
See Invisibility
True Seeing
True Strike

 

Enchantment
Aid
Bane
Bless
Blindness-Deafness
Charm Monster
Charm Person
Charm Person or Animal
Confusion
Daze
Dominate Animal
Dominate Monster
Dominate Person
Doom
Hold Animal
Hold Monster
Hold Person
Mass Disorientation
Mass Haste
Mind Fog
Sleep
Tasha's Hideous Laughter
War Cry

 

Evocation
Alantha's Lightning Storm
Alantha's Oscillating Orb
Brac'ar's Fascinating Elemental Storm
Ball Lightning
Bigby's Clenched Fist
Bigby's Crushing Hand
Bigby's Forceful Hand
Bigby's Grasping Hand
Bigby's Interposing Hand
Blade Barrier
Call Lightning
Chain Lightning
Cloud of Bewilderment
Combust
Cone of Cold
Darkfire
Darkness
Delayed Blast Fireball
Dirge
Divine Favor
Divine Power
Earthquake
Electric Jolt
Elemental Shield
Fire Storm
Fireball
Firebrand
Flame Lash
Flame Strike
Flame Weapon
Flare
Gedlee's Electric Loop
Great Thunderclap
Gust of Wind
Hammer of the Gods
Holy Sword
Horizikaul's Boom
Howling Hurricane
Ice Dagger
Ice Storm
Implosion
Incendiary Cloud
Invisibility Purge
Isaac's Greater Missile Storm
Isaac's Lesser Missile Storm
Light
Lightning Bolt
Magic Missile
Meteor Swarm
Prismatic Spray
Scintillating Sphere
Searing Light
Shelgarn's Persistent Blade
Sound Burst
Sunbeam
Sunburst
Wall of Fire
Word of Faith

 

Illusion
Color Spray
Continual Flame
Displacement
Ethereal Visage
Ghostly Visage
Greater Shadow Conjuration
Improved Invisibility
Invisibility
Invisibility Sphere
Mass Blindness-Deafness
Phantasmal Killer
Shades
Shadow Conjuration
Shadow Shield
Silence
Weird

 

Necromancy
Animate Dead
Circle of Death
Circle of Doom
Contagion
Control Undead
Create Greater Undead
Create Undead
Death Armor
Death Ward
Destruction
Energy Drain
Enervation
Fear
Finger of Death
Ghoul Touch
Greater Restoration
Harm
Healing Sting
Horrid Wilting
Infestation of Maggots
Inflict Critical Wounds
Inflict Light Wounds
Inflict Minor Wounds
Inflict Moderate Wounds
Inflict Serious Wounds
Negative Energy Burst
Negative Energy Ray
Poison
Ray of Enfeeblement
Scare
Slay Living
Undeath to Death
Vampiric Touch
Wail of the Banshee

 

Transmutation
Amplify
Aura of Glory
Aura of Vitality
Awaken
Balagarn's Iron Horn
Barkskin
Battletide
Bestow Curse
Blackstaff
Blade Thirst
Bless Weapon
Blood Frenzy
Bull's Strength
Burning Hands
Camouflage
Cat's Grace
Consecrate Holy Symbol
Crumble
Deafening Clang
Drown
Eagle's Splendor
Endurance
Entangle
Expeditious Retreat
Flesh to Stone
Fox's Cunning
Greater Magic Weapon
Greater Sanctuary
Greater Stoneskin
Haste
Inferno
Keen Edge
Knock
Magic Fang
Magic Vestment
Magic Weapon
Mass Camouflage
Mass Flesh to Stone
Moraken's Sword
Nature's Balance
One with the Land
Owl's Insight
Owl's Wisdom
Polymorph Self
Quillfire
Shapechange
Slow
Spike Growth
Stone Bones
Stone to Flesh
Tenser's Transformation
Ultravision
Virtue
Woodland Sheath