Difference between revisions of "Wisdom"

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<span class="DROPCAP">W</span>isdom describes a character's willpower, common sense, perception, and intuition, whereas Intelligence represents the ability to analyze information. An &quot;absent-minded professor&quot; has low Wisdom and high Intelligence. A simpleton with low Intelligence might nevertheless have great insight (high Wisdom). Wisdom is important for Clerics and Druids, affecting the strength and number of their spells, and is also significant for Monks, Paladins and Rangers. Your Wisdom modifier is added to all Will saving throws.
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<span class="DROPCAP">W</span>isdom describes a character's willpower, common sense, perception, and intuition, whereas [[Intelligence]] represents the ability to analyze information. An &quot;absent-minded professor&quot; has low Wisdom and high Intelligence. A simpleton with low Intelligence might nevertheless have great insight (high Wisdom). Wisdom is important for [[Clerics]] and [[Druids]], affecting the [[strength]] and number of their spells, and is also significant for Monks, [[Paladins]] and [[Rangers]]. Your Wisdom modifier is added to all Will saving throws.
  
 
<span class="BOLD">Notes</span>:
 
<span class="BOLD">Notes</span>:
  
 
* Any creature that can perceive its environment in any fashion has at least 1 point of Wisdom.
 
* Any creature that can perceive its environment in any fashion has at least 1 point of Wisdom.
* Having a score of 0 means that the character is withdrawn into a deep sleep filled with nightmares, helpless.
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* Having a score of 0 means that the character is withdrawn into a deep [[sleep]] filled with nightmares, helpless.
* Anything with no Wisdom score is an object, not a creature. Having no Wisdom automatically means it will have no Charisma and vice versa.
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* Anything with no Wisdom score is an object, not a creature. Having no Wisdom automatically means it will have no [[Charisma]] and vice versa.

Revision as of 03:03, 10 March 2019

Wisdom describes a character's willpower, common sense, perception, and intuition, whereas Intelligence represents the ability to analyze information. An "absent-minded professor" has low Wisdom and high Intelligence. A simpleton with low Intelligence might nevertheless have great insight (high Wisdom). Wisdom is important for Clerics and Druids, affecting the strength and number of their spells, and is also significant for Monks, Paladins and Rangers. Your Wisdom modifier is added to all Will saving throws.

Notes:

  • Any creature that can perceive its environment in any fashion has at least 1 point of Wisdom.
  • Having a score of 0 means that the character is withdrawn into a deep sleep filled with nightmares, helpless.
  • Anything with no Wisdom score is an object, not a creature. Having no Wisdom automatically means it will have no Charisma and vice versa.