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| | {{NWN:Class |
| | |name=Agent of the Realm |
| | |desc= |
| | ''(See auto-generated stat block below.)'' |
| | }} |
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Revision as of 14:30, 30 April 2026
(See auto-generated stat block below.)
| Name
|
Agent of the Realm
|
| Plural
|
Agents of the Realm
|
| Player Class
|
Yes
|
| Spell Caster
|
No
|
| Hit Die
|
d6
|
| Skill Points / Level
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4
|
| Primary Ability
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DEX
|
| Recommended Ability Array
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STR 12, DEX 16, CON 14, WIS 8, INT 14, CHA 12
|
| Alignment Restriction
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Forbidden: True Neutral (Good/Evil axis)
|
| Max Level
|
5
|
| Multiclass XP Penalty
|
No
|
| Arcane Spell Level Modifier
|
0
|
| Divine Spell Level Modifier
|
0
|
| Epic Class
|
Yes
|
| Attack Bonus Table
|
CLS_ATK_2
|
| Saving Throw Table
|
CLS_SAVTHR_BARD
|
| Feats Table
|
CLS_FEAT_HARPER
|
| Bonus Feats Table
|
CLS_BFEAT_HARPER
|
| Skills Table
|
CLS_SKILL_HARPER
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| Prerequisite Table
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CLS_PRES_HARPER
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| Script Constant
|
CLASS_TYPE_HARPER
|
| Icon
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IR_X1_HARPER
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| Description
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(PRESTIGE CLASS) Agents of the Realm are specially trained by their kingdoms to perform specific tasks in addition to the diplomacy they pursue. Often times these people are sent into hostile situations because they are best prepared to know when to leave. As well, their unique skill sets allow them to 'obtain' information to which regular diplomats don't have access. This may range from careful skulking around inside the castles and manors of foreign dignitaries, or simply listening to the things that are unsaid as much as thing that are spoken in diplomatic meetings. They are sometimes employed at home as well, in order to defend their home areas against others with the same training. The hierarchy and training methods vary by kingdom, as does the methods of employment. The various kingdoms also have a variety of philosophies they employ when using these devout agents for their own needs.
An agent who has been discovered by other kingdoms or breaks their own code is often put to death or imprisoned for the remainder of their days.
- Hit Die: d6. - Proficiencies: Simple weapons and light armor. - Skill Points: 4 + Int Modifier.
REQUIREMENTS:
Alignment: Any non-evil. Skills: Listen 4 ranks, Search 4 ranks, Lore 6 ranks, Persuade 8 ranks. Feats: Alertness, Iron Will.
ABILITIES:
Level 1: Bardic Knowledge: Bonus to identifying items. Darkvision 2: Aragen's Eye - +2 bonus to saving throws vs. traps. Sleep - As spell. 3: Deliar's Smile - +2 bonus on all saves, once per day. Cat's Grace - As spell. 4: Ilsare's Heart - +2 bonus to saving throws vs. mind affecting spells. Eagle's Splendor - As spell. Resist Poison 5: Craft Scout Item - Create magical potions. Invisibility - As spell.
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Custom Layonara content (no stock NWN:EE equivalent).
Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.