(wiki_sync: pilot for new content type (class/race/skill))
(wiki_sync: fix splice -- prepend template wrapper for prose-only pages on first sync)
Line 1: Line 1:
{{NWN:Class
|name=Agent of the Realm
|desc=
''(See auto-generated stat block below.)''
}}
<!-- BEGIN-AUTOSYNC v1 -->
<!-- BEGIN-AUTOSYNC v1 -->
{| class="wikitable" style="width:100%; max-width:48em;"
{| class="wikitable" style="width:100%; max-width:48em;"

Revision as of 14:30, 30 April 2026

(See auto-generated stat block below.)


Name Agent of the Realm
Plural Agents of the Realm
Player Class Yes
Spell Caster No
Hit Die d6
Skill Points / Level 4
Primary Ability DEX
Recommended Ability Array STR 12, DEX 16, CON 14, WIS 8, INT 14, CHA 12
Alignment Restriction Forbidden: True Neutral (Good/Evil axis)
Max Level 5
Multiclass XP Penalty No
Arcane Spell Level Modifier 0
Divine Spell Level Modifier 0
Epic Class Yes
Attack Bonus Table CLS_ATK_2
Saving Throw Table CLS_SAVTHR_BARD
Feats Table CLS_FEAT_HARPER
Bonus Feats Table CLS_BFEAT_HARPER
Skills Table CLS_SKILL_HARPER
Prerequisite Table CLS_PRES_HARPER
Script Constant CLASS_TYPE_HARPER
Icon IR_X1_HARPER IR_X1_HARPER
Description (PRESTIGE CLASS)
Agents of the Realm are specially trained by their kingdoms to perform specific tasks in addition to the diplomacy they pursue. Often times these people are sent into hostile situations because they are best prepared to know when to leave. As well, their unique skill sets allow them to 'obtain' information to which regular diplomats don't have access. This may range from careful skulking around inside the castles and manors of foreign dignitaries, or simply listening to the things that are unsaid as much as thing that are spoken in diplomatic meetings. They are sometimes employed at home as well, in order to defend their home areas against others with the same training. The hierarchy and training methods vary by kingdom, as does the methods of employment. The various kingdoms also have a variety of philosophies they employ when using these devout agents for their own needs.

An agent who has been discovered by other kingdoms or breaks their own code is often put to death or imprisoned for the remainder of their days.

- Hit Die: d6.
- Proficiencies: Simple weapons and light armor.
- Skill Points: 4 + Int Modifier.

REQUIREMENTS:

Alignment: Any non-evil.
Skills: Listen 4 ranks, Search 4 ranks, Lore 6 ranks, Persuade 8 ranks.
Feats: Alertness, Iron Will.

ABILITIES:

Level
1: Bardic Knowledge: Bonus to identifying items.
Darkvision
2: Aragen's Eye - +2 bonus to saving throws vs. traps.
Sleep - As spell.
3: Deliar's Smile - +2 bonus on all saves, once per day.
Cat's Grace - As spell.
4: Ilsare's Heart - +2 bonus to saving throws vs. mind affecting spells.
Eagle's Splendor - As spell.
Resist Poison
5: Craft Scout Item - Create magical potions.
Invisibility - As spell.

Custom Layonara content (no stock NWN:EE equivalent).

Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.