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| | {{NWN:Class |
| | |name=Barbarian |
| | |desc= |
| | ''(See auto-generated stat block below.)'' |
| | }} |
| | |
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Revision as of 14:30, 30 April 2026
(See auto-generated stat block below.)
| Name
|
Barbarian
|
| Plural
|
Barbarians
|
| Player Class
|
Yes
|
| Spell Caster
|
No
|
| Hit Die
|
d12
|
| Skill Points / Level
|
4
|
| Primary Ability
|
STR
|
| Recommended Ability Array
|
STR 16, DEX 15, CON 14, WIS 10, INT 10, CHA 10
|
| Alignment Restriction
|
Forbidden: Lawful Neutral (Law/Chaos axis)
|
| Max Level
|
Unlimited
|
| Multiclass XP Penalty
|
Yes
|
| Arcane Spell Level Modifier
|
0
|
| Divine Spell Level Modifier
|
0
|
| Epic Class
|
No
|
| Attack Bonus Table
|
CLS_ATK_1
|
| Saving Throw Table
|
CLS_SAVTHR_BARB
|
| Feats Table
|
CLS_FEAT_BARB
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| Bonus Feats Table
|
CLS_BFEAT_BARB
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| Skills Table
|
CLS_SKILL_BARB
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| Script Constant
|
CLASS_TYPE_BARBARIAN
|
| Icon
|
IR_BARBARIN
|
| Description
|
Barbarians are brave, even reckless warriors, and their great strength and heartiness makes them well suited for adventure. Barbarians scornfully reject the fighter traditions of arms training and discipline, instead tapping into a powerful rage that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger also gives barbarians a sort of "sixth sense," a preternatural ability to sense danger and dodge attacks, and their running stamina is legendary.
- Alignment Restrictions: Any nonlawful. - Hit Die: d12. - Proficiencies: All simple and martial weapons, light armor, medium armor, and shields. - Skill Points (Int Modifier * 4 at 1st level): 4 + Int Modifier. - Ex-Barbarians: Barbarians are unable to progress in levels if their alignment ever becomes lawful.
|
Identical to stock NWN:EE.
Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.