Elemental: Difference between revisions
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{| class="wikitable" style="width:100%; max-width:48em;" | |||
|- | |||
! style="text-align:left; width:18em;" | Name | |||
| Elemental | |||
|- | |||
! style="text-align:left; width:18em;" | Plural | |||
| Elementals | |||
|- | |||
! style="text-align:left; width:18em;" | Player Race | |||
| No | |||
|- | |||
! style="text-align:left; width:18em;" | Ability Adjustments | |||
| None | |||
|- | |||
! style="text-align:left; width:18em;" | Endurance | |||
| 0 | |||
|- | |||
! style="text-align:left; width:18em;" | Adult Age | |||
| 100 | |||
|- | |||
! style="text-align:left; width:18em;" | CR Modifier | |||
| 1.1 | |||
|- | |||
! style="text-align:left; width:18em;" | Script Constant | |||
| <code>RACIAL_TYPE_ELEMENTAL</code> | |||
|- | |||
! style="text-align:left; width:18em;" | Description | |||
| Elemental | |||
|- | |||
! style="text-align:left; width:18em;" | Biography | |||
| Bad Strref | |||
|} | |||
<small>''Identical to stock NWN:EE.''</small> | |||
<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small> | |||
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Revision as of 16:44, 30 April 2026
An Elemental is a being composed of one of the four classical elements: air, earth, fire, or water.
Examples include:
- Pure Elementals
- Air
- Earth
- Fire
- Water
- Para-Elementals
- Ice
- Ooze
- Magma
- Smoke
- Quasi-Elementals
- Negative
- Ash
- Dust
- Salt
- Vacuum
- Positive
- Lightning
- Minerals
- Radiance
- Steam
- Negative
| Name | Elemental |
|---|---|
| Plural | Elementals |
| Player Race | No |
| Ability Adjustments | None |
| Endurance | 0 |
| Adult Age | 100 |
| CR Modifier | 1.1 |
| Script Constant | RACIAL_TYPE_ELEMENTAL
|
| Description | Elemental |
| Biography | Bad Strref |
Identical to stock NWN:EE.
Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.