(layonara wiki-sync: skill Heal @ nwn-haks 99d84bcc)
(layonara wiki-sync: spell Heal @ nwn-haks 99d84bcc)
Line 1: Line 1:
{{NWN:Spell
{{NWN:Spell
|name=Heal
|name=Heal
|desc=* Caster Level(s): Cleric 6, Druid 7
|desc=
* Innate Level: 6
''(See auto-generated stat block below.)''
* School: Conjuration
* Descriptor(s):
* Component(s): Verbal, Somatic
* Range: Touch
* Area of Effect / Target: Single
* Duration: Instant
* Additional Counter Spells: Harm
* Save: None
* Spell Resistance: Yes<br /><br />The target of Heal has their Hit Points restored by the following dependent on the casters level:<br /><br />15 and under: 10 Hit Points per level
* Levels 16 - 20: 12 Hit Points per Level
* Levels 20+: 15 Hit Points per Level<br /><br />Healing spells have a reverse effect on undead, harming instead of healing them to a maximum number of hitpoints allowed by the caster's level in the above progression (if the number of hitpoints allowed by caster level is greater than the undead creature's total hitpoints they will be reduced to 1d4 hitpoints.)<br /><br />A successful touch attack must first be made when this spell is used against undead.
|icon=is_heal.png}}
|icon=is_heal.png}}


<!-- BEGIN-AUTOSYNC v1 -->
<!-- BEGIN-AUTOSYNC v1 -->
{| class="wikitable" style="width:100%; max-width:48em;"
{| class="wikitable" style="width:100%;"
|-
|-
! style="text-align:left; width:18em;" | Name
! style="width:14em;" | Field !! Layonara !! Stock NWN:EE
| Heal
|-
|-
! style="text-align:left; width:18em;" | Key Ability
! style="text-align:left; width:14em;" | Name
| Wisdom
| style="width:42%;" | Heal
| style="width:42%;" | Heal
|-
|-
! style="text-align:left; width:18em;" | Usable Untrained
! style="text-align:left; width:14em;" | School
| Yes
| style="width:42%;" | Conjuration
| style="width:42%;" | Conjuration
|-
|-
! style="text-align:left; width:18em;" | All Classes Can Use
! style="text-align:left; width:14em;" | Innate Level
| Yes
| style="width:42%;" | 6
| style="width:42%;" | 6
|-
|-
! style="text-align:left; width:18em;" | Armor Check Penalty Applies
! style="text-align:left; width:14em;" | Class Progression
| No
| style="width:42%;" | Cleric 6, Druid 7, Innate 6
| style="width:42%;" | Cleric 6, Druid 7, Innate 6
|-
|-
! style="text-align:left; width:18em;" | Hostile Skill
! style="text-align:left; width:14em;" | Components
| No
| style="width:42%;" | Verbal, Somatic
| style="width:42%;" | Verbal, Somatic
|-
|-
! style="text-align:left; width:18em;" | Max CR
! style="text-align:left; width:14em;" | Range
| 1
| style="width:42%;" | Touch (2.25m)
| style="width:42%;" | Touch (2.25m)
|-
|-
! style="text-align:left; width:18em;" | Script Constant
! style="text-align:left; width:14em;" | Valid Targets
| <code>SKILL_HEAL</code>
| style="width:42%;" | Self, Creature, Items, Placeable
| style="width:42%;" | Self, Creature, Items, Placeable
|-
|-
! style="text-align:left; width:18em;" | Icon
! style="text-align:left; width:14em;" | Conjuration Time
| [[File:isk_heal.png|frameless|64px|border|alt=isk_heal]] <code>isk_heal</code>
| style="width:42%;" | 1.5s
| style="width:42%;" | 1.5s
|-
|-
! style="text-align:left; width:18em;" | Description
! style="text-align:left; width:14em;" | Casting Time
| Ability: Wisdom.<br>Requires Training: No.<br>Classes: All.<br><br>With this skill a character can use a healing kit to cure wounds and heal poisons and diseases.<br><br>Check: To heal poisons and diseases, the healer must make a successful check against their DC. If he is successful, the target is healed and is cured a number of HP equal to the skill roll, plus all modifiers. If the target suffers from no poisons or diseases, it is still cured of damage.<br>Use: Use healing kit on a wounded creature.
| style="width:42%;" | 1s
| style="width:42%;" | 1s
|-
! style="text-align:left; width:14em;" | Hostile
| style="width:42%;" | No
| style="width:42%;" | No
|-
! style="text-align:left; width:14em;" | Uses Concentration
| style="width:42%;" | Yes
| style="width:42%;" | Yes
|-
! style="text-align:left; width:14em;" | Spontaneously Cast
| style="width:42%;" | No
| style="width:42%;" | No
|-
! style="text-align:left; width:14em;" | Allowed Metamagic
| style="width:42%;" | Quicken, Silent, Still
| style="width:42%;" | Quicken, Silent, Still
|-
! style="text-align:left; width:14em;" | Spell Type
| style="width:42%;" | Spell
| style="width:42%;" | Spell
|-
! style="text-align:left; width:14em;" | Impact Script
| style="width:42%;" | <code>NW_S0_Heal</code>
| style="width:42%;" | <code>NW_S0_Heal</code>
|-
! style="text-align:left; width:14em;" | Icon
| style="width:42%;" | [[File:is_heal.png|frameless|64px|border|alt=is_Heal]] <code>is_Heal</code>
| style="width:42%;" | [[File:is_heal.png|frameless|64px|border|alt=is_Heal]] <code>is_Heal</code>
|- style="background:#fffacd;"
! style="text-align:left; width:14em;" | Description
| style="width:42%;" | Caster Level(s): Cleric 6, Druid 7<br>Innate Level: 6<br>School: Conjuration<br>Descriptor(s):<br>Component(s): Verbal, Somatic<br>Range: Touch<br>Area of Effect / Target: Single<br>Duration: Instant<br>Additional Counter Spells: Harm<br>Save: None<br>Spell Resistance: Yes<br><br>The target of Heal <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">has</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">their</ins> Hit <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">Points</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">restored by the following dependent on the casters level:<br><br>15 and under: 10 Hit Points per level<br>Levels 16 - 20: 12 Hit Points per Level<br>Levels 20+: 15 Hit Points per Level</ins><br><br>Healing spells have a reverse effect on undead, harming instead of healing them <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">to</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">a maximum number of hitpoints allowed by the caster's level in the above progression (if the number of hitpoints allowed by caster level is greater than the undead creature's total hitpoints they will be</ins> reduced to 1d4 <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">hitpoints.)</ins><br><br>A successful touch attack must first be made when this spell is used against undead.
| style="width:42%;" | Caster Level(s): Cleric 6, Druid 7<br>Innate Level: 6<br>School: Conjuration<br>Descriptor(s):<br>Component(s): Verbal, Somatic<br>Range: Touch<br>Area of Effect / Target: Single<br>Duration: Instant<br>Additional Counter Spells: Harm<br>Save: None<br>Spell Resistance: Yes<br><br>The target of Heal <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">is</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">restored to full</del> Hit <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">Points.</del> Healing spells have a reverse effect <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">when used</del> on undead, harming instead of healing them <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">(undead</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">are</del> reduced to 1d4 <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">Hit Points with this spell).</del> A successful touch attack must first be made when this spell is used against undead.
|}
|}


<small>''Identical to stock NWN:EE.''</small>
<small>''Differs from stock NWN:EE in 1 field. Highlighted rows show changes; <ins style="background:#c6efce;">added</ins> and <del style="background:#ffc7ce;">removed</del> words are marked inline within differing cells.''</small>


<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small>
<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small>

Revision as of 16:46, 30 April 2026

(See auto-generated stat block below.)



Field Layonara Stock NWN:EE
Name Heal Heal
School Conjuration Conjuration
Innate Level 6 6
Class Progression Cleric 6, Druid 7, Innate 6 Cleric 6, Druid 7, Innate 6
Components Verbal, Somatic Verbal, Somatic
Range Touch (2.25m) Touch (2.25m)
Valid Targets Self, Creature, Items, Placeable Self, Creature, Items, Placeable
Conjuration Time 1.5s 1.5s
Casting Time 1s 1s
Hostile No No
Uses Concentration Yes Yes
Spontaneously Cast No No
Allowed Metamagic Quicken, Silent, Still Quicken, Silent, Still
Spell Type Spell Spell
Impact Script NW_S0_Heal NW_S0_Heal
Icon is_Heal is_Heal is_Heal is_Heal
Description Caster Level(s): Cleric 6, Druid 7
Innate Level: 6
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Harm
Save: None
Spell Resistance: Yes

The target of Heal has their Hit Points restored by the following dependent on the casters level:

15 and under: 10 Hit Points per level
Levels 16 - 20: 12 Hit Points per Level
Levels 20+: 15 Hit Points per Level


Healing spells have a reverse effect on undead, harming instead of healing them to a maximum number of hitpoints allowed by the caster's level in the above progression (if the number of hitpoints allowed by caster level is greater than the undead creature's total hitpoints they will be reduced to 1d4 hitpoints.)

A successful touch attack must first be made when this spell is used against undead.
Caster Level(s): Cleric 6, Druid 7
Innate Level: 6
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Harm
Save: None
Spell Resistance: Yes

The target of Heal is restored to full Hit Points. Healing spells have a reverse effect when used on undead, harming instead of healing them (undead are reduced to 1d4 Hit Points with this spell). A successful touch attack must first be made when this spell is used against undead.

Differs from stock NWN:EE in 1 field. Highlighted rows show changes; added and removed words are marked inline within differing cells.

Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.