Flesh to Stone: Difference between revisions
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(layonara wiki-sync: spell Flesh_to_stone @ nwn-haks 99d84bcc) |
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{{NWN:Spell | {{NWN:Spell | ||
|name=Flesh to Stone | |name=Flesh to Stone | ||
|desc= | |desc= | ||
''(See auto-generated stat block below.)'' | |||
|icon=is_x1flssto.png}} | |icon=is_x1flssto.png}} | ||
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{| class="wikitable" style="width:100%;" | |||
|- | |||
! style="width:14em;" | Field !! Layonara !! Stock NWN:EE | |||
|- | |||
! style="text-align:left; width:14em;" | Name | |||
| style="width:42%;" | Flesh to Stone | |||
| style="width:42%;" | Flesh to Stone | |||
|- | |||
! style="text-align:left; width:14em;" | School | |||
| style="width:42%;" | Transmutation | |||
| style="width:42%;" | Transmutation | |||
|- | |||
! style="text-align:left; width:14em;" | Innate Level | |||
| style="width:42%;" | 6 | |||
| style="width:42%;" | 6 | |||
|- | |||
! style="text-align:left; width:14em;" | Class Progression | |||
| style="width:42%;" | Wizard / Sorcerer 6, Innate 6 | |||
| style="width:42%;" | Wizard / Sorcerer 6, Innate 6 | |||
|- | |||
! style="text-align:left; width:14em;" | Components | |||
| style="width:42%;" | Verbal, Somatic | |||
| style="width:42%;" | Verbal, Somatic | |||
|- | |||
! style="text-align:left; width:14em;" | Range | |||
| style="width:42%;" | Medium (20m) | |||
| style="width:42%;" | Medium (20m) | |||
|- | |||
! style="text-align:left; width:14em;" | Valid Targets | |||
| style="width:42%;" | Creature, Items | |||
| style="width:42%;" | Creature, Items | |||
|- | |||
! style="text-align:left; width:14em;" | Conjuration Time | |||
| style="width:42%;" | 1.5s | |||
| style="width:42%;" | 1.5s | |||
|- | |||
! style="text-align:left; width:14em;" | Casting Time | |||
| style="width:42%;" | 1s | |||
| style="width:42%;" | 1s | |||
|- | |||
! style="text-align:left; width:14em;" | Hostile | |||
| style="width:42%;" | Yes | |||
| style="width:42%;" | Yes | |||
|- | |||
! style="text-align:left; width:14em;" | Uses Concentration | |||
| style="width:42%;" | Yes | |||
| style="width:42%;" | Yes | |||
|- | |||
! style="text-align:left; width:14em;" | Spontaneously Cast | |||
| style="width:42%;" | No | |||
| style="width:42%;" | No | |||
|- | |||
! style="text-align:left; width:14em;" | Allowed Metamagic | |||
| style="width:42%;" | Extend, Quicken, Silent, Still | |||
| style="width:42%;" | Extend, Quicken, Silent, Still | |||
|- | |||
! style="text-align:left; width:14em;" | Spell Type | |||
| style="width:42%;" | Spell | |||
| style="width:42%;" | Spell | |||
|- | |||
! style="text-align:left; width:14em;" | Impact Script | |||
| style="width:42%;" | <code>x0_s0_fleshsto</code> | |||
| style="width:42%;" | <code>x0_s0_fleshsto</code> | |||
|- | |||
! style="text-align:left; width:14em;" | Icon | |||
| style="width:42%;" | [[File:is_x1flssto.png|frameless|64px|border|alt=is_X1FlsSto]] <code>is_X1FlsSto</code> | |||
| style="width:42%;" | [[File:is_x1flssto.png|frameless|64px|border|alt=is_X1FlsSto]] <code>is_X1FlsSto</code> | |||
|- style="background:#fffacd;" | |||
! style="text-align:left; width:14em;" | Description | |||
| style="width:42%;" | Caster Level(s): Wizard / Sorcerer 6<br>Innate Level: 6<br>School: Transmutation<br>Descriptor(s):<br>Component(s): Verbal, <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">Somatic, Material</ins><br>Range: Medium<br>Area of Effect / Target: Single<br>Duration: <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">3 rounds per level.</ins><br>Additional Counter Spells: Stone to <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">Flesh</ins><br>Save: Fortitude<br>Spell Resistance: Yes<br><ins style="background:#c6efce; text-decoration:none; padding:0 2px;">Material Component: Powdered Limestone</ins><br><br>The subject and all possessions it carries turns into a mindless, inert statue. Only a stone to flesh spell can restore the subject to normal. | |||
| style="width:42%;" | Caster Level(s): Wizard / Sorcerer 6<br>Innate Level: 6<br>School: Transmutation<br>Descriptor(s):<br>Component(s): Verbal, <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">Somatic</del><br>Range: Medium<br>Area of Effect / Target: Single<br>Duration: <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">Permanent*</del><br>Additional Counter Spells: Stone to <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">flesh</del><br>Save: Fortitude<br>Spell Resistance: Yes<br><br>The subject and all possessions it carries turns into a mindless, inert statue. Only a stone to flesh spell can restore the subject to normal.<br><del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">* Under Normal difficulty or easier, the duration is one round per caster level. Higher difficulty settings make the petrification permanent. As well, if the caster rests, any creatures turned to stone by him will be restored, as if the stone to flesh spell had been cast upon them.</del> | |||
|} | |||
<small>''Differs from stock NWN:EE in 1 field. Highlighted rows show changes; <ins style="background:#c6efce;">added</ins> and <del style="background:#ffc7ce;">removed</del> words are marked inline within differing cells.''</small> | |||
<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small> | |||
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[[Category:Layonara On NWN]] | [[Category:Layonara On NWN]] | ||
[[Category:NWN Spells]][[Category:NWN Transmutation Spells]][[Category:NWN Wizard and Sorceror Spells]] | [[Category:NWN Spells]][[Category:NWN Transmutation Spells]][[Category:NWN Wizard and Sorceror Spells]] | ||
Revision as of 16:48, 30 April 2026
(See auto-generated stat block below.)
Differs from stock NWN:EE in 1 field. Highlighted rows show changes; added and removed words are marked inline within differing cells.
Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.