Revision as of 17:06, 30 April 2026
(See auto-generated stat block below.)
| Name
|
Open Lock
|
| Key Ability
|
Dexterity
|
| Usable Untrained
|
No
|
| All Classes Can Use
|
Yes
|
| Armor Check Penalty Applies
|
No
|
| Hostile Skill
|
No
|
| Script Constant
|
SKILL_OPEN_LOCK
|
| Icon
|
isk_olock
|
| Description
|
Ability: Dexterity. Requires Training: Yes. Classes: All.
This skill allows the character to enter locked rooms and open locked containers.
Check: The DC is determined by the lock's difficulty rating. A successful check opens the lock. Special: Thieves tools can be used to provide bonuses to a character's Open Lock attempt, but are destroyed in the attempt whether succesful or not. Use: Select the skill and then target a locked object.
|
Identical to stock NWN:EE.
Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.