Animal: Difference between revisions
(layonara wiki-sync: class Animal @ nwn-haks 99d84bcc) |
(layonara wiki-sync: race Animal @ nwn-haks 41e17e93) Tag: Manual revert |
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! style="text-align:left; width:18em;" | Plural | ! style="text-align:left; width:18em;" | Plural | ||
| | | Animals | ||
|- | |- | ||
! style="text-align:left; width:18em;" | Player | ! style="text-align:left; width:18em;" | Player Race | ||
| No | | No | ||
|- | |- | ||
! style="text-align:left; width:18em;" | | ! style="text-align:left; width:18em;" | Ability Adjustments | ||
| None | | None | ||
|- | |- | ||
! style="text-align:left; width:18em;" | | ! style="text-align:left; width:18em;" | Endurance | ||
| 0 | | 0 | ||
|- | |- | ||
! style="text-align:left; width:18em;" | | ! style="text-align:left; width:18em;" | Adult Age | ||
| | | 20 | ||
|- | |- | ||
! style="text-align:left; width:18em;" | | ! style="text-align:left; width:18em;" | CR Modifier | ||
| | | 0.95 | ||
|- | |- | ||
! style="text-align:left; width:18em;" | Script Constant | ! style="text-align:left; width:18em;" | Script Constant | ||
| <code> | | <code>RACIAL_TYPE_ANIMAL</code> | ||
|- | |- | ||
! style="text-align:left; width:18em;" | | ! style="text-align:left; width:18em;" | Description | ||
| | | Animal | ||
|- | |- | ||
! style="text-align:left; width:18em;" | | ! style="text-align:left; width:18em;" | Biography | ||
| | | Bad Strref | ||
|} | |} | ||
Revision as of 17:06, 30 April 2026
An Animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture.
Examples include:
- Badgers
- Bears
- Birds
- Boar
- Bovines
- Canines
- Deer
- Equines
- Felines
- Rats
- Sharks
- Snakes
| Name | Animal |
|---|---|
| Plural | Animals |
| Player Race | No |
| Ability Adjustments | None |
| Endurance | 0 |
| Adult Age | 20 |
| CR Modifier | 0.95 |
| Script Constant | RACIAL_TYPE_ANIMAL
|
| Description | Animal |
| Biography | Bad Strref |
Identical to stock NWN:EE.
Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.