Revision as of 17:08, 30 April 2026
(See auto-generated stat block below.)
| Name
|
Intensity, Improved
|
| School
|
Evocation
|
| Innate Level
|
4
|
| Class Progression
|
Innate 4
|
| Components
|
Somatic
|
| Range
|
Personal (0m)
|
| Valid Targets
|
Self, Items, Placeable
|
| Conjuration Time
|
0.5s
|
| Casting Time
|
0.5s
|
| Hostile
|
No
|
| Uses Concentration
|
No
|
| Spontaneously Cast
|
No
|
| Allowed Metamagic
|
None
|
| Spell Type
|
Creature Power
|
| Impact Script
|
NW_S1_Intens2
|
| Icon
|
ir_GenFrenzy
|
| Description
|
Difficulty Class: None. Damage: None. Duration: Number of rounds equal to the creature's Constitution modifier.
Some creatures have the ability to enter a frenzied state that grants temporary ability score bonuses. This works in a similar fashion to Barbarian Rage. A creature can enter three different types of Frenzy available in the game, each of which has three versions that apply a +2, +4, or +6 bonus to ability scores. The duration of all forms of Frenzy is equal to the creature's Constitution modifier, in rounds. The three types are as follows:
Ferocity: boosts Strength and Dexterity. Intensity: boosts Dexterity and Constitution. Rage: boosts Strength and Constitution.
|
Identical to stock NWN:EE.
Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.