Revision as of 17:11, 30 April 2026
(See auto-generated stat block below.)
| Name
|
Dark Fire (Immolate)
|
| School
|
Evocation
|
| Innate Level
|
3
|
| Class Progression
|
Innate 3
|
| Components
|
Verbal
|
| Range
|
Medium (20m)
|
| Valid Targets
|
Creature, Items, Door, Placeable
|
| Conjuration Time
|
1.5s
|
| Casting Time
|
1.7s
|
| Hostile
|
Yes
|
| Uses Concentration
|
Yes
|
| Spontaneously Cast
|
No
|
| Allowed Metamagic
|
None
|
| Spell Type
|
Item Power
|
| Impact Script
|
X2_S3_Darkfire
|
| Icon
|
is_MagWeap
|
| Description
|
Caster Level(s): Cleric 3 Innate Level: 3 School: Evocation Descriptor(s): Fire Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Creature, Melee Weapon Duration: 1 Hour / Level Additional Counter Spells: Save: None Spell Resistance: No
This spell allows the caster to immolate a non-magical weapon. The weapon will do 1d6 points of damage, +1 per two caster levels (maximum of +10) of fire damage. The caster can either target a specific melee weapon in his inventory or a creature to enchant the weapon the creature is wielding.
|
Identical to stock NWN:EE.
Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.