Pulse, Water Elemental Drown: Difference between revisions

(layonara wiki-sync: spell Pulse_Drown @ nwn-haks 41e17e93)
 
(layonara wiki-sync: spell Pulse_Drown @ nwn-haks local)
 
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<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small>
<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small>
[[Category:NWN Spells]]
[[Category:NWN Evocation Spells]]
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Latest revision as of 22:13, 30 April 2026

(See auto-generated stat block below.)



Name Pulse, Water Elemental Drown
School Evocation
Innate Level 4
Class Progression Innate 4
Components Verbal, Somatic
Range Touch (2.25m)
Valid Targets Self, Items
Area of Effect Sphere, 5m radius
Targeting Flags Harms Enemies, Harms Allies, Ignores Self, Origin on Self
Conjuration Time 0.5s
Casting Time 0.5s
Hostile Yes
Uses Concentration No
Spontaneously Cast No
Allowed Metamagic None
Spell Type Creature Power
Impact Script NW_S1_PulsDrwn
Icon ir_GenPulse ir_GenPulse
Description Range: Caster
Area of Effect / Target: Large
Duration: Instant
Save: Fortitude
Spell Resistance: No

A water elemental can give up half of its essence (hit-points) to attempt to drown all enemies in a large area near them. Any enemy who fails a Fortitude saving throw will die.

Identical to stock NWN:EE.

Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.