Rogue: Difference between revisions
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<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small> | <small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small> | ||
[[Category:NWN Classes]] | |||
[[Category:NWN Playable Classes]] | |||
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Latest revision as of 22:18, 30 April 2026
Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes "fake it" well enough to cast spells from scrolls, activate wands, and use just about any other magic item.
- Alignment: Any
- Hit Die: d6
- Proficiencies: Armor (Light), Weapons (Rogue)
- Skill Points: 8 + Intelligence Modifier
- Class Skills:
- Appraise
- Bluff
- Craft Armor
- Craft Weapon
- Disable Trap
- Gather Information
- Heal (Skill)
- Hide
- Intimidate
- Listen
- Lore
- Move Silently
- Open Lock
- Parry
- Persuade
- Pick Pocket
- Search
- Set Trap
- Spot
- Tumble
- Use Magic Device
- High Saving Throw(s): Reflex
- BAB: Second
- Level 1
- Sneak Attack (+1d6)
- Level 2
- Level 3
- Sneak Attack (+2d6)
- Uncanny Dodge I
- Level 5
- Sneak Attack (+3d6)
- Level 6
- Uncanny Dodge II
- Level 7
- Sneak Attack (+4d6)
- Level 9
- Sneak Attack (+5d6)
- Level 10
- Special Rogue Feat
- Level 11
- Sneak Attack (+6d6)
- Uncanny Dodge III
- Level 13
- Special Rogue Feat
- Sneak Attack (+7d6)
- Level 14
- Uncanny Dodge IV
- Level 15
- Sneak Attack (+8d6)
- Level 16
- Special Rogue Feat
- Level 17
- Sneak Attack (+9d6)
- Uncanny Dodge V
- Level 19
- Special Rogue Feat
- Sneak Attack (+10d6)
- Level 20
- Uncanny Dodge VI
Rogue Special Feat List:
On achieving 10th level and every three levels thereafter, the rogue can choose one of these feats.
The ultimate thief with legendary skills and many a tale of derring-do, the epic rogue is the master of cunning, deceit and stealth.
- Hit Die: d6
- Skill Points: 8 + Intelligence Modifier
- Bonus Feats: 24, 28, 32, 36, 40
- Epic Rogue Bonus Feats:
- Blinding Speed
- Crippling Strike
- Defensive Roll
- Epic Dodge
- Epic Reputation
- Epic Skill Focus
- Improved Evasion
- Improved Sneak Attack
- Opportunist
- Self Concealment
- Skill Mastery
- Slippery Mind
- Superior Initiative
- Sneak Attack continues to improve by 1d6 at each odd-numbered level the epic rogue gains.
Identical to stock NWN:EE.
Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.