(layonara wiki-sync: feat Plant_Domain_Power @ nwn-haks 41e17e93)
 
(layonara wiki-sync: feat Plant_Domain_Power @ nwn-haks local)
 
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<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small>
<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small>
[[Category:NWN Feats]]
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Latest revision as of 22:22, 30 April 2026

(See auto-generated stat block below.)


Name Plant Domain Powers
Category Combat
Uses per Day Unlimited / passive
All Classes Can Use No
Gain Multiple Times No
Effects Stack No
Uses Action Queue Yes
Script Constant FEAT_PLANT_DOMAIN_POWER
Icon id_plant id_plant
Description Type of Feat: Domain
Prerequisite: Access to the Plant domain.
Specifics:
Turn Vermin: Able to turn vermin as if they were undead.
Bonus Spells: The cleric gains access to the following spells at the specified spell level: Barkskin (2), Creeping Doom (7).
Use: Automatic.

Identical to stock NWN:EE.

Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.