(layonara wiki-sync: feat Sun_Domain_Power @ nwn-haks 41e17e93)
 
(layonara wiki-sync: feat Sun_Domain_Power @ nwn-haks local)
 
Line 39: Line 39:


<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small>
<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small>
[[Category:NWN Feats]]
<!-- END-AUTOSYNC -->
<!-- END-AUTOSYNC -->

Latest revision as of 22:22, 30 April 2026

(See auto-generated stat block below.)


Name Sun Domain Powers
Uses per Day Unlimited / passive
All Classes Can Use No
Gain Multiple Times No
Effects Stack No
Uses Action Queue Yes
Script Constant FEAT_SUN_DOMAIN_POWER
Icon id_sun id_sun
Description Type of Feat: Domain
Prerequisite: Access to the Sun domain.
Specifics:
Exceptional Turning: Add 1d6 to all turning checks to determine the maximum HD of undead turned. Also add 1d4 to the number of undead Hit Dice turned.
Bonus Spells: The cleric gains access to the following spells at the specified spell level: Searing Light (2), Sunbeam (7).
Use: Automatic.

Identical to stock NWN:EE.

Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.