Clerical Domains - Water: Difference between revisions
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Revision as of 03:28, 10 March 2019
Water Domain
Clerics who take the Water domain command power over creatures of the Elemental Planes and are granted spells that weaken or kill their opponents.
- Domain Special Abilities: Turn Elementals - Able to turn elementals as if they were undead
- Bonus Spells
- Level 3 Poison (Spell)
- Level 5 Ice Storm