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Reflex represents the character's ability to dodge attacks such as a <span class="FORCELINK">Wizard</span>'s <span class="FORCELINK">Fireball</span> or the lethal breath of a dragon, as well as to avoid sprung traps. The character's <span class="FORCELINK">Dexterity</span> modifier is added to the Reflex saving throw.
Reflex represents the character's ability to dodge attacks such as a <span class="FORCELINK">[[Wizard]]</span>'s <span class="FORCELINK">[[Fireball]]</span> or the lethal breath of a [[dragon]], as well as to avoid sprung traps. The character's <span class="FORCELINK">[[Dexterity]]</span> modifier is added to the Reflex saving throw.


Classes with high Reflex Saving throws are:
[[Classes]] with high Reflex Saving throws are:


 
 


* <span class="FORCELINK">Agent of the Realm</span>
* <span class="FORCELINK">[[Agent of the Realm]]</span>
* <span class="FORCELINK">Assassin</span>
* <span class="FORCELINK">[[Assassin]]</span>
* <span class="FORCELINK">Bard</span>
* <span class="FORCELINK">[[Bard]]</span>
* <span class="FORCELINK">Champion of Toran</span>
* <span class="FORCELINK">Champion of [[Toran]]</span>
* <span class="FORCELINK">Champion of Vorax</span>
* <span class="FORCELINK">Champion of [[Vorax]]</span>
* <span class="FORCELINK">Duelist</span>
* <span class="FORCELINK">[[Duelist]]</span>
* <span class="FORCELINK">Monk</span>
* <span class="FORCELINK">[[Monk]]</span>
* <span class="FORCELINK">Rogue</span>
* <span class="FORCELINK">[[Rogue]]</span>
* <span class="FORCELINK">Sacred Fist</span>
* <span class="FORCELINK">[[Sacred Fist]]</span>
* <span class="FORCELINK">Shadowdancer</span>
* <span class="FORCELINK">[[Shadowdancer]]</span>
* <span class="FORCELINK">Shifter</span>
* <span class="FORCELINK">[[Shifter]]</span>
* <span class="FORCELINK">Skald</span>
* <span class="FORCELINK">[[Skald]]</span>
* <span class="FORCELINK">Weapon Master</span>
* <span class="FORCELINK">[[Weapon Master]]</span>

Revision as of 07:36, 10 March 2019

Reflex represents the character's ability to dodge attacks such as a Wizard's Fireball or the lethal breath of a dragon, as well as to avoid sprung traps. The character's Dexterity modifier is added to the Reflex saving throw.

Classes with high Reflex Saving throws are: