Damage Immunity: Difference between revisions
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Damage Immunity is reflected as a percentage that modifies all incoming damage of a single type. | |||
* Damage Immunity is represented by the damage type or category being resisted followed by a percentage. For example, Fire Immunity 10% or Magic Immunity 50%. | * Damage Immunity is represented by the damage type or category being resisted followed by a percentage. For example, Fire Immunity 10% or Magic Immunity 50%. | ||
* The percent value represents the amount of damage ignored, or resisted, by the ability. For example, a character with Fire Immunity 25% would absorb 10 points of damage from a Fireball spell that normally deals 40 points of damage. In other words, the character would only take 30 points of damage. | * The percent value represents the amount of damage ignored, or resisted, by the ability. For example, a character with Fire Immunity 25% would absorb 10 points of damage from a [[Fireball]] spell that normally deals 40 points of damage. In other words, the character would only take 30 points of damage. | ||
* Damage Immunity versus the same type or category of damage always stacks with itself. For example, if your character has an item that gives her Positive Immunity 10%, and she puts on another item that gives her Positive Immunity 25%, then she does indeed have Positive Immunity 35%. | * Damage Immunity versus the same type or category of damage always stacks with itself. For example, if your character has an item that gives her Positive Immunity 10%, and she puts on another item that gives her Positive Immunity 25%, then she does indeed have Positive Immunity 35%. | ||
* Damage Immunity is applied before Damage Resistance and Damage Reduction. | * Damage Immunity is applied before Damage [[Resistance]] and [[Damage Reduction]]. | ||
Latest revision as of 21:57, 11 March 2019
Damage Immunity is reflected as a percentage that modifies all incoming damage of a single type.
- Damage Immunity is represented by the damage type or category being resisted followed by a percentage. For example, Fire Immunity 10% or Magic Immunity 50%.
- The percent value represents the amount of damage ignored, or resisted, by the ability. For example, a character with Fire Immunity 25% would absorb 10 points of damage from a Fireball spell that normally deals 40 points of damage. In other words, the character would only take 30 points of damage.
- Damage Immunity versus the same type or category of damage always stacks with itself. For example, if your character has an item that gives her Positive Immunity 10%, and she puts on another item that gives her Positive Immunity 25%, then she does indeed have Positive Immunity 35%.
- Damage Immunity is applied before Damage Resistance and Damage Reduction.