Language Ears: Difference between revisions

m
Text replacement - "<span class="BOLD">(.*)<\/span>" to "$1"
m (Text replacement - "\[\[lore\/.*\|(.*)]]" to "$1")
m (Text replacement - "<span class="BOLD">(.*)<\/span>" to "$1")
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* <span class="BOLD">Language Ears</span>
* Language Ears
** [[Elven]]
** [[Elven]]
** [[Halfling]]
** [[Halfling]]
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<br />
<br />
To use an ear, one must either activate it or use the <span class="BOLD">setlang</span> command. This command is intended to improve the immersion of characters speaking multiple languages as it does not require activating an inventory item, which will break certain actions like sitting. The command functions like any other voice command, and can be used in a self tell to set a language by typing::
To use an ear, one must either activate it or use the setlang command. This command is intended to improve the immersion of characters speaking multiple languages as it does not require activating an inventory item, which will break certain actions like sitting. The command functions like any other voice command, and can be used in a self tell to set a language by typing::


<span style="color: orange; ">=c setlang </span><span class="ITALIC" style="color: orange; ">language_name</span>
<span style="color: orange; ">=c setlang </span><span class="ITALIC" style="color: orange; ">language_name</span>


* <span class="BOLD">where <span class="BOLD"><span style="color:orange;">language_name</span></span> is one of the following:</span>
* where <span class="BOLD"><span style="color:orange;">language_name</span> is one of the following:</span>
** <span style="color:orange;">Elven</span>, <span style="color:orange;">Elvish</span>, <span style="color:orange;">Elf</span>
** <span style="color:orange;">Elven</span>, <span style="color:orange;">Elvish</span>, <span style="color:orange;">Elf</span>
** <span style="color:orange;">Gnomish</span>, <span style="color:orange;">[[Gnome]]</span>
** <span style="color:orange;">Gnomish</span>, <span style="color:orange;">[[Gnome]]</span>
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<br />
<br />
One good way to remember it is to use the word that's actually on the language ear's name. For instance, if one possesses the Ear for Elven Language, one can use &quot;Elven&quot; as the language_name parameter. Some languages have multiple names for convenience. Please also note that case does not matter. <span class="BOLD"><span style="color:orange;">Elvish</span></span> is equivalent to <span class="BOLD"><span style="color:orange;">elvish</span></span> or <span class="BOLD"><span style="color:orange;">ELVISH</span></span>.<br />
One good way to remember it is to use the word that's actually on the language ear's name. For instance, if one possesses the Ear for Elven Language, one can use &quot;Elven&quot; as the language_name parameter. Some languages have multiple names for convenience. Please also note that case does not matter. <span style="color:orange;">Elvish</span> is equivalent to <span style="color:orange;">elvish</span> or <span style="color:orange;">ELVISH</span>.<br />
To speak in a language once it has been activated, players may use one of two commands. For example, both...
To speak in a language once it has been activated, players may use one of two commands. For example, both...


<span class="BOLD"><span style="color:orange;">=c <span class="NOMARKUP">setlang</span> Elven<br />
<span style="color:orange;">=c <span class="NOMARKUP">setlang Elven<br />
=l Hello!</span></span>
=l Hello!</span></span>


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<span style="color: rgb(255, 165, 0); ">=c </span><span class="NOMARKUP" style="color: rgb(255, 165, 0); ">setlang</span><span style="color: rgb(255, 165, 0); "> Elven</span><br />
<span style="color: rgb(255, 165, 0); ">=c </span><span class="NOMARKUP" style="color: rgb(255, 165, 0); ">setlang</span><span style="color: rgb(255, 165, 0); "> Elven</span><br />
<span style="color:orange;"><span class="BOLD">/dm [Hello!]</span></span>
<span style="color:orange;">/dm [Hello!]</span>


... will activate the Ear for Elven Language and speak the word &quot;Iracce!&quot; while...
... will activate the Ear for Elven Language and speak the word &quot;Iracce!&quot; while...
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It is also possible to intersperse [[Emotes]], words in Common, and proper nouns into text in a non-Common language. In each case, the word or [[emote]] must be bracketed by asterisks. For example,
It is also possible to intersperse [[Emotes]], words in Common, and proper nouns into text in a non-Common language. In each case, the word or [[emote]] must be bracketed by asterisks. For example,


<span class="BOLD"><span style="color:orange;">=l Hello <span class="NOMARKUP">*[[Moraken]]*! *waves*</span></span></span>
<span style="color:orange;">=l Hello <span class="NOMARKUP">*[[Moraken]]*! *waves*</span></span>


... will result in your character speaking &quot;Iracce <span class="NOMARKUP">*Moraken*! *waves*</span>&quot;, including the action of waving.
... will result in your character speaking &quot;Iracce <span class="NOMARKUP">*Moraken*! *waves*</span>&quot;, including the action of waving.