Wizard Teleportation: Difference between revisions

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<span class="DROPCAP">&quot;T</span><span class="ITALIC">he quick way, my boy! Poof! And you're there! Just, uh, be careful of what exactly your mind settles on when you initiate the magic... you don't want to end up inside a blueberry pie, no matter how lovely it is to think about blueberry pie ending up inside of you.&quot;</span>
&quot;The quick way, my boy! Poof! And you're there! Just, uh, be careful of what exactly your mind settles on when you initiate the magic... you don't want to end up inside a blueberry pie, no matter how lovely it is to think about blueberry pie ending up inside of you.&quot;


<span class="BOLD">Notes:</span>
Notes:


* Upon logging in for the first time after reaching the 14th [[lore/wizard|wizard]] level, a character will find in his/her inventory a [[wizard]]'s tome of teleportation.
* Upon logging in for the first time after reaching the 14th [[wizard]] level, a character will find in his/her inventory a [[wizard]]'s tome of teleportation.
* Activating the tome allows a PC to do two things:
* Activating the tome allows a PC to do two things:
** Choose a destination.
** Choose a destination.
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* <span class="UNDERSCORE">Warnings</span>:
* <span class="UNDERSCORE">Warnings</span>:
** Do not use the tome to teleport out of combat. The wizard's tome of teleportation is for role-play purposes and travel; it's not intended to be a way to avoid [[death]] in combat.
** Do not use the tome to teleport out of combat. The wizard's tome of teleportation is for role-play purposes and travel; it's not intended to be a way to avoid [[death]] in combat.
** Do not use the tome to teleport from [[lore/cnr|CNR]] areas to crafting stations and vice-versa. Again, the system is for RP, not to climb up the CNR ladders.
** Do not use the tome to teleport from [[CNR]] areas to crafting stations and vice-versa. Again, the system is for RP, not to climb up the CNR ladders.