Animate Dead: Difference between revisions

(layonara wiki-sync: feat FEAT_ANIMATE_DEAD @ nwn-haks 99d84bcc)
(layonara wiki-sync: spell Animate_Dead @ nwn-haks local)
 
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{| class="wikitable" style="width:100%; max-width:48em;"
{| class="wikitable" style="width:100%;"
|-
|-
! style="text-align:left; width:18em;" | Name
! style="width:14em;" | Field !! Layonara !! Stock NWN:EE
| Animate Dead
|-
|-
! style="text-align:left; width:18em;" | Category
! style="text-align:left; width:14em;" | Name
| 15
| style="width:42%;" | Animate Dead
| style="width:42%;" | Animate Dead
|-
|-
! style="text-align:left; width:18em;" | Uses per Day
! style="text-align:left; width:14em;" | School
| 1
| style="width:42%;" | Necromancy
| style="width:42%;" | Necromancy
|-
|-
! style="text-align:left; width:18em;" | Target Self
! style="text-align:left; width:14em;" | Innate Level
| Yes
| style="width:42%;" | 3
| style="width:42%;" | 3
|-
|-
! style="text-align:left; width:18em;" | All Classes Can Use
! style="text-align:left; width:14em;" | Class Progression
| No
| style="width:42%;" | Cleric 3, Wizard / Sorcerer 5, Innate 3
| style="width:42%;" | Cleric 3, Wizard / Sorcerer 5, Innate 3
|-
|-
! style="text-align:left; width:18em;" | Gain Multiple Times
! style="text-align:left; width:14em;" | Components
| No
| style="width:42%;" | Verbal, Somatic
| style="width:42%;" | Verbal, Somatic
|-
|-
! style="text-align:left; width:18em;" | Effects Stack
! style="text-align:left; width:14em;" | Range
| No
| style="width:42%;" | Short (8m)
| style="width:42%;" | Short (8m)
|-
|-
! style="text-align:left; width:18em;" | Uses Action Queue
! style="text-align:left; width:14em;" | Valid Targets
| Yes
| style="width:42%;" | Area / Ground, Items, Placeable
| style="width:42%;" | Area / Ground, Items, Placeable
|-
|-
! style="text-align:left; width:18em;" | Spell Trigger
! style="text-align:left; width:14em;" | Conjuration Time
| [[Animate Dead]]
| style="width:42%;" | 1.5s
| style="width:42%;" | 1.5s
|-
|-
! style="text-align:left; width:18em;" | Script Constant
! style="text-align:left; width:14em;" | Casting Time
| <code>FEAT_ANIMATE_DEAD</code>
| style="width:42%;" | 1s
| style="width:42%;" | 1s
|-
|-
! style="text-align:left; width:18em;" | Icon
! style="text-align:left; width:14em;" | Hostile
| [[File:ife_x2spanided.png|frameless|64px|border|alt=ife_X2SpAniDed]] <code>ife_X2SpAniDed</code>
| style="width:42%;" | No
| style="width:42%;" | No
|-
|-
! style="text-align:left; width:18em;" | Description
! style="text-align:left; width:14em;" | Uses Concentration
| Type of Feat: Class<br>Prerequisite: Pale Master level 2.<br>Specifics: Once per day a Pale Master may animate dead as a spell-like ability.<br>Use: Selected.
| style="width:42%;" | Yes
| style="width:42%;" | Yes
|-
! style="text-align:left; width:14em;" | Spontaneously Cast
| style="width:42%;" | No
| style="width:42%;" | No
|-
! style="text-align:left; width:14em;" | Allowed Metamagic
| style="width:42%;" | Extend, Quicken, Silent, Still
| style="width:42%;" | Extend, Quicken, Silent, Still
|-
! style="text-align:left; width:14em;" | Spell Type
| style="width:42%;" | Spell
| style="width:42%;" | Spell
|-
! style="text-align:left; width:14em;" | Impact Script
| style="width:42%;" | <code>NW_S0_AnimDead</code>
| style="width:42%;" | <code>NW_S0_AnimDead</code>
|-
! style="text-align:left; width:14em;" | Icon
| style="width:42%;" | [[File:is_animdead.png|frameless|64px|border|alt=is_AnimDead]] <code>is_AnimDead</code>
| style="width:42%;" | [[File:is_animdead.png|frameless|64px|border|alt=is_AnimDead]] <code>is_AnimDead</code>
|- style="background:#fffacd;"
! style="text-align:left; width:14em;" | Description
| style="width:42%;" | Caster Level(s): Cleric 3, Wizard / Sorcerer 5<br>Innate Level: 3<br>School: Necromancy<br>Descriptor(s): Evil<br>Component(s): Verbal, <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">Somatic, Material</ins><br>Range: Short<br>Area of Effect / Target: Point<br>Duration: <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">1</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">Turn / Level</ins><br>Additional Counter Spells: Sunbeam<br>Save: None<br>Spell Resistance: No<br><ins style="background:#c6efce; text-decoration:none; padding:0 2px;">Material Component: Black Onyx</ins><br><br>Animate Dead summons forth an undead minion. The type of undead summoned is dependent upon the caster level:<br>Levels 1 to 5: Tyrantfog zombie<br>Levels 6 to 9: Skeletal warrior<br>Level 10 or more: Skeletal Chieftain
| style="width:42%;" | Caster Level(s): Cleric 3, Wizard / Sorcerer 5<br>Innate Level: 3<br>School: Necromancy<br>Descriptor(s): Evil<br>Component(s): Verbal, <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">Somatic</del><br>Range: Short<br>Area of Effect / Target: Point<br>Duration: <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">24</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">Hours</del><br>Additional Counter Spells: Sunbeam<br>Save: None<br>Spell Resistance: No<br><br>Animate Dead summons forth an undead minion. The type of undead summoned is dependent upon the caster level:<br>Levels 1 to 5: Tyrantfog zombie<br>Levels 6 to 9: Skeletal warrior<br>Level 10 or more: Skeletal Chieftain
|}
|}


<small>''Identical to stock NWN:EE.''</small>
<small>''Differs from stock NWN:EE in 1 field. Highlighted rows show changes; <ins style="background:#c6efce;">added</ins> and <del style="background:#ffc7ce;">removed</del> words are marked inline within differing cells.''</small>


<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small>
<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small>
[[Category:NWN Spells]]
[[Category:NWN Necromancy Spells]]
[[Category:NWN Cleric Spells]]
[[Category:NWN Wizard and Sorceror Spells]]
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Latest revision as of 22:02, 30 April 2026

(See auto-generated stat block below.)



Field Layonara Stock NWN:EE
Name Animate Dead Animate Dead
School Necromancy Necromancy
Innate Level 3 3
Class Progression Cleric 3, Wizard / Sorcerer 5, Innate 3 Cleric 3, Wizard / Sorcerer 5, Innate 3
Components Verbal, Somatic Verbal, Somatic
Range Short (8m) Short (8m)
Valid Targets Area / Ground, Items, Placeable Area / Ground, Items, Placeable
Conjuration Time 1.5s 1.5s
Casting Time 1s 1s
Hostile No No
Uses Concentration Yes Yes
Spontaneously Cast No No
Allowed Metamagic Extend, Quicken, Silent, Still Extend, Quicken, Silent, Still
Spell Type Spell Spell
Impact Script NW_S0_AnimDead NW_S0_AnimDead
Icon is_AnimDead is_AnimDead is_AnimDead is_AnimDead
Description Caster Level(s): Cleric 3, Wizard / Sorcerer 5
Innate Level: 3
School: Necromancy
Descriptor(s): Evil
Component(s): Verbal, Somatic, Material
Range: Short
Area of Effect / Target: Point
Duration: 1 Turn / Level
Additional Counter Spells: Sunbeam
Save: None
Spell Resistance: No
Material Component: Black Onyx

Animate Dead summons forth an undead minion. The type of undead summoned is dependent upon the caster level:
Levels 1 to 5: Tyrantfog zombie
Levels 6 to 9: Skeletal warrior
Level 10 or more: Skeletal Chieftain
Caster Level(s): Cleric 3, Wizard / Sorcerer 5
Innate Level: 3
School: Necromancy
Descriptor(s): Evil
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 24 Hours
Additional Counter Spells: Sunbeam
Save: None
Spell Resistance: No

Animate Dead summons forth an undead minion. The type of undead summoned is dependent upon the caster level:
Levels 1 to 5: Tyrantfog zombie
Levels 6 to 9: Skeletal warrior
Level 10 or more: Skeletal Chieftain

Differs from stock NWN:EE in 1 field. Highlighted rows show changes; added and removed words are marked inline within differing cells.

Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.