Alantha's Oscillating Orb: Difference between revisions

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{{NWN:Spell
{{NWN:Spell
|name=Alantha's Oscillating Orb
|name=Alantha's Oscillating Orb
|desc=* Caster Level(s): Wizard / Sorcerer 7
|desc=
* Innate Level: 7
''(See auto-generated stat block below.)''
* School: Evocation
* Descriptor(s): Electrical
* Component(s): Verbal, Somatic
* Range: Medium
* Area of Effect / Target: Huge
* Duration: 1 Round / 3 Levels
* Additional Counter Spells:
* Save: Reflex 1/2, Fortitude Negates, Will Negates
* Spell Resistance: Yes<br /><br />Calling upon the energy of the air around him, the caster shapes an ever denser crackling orb of electricity which is encased in a magical zone that can detect the passage of enemy creatures. When the field is activated, it explodes, creating a wave of electricity so bright and fierce that it has three effects.<br /><br />First, upon failing their fortitude check, the electricity is blinding to the surrounding creatures as their eyes are temporarily burned in the resulting wave of lightning. This blindness lasts 3 rounds.<br /><br />Second, upon failing a will saving throw, creatures will be dazed enough to temporarily slowed in their movement. This slowing effect lasts 3 rounds.<br /><br />Lastly, the burst of electricity does 1d4 electrical damage per 2 levels of the caster, to a maximum of 20d4.
|icon=is_crackorb.png}}
|icon=is_crackorb.png}}
<!-- BEGIN-AUTOSYNC v1 -->
{| class="wikitable" style="width:100%; max-width:48em;"
|-
! style="text-align:left; width:18em;" | Name
| Alantha's Oscillating Orb
|-
! style="text-align:left; width:18em;" | School
| Evocation
|-
! style="text-align:left; width:18em;" | Innate Level
| 7
|-
! style="text-align:left; width:18em;" | Class Progression
| Wizard / Sorcerer 7, Innate 7
|-
! style="text-align:left; width:18em;" | Components
| Verbal, Somatic
|-
! style="text-align:left; width:18em;" | Range
| Medium (20m)
|-
! style="text-align:left; width:18em;" | Valid Targets
| Creature, Area / Ground, Items, Door, Placeable
|-
! style="text-align:left; width:18em;" | Area of Effect
| Sphere, 2m radius
|-
! style="text-align:left; width:18em;" | Targeting Flags
| Harms Enemies
|-
! style="text-align:left; width:18em;" | Conjuration Time
| 1.5s
|-
! style="text-align:left; width:18em;" | Casting Time
| 1s
|-
! style="text-align:left; width:18em;" | Hostile
| Yes
|-
! style="text-align:left; width:18em;" | Uses Concentration
| Yes
|-
! style="text-align:left; width:18em;" | Spontaneously Cast
| No
|-
! style="text-align:left; width:18em;" | Allowed Metamagic
| Empower, Maximize, Quicken, Silent, Still
|-
! style="text-align:left; width:18em;" | Spell Type
| Spell
|-
! style="text-align:left; width:18em;" | Impact Script
| <code>wb_crackorb</code>
|-
! style="text-align:left; width:18em;" | Icon
| [[File:is_crackorb.png|frameless|64px|border|alt=is_CrackOrb]] <code>is_CrackOrb</code>
|-
! style="text-align:left; width:18em;" | Description
| Caster Level(s): Wizard / Sorcerer 7<br>Innate Level: 7<br>School: Evocation<br>Descriptor(s): Electrical<br>Component(s): Verbal, Somatic<br>Range: Medium<br>Area of Effect / Target: Huge<br>Duration: 1 Round / 3 Levels<br>Additional Counter Spells: <br>Save: Reflex 1/2, Fortitude Negates, Will Negates<br>Spell Resistance: Yes<br><br>Calling upon the energy of the air around him, the caster shapes an ever denser crackling orb of electricity which is encased in a magical zone that can detect the passage of enemy creatures. When the field is activated, it explodes, creating a wave of electricity so bright and fierce that it has three effects.<br><br>First, upon failing their fortitude check, the electricity is blinding to the surrounding creatures as their eyes are temporarily burned in the resulting wave of lightning. This blindness lasts 3 rounds.<br><br>Second, upon failing a will saving throw, creatures will be dazed enough to temporarily slowed in their movement. This slowing effect lasts 3 rounds.<br><br>Lastly, the burst of electricity does 1d4 electrical damage per 2 levels of the caster, to a maximum of 20d4.
|}
<small>''Custom Layonara content (no stock NWN:EE equivalent).''</small>
<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small>
[[Category:NWN Spells]]
[[Category:NWN Evocation Spells]]
[[Category:NWN Wizard and Sorceror Spells]]
<!-- END-AUTOSYNC -->
[[Category:Layonara On NWN]]
[[Category:Layonara On NWN]]
[[Category:NWN Spells]][[Category:NWN Evocation Spells]][[Category:NWN Wizard and Sorceror Spells]]
[[Category:NWN Spells]][[Category:NWN Evocation Spells]][[Category:NWN Wizard and Sorceror Spells]]

Latest revision as of 22:18, 30 April 2026

(See auto-generated stat block below.)



Name Alantha's Oscillating Orb
School Evocation
Innate Level 7
Class Progression Wizard / Sorcerer 7, Innate 7
Components Verbal, Somatic
Range Medium (20m)
Valid Targets Creature, Area / Ground, Items, Door, Placeable
Area of Effect Sphere, 2m radius
Targeting Flags Harms Enemies
Conjuration Time 1.5s
Casting Time 1s
Hostile Yes
Uses Concentration Yes
Spontaneously Cast No
Allowed Metamagic Empower, Maximize, Quicken, Silent, Still
Spell Type Spell
Impact Script wb_crackorb
Icon is_CrackOrb is_CrackOrb
Description Caster Level(s): Wizard / Sorcerer 7
Innate Level: 7
School: Evocation
Descriptor(s): Electrical
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: 1 Round / 3 Levels
Additional Counter Spells:
Save: Reflex 1/2, Fortitude Negates, Will Negates
Spell Resistance: Yes

Calling upon the energy of the air around him, the caster shapes an ever denser crackling orb of electricity which is encased in a magical zone that can detect the passage of enemy creatures. When the field is activated, it explodes, creating a wave of electricity so bright and fierce that it has three effects.

First, upon failing their fortitude check, the electricity is blinding to the surrounding creatures as their eyes are temporarily burned in the resulting wave of lightning. This blindness lasts 3 rounds.

Second, upon failing a will saving throw, creatures will be dazed enough to temporarily slowed in their movement. This slowing effect lasts 3 rounds.

Lastly, the burst of electricity does 1d4 electrical damage per 2 levels of the caster, to a maximum of 20d4.

Custom Layonara content (no stock NWN:EE equivalent).

Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.