Ball Lightning: Difference between revisions

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(layonara wiki-sync: spell Ball_Lightning @ nwn-haks local)
 
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{{NWN:Spell
{{NWN:Spell
|name=Ball Lightning
|name=Ball Lightning
|desc=* Caster Level(s): Wizard / Sorcerer 5
|desc=
* Innate Level: 5
''(See auto-generated stat block below.)''
* School: Evocation
* Descriptor(s): Electricity
* Component(s): Verbal, Somatic, Material
* Range: Medium
* Area of Effect / Target: Colossal
* Duration: Instant
* Additional Counter Spells:
* Save: Reflex 1/2
* Spell Resistance: Yes
* Material Component: Small Metal Pellet<br /><br />Balls of lightning (one per caster level to a maximum of 15) appear and randomly target and hit any hostile creature in the area of effect. If there are more creatures than balls of lightning, only the closest targets will be damaged. If there are more balls of lightning than creatures, the excess balls of lightning disappear. Each ball of lightning explodes for 1d6 points of damage per caster level up to level 10 plus an additional 1d6 per 3 levels thereafter.
|icon=is_x2balllghtng.png}}
|icon=is_x2balllghtng.png}}
<!-- BEGIN-AUTOSYNC v1 -->
{| class="wikitable" style="width:100%;"
|-
! style="width:14em;" | Field !! Layonara !! Stock NWN:EE
|-
! style="text-align:left; width:14em;" | Name
| style="width:42%;" | Ball Lightning
| style="width:42%;" | Ball Lightning
|-
! style="text-align:left; width:14em;" | School
| style="width:42%;" | Evocation
| style="width:42%;" | Evocation
|-
! style="text-align:left; width:14em;" | Innate Level
| style="width:42%;" | 5
| style="width:42%;" | 5
|-
! style="text-align:left; width:14em;" | Class Progression
| style="width:42%;" | Wizard / Sorcerer 5, Innate 5
| style="width:42%;" | Wizard / Sorcerer 5, Innate 5
|-
! style="text-align:left; width:14em;" | Components
| style="width:42%;" | Verbal, Somatic
| style="width:42%;" | Verbal, Somatic
|-
! style="text-align:left; width:14em;" | Range
| style="width:42%;" | Medium (20m)
| style="width:42%;" | Medium (20m)
|- style="background:#fffacd;"
! style="text-align:left; width:14em;" | Valid Targets
| style="width:42%;" | Creature, <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">Area / Ground,</ins> Items, Door, Placeable
| style="width:42%;" | Creature, Items, Door, Placeable
|-
! style="text-align:left; width:14em;" | Area of Effect
| style="width:42%;" | Sphere, 8.33m radius
| style="width:42%;" | Sphere, 8.33m radius
|-
! style="text-align:left; width:14em;" | Targeting Flags
| style="width:42%;" | Harms Enemies
| style="width:42%;" | Harms Enemies
|-
! style="text-align:left; width:14em;" | Conjuration Time
| style="width:42%;" | 1.5s
| style="width:42%;" | 1.5s
|-
! style="text-align:left; width:14em;" | Casting Time
| style="width:42%;" | 1s
| style="width:42%;" | 1s
|-
! style="text-align:left; width:14em;" | Hostile
| style="width:42%;" | Yes
| style="width:42%;" | Yes
|-
! style="text-align:left; width:14em;" | Uses Concentration
| style="width:42%;" | Yes
| style="width:42%;" | Yes
|-
! style="text-align:left; width:14em;" | Spontaneously Cast
| style="width:42%;" | No
| style="width:42%;" | No
|-
! style="text-align:left; width:14em;" | Allowed Metamagic
| style="width:42%;" | Empower, Maximize, Quicken, Silent, Still
| style="width:42%;" | Empower, Maximize, Quicken, Silent, Still
|-
! style="text-align:left; width:14em;" | Spell Type
| style="width:42%;" | Spell
| style="width:42%;" | Spell
|-
! style="text-align:left; width:14em;" | Impact Script
| style="width:42%;" | <code>X2_S0_BallLghtng</code>
| style="width:42%;" | <code>X2_S0_BallLghtng</code>
|-
! style="text-align:left; width:14em;" | Icon
| style="width:42%;" | [[File:is_x2balllghtng.png|frameless|64px|border|alt=is_X2BallLghtng]] <code>is_X2BallLghtng</code>
| style="width:42%;" | [[File:is_x2balllghtng.png|frameless|64px|border|alt=is_X2BallLghtng]] <code>is_X2BallLghtng</code>
|- style="background:#fffacd;"
! style="text-align:left; width:14em;" | Description
| style="width:42%;" | Caster Level(s): Wizard / Sorcerer 5<br>Innate Level: 5<br>School: Evocation<br>Descriptor(s): Electricity<br>Component(s): Verbal, <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">Somatic, Material</ins><br>Range: Medium<br>Area of Effect / Target: <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">Colossal</ins><br>Duration: <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">Instant</ins><br>Additional Counter Spells:<br>Save: Reflex 1/2<br>Spell Resistance: Yes<br><ins style="background:#c6efce; text-decoration:none; padding:0 2px;">Material</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">Component:</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">Small</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">Metal Pellet<br><br>Balls</ins> of lightning <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">(one</ins> per <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">caster</ins> level to a maximum of <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">15) appear and randomly target and hit any hostile creature in the area of effect. If there are more creatures than balls of lightning, only the closest targets will be damaged. If there are more balls of lightning than creatures, the excess balls of lightning disappear. Each ball of lightning explodes for 1d6 points of damage per caster level up to level 10 plus an additional 1d6 per 3 levels thereafter.</ins>
| style="width:42%;" | Caster Level(s): Wizard / Sorcerer 5<br>Innate Level: 5<br>School: Evocation<br>Descriptor(s): Electricity<br>Component(s): Verbal, <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">Somatic</del><br>Range: Medium<br>Area of Effect / Target: <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">Single</del><br>Duration: <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">Instantaneous</del><br>Additional Counter Spells:<br>Save: Reflex 1/2<br>Spell Resistance: Yes<br><br><del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">You</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">create</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">a</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">ball</del> of lightning <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">that strikes your target. The damage of the ball is 1d6</del> per level to a maximum of <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">15d6.</del>
|}
<small>''Differs from stock NWN:EE in 2 fields. Highlighted rows show changes; <ins style="background:#c6efce;">added</ins> and <del style="background:#ffc7ce;">removed</del> words are marked inline within differing cells.''</small>
<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small>
[[Category:NWN Spells]]
[[Category:NWN Evocation Spells]]
[[Category:NWN Wizard and Sorceror Spells]]
<!-- END-AUTOSYNC -->
[[Category:Layonara On NWN]]
[[Category:Layonara On NWN]]
[[Category:NWN Spells]][[Category:NWN Evocation Spells]][[Category:NWN Wizard and Sorceror Spells]]
[[Category:NWN Spells]][[Category:NWN Evocation Spells]][[Category:NWN Wizard and Sorceror Spells]]

Latest revision as of 22:15, 30 April 2026

(See auto-generated stat block below.)



Field Layonara Stock NWN:EE
Name Ball Lightning Ball Lightning
School Evocation Evocation
Innate Level 5 5
Class Progression Wizard / Sorcerer 5, Innate 5 Wizard / Sorcerer 5, Innate 5
Components Verbal, Somatic Verbal, Somatic
Range Medium (20m) Medium (20m)
Valid Targets Creature, Area / Ground, Items, Door, Placeable Creature, Items, Door, Placeable
Area of Effect Sphere, 8.33m radius Sphere, 8.33m radius
Targeting Flags Harms Enemies Harms Enemies
Conjuration Time 1.5s 1.5s
Casting Time 1s 1s
Hostile Yes Yes
Uses Concentration Yes Yes
Spontaneously Cast No No
Allowed Metamagic Empower, Maximize, Quicken, Silent, Still Empower, Maximize, Quicken, Silent, Still
Spell Type Spell Spell
Impact Script X2_S0_BallLghtng X2_S0_BallLghtng
Icon is_X2BallLghtng is_X2BallLghtng is_X2BallLghtng is_X2BallLghtng
Description Caster Level(s): Wizard / Sorcerer 5
Innate Level: 5
School: Evocation
Descriptor(s): Electricity
Component(s): Verbal, Somatic, Material
Range: Medium
Area of Effect / Target: Colossal
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
Material Component: Small Metal Pellet

Balls
of lightning (one per caster level to a maximum of 15) appear and randomly target and hit any hostile creature in the area of effect. If there are more creatures than balls of lightning, only the closest targets will be damaged. If there are more balls of lightning than creatures, the excess balls of lightning disappear. Each ball of lightning explodes for 1d6 points of damage per caster level up to level 10 plus an additional 1d6 per 3 levels thereafter.
Caster Level(s): Wizard / Sorcerer 5
Innate Level: 5
School: Evocation
Descriptor(s): Electricity
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Instantaneous
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes

You create a ball of lightning that strikes your target. The damage of the ball is 1d6 per level to a maximum of 15d6.

Differs from stock NWN:EE in 2 fields. Highlighted rows show changes; added and removed words are marked inline within differing cells.

Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.