Daze: Difference between revisions

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(layonara wiki-sync: spell Daze @ nwn-haks local)
 
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{{NWN:Spell
{{NWN:Spell
|name=Daze
|name=Daze
|desc=* Caster Level(s): Bard 0, Wizard / Sorcerer 0
|desc=
* Innate Level: 0
''(See auto-generated stat block below.)''
* School: Enchantment
* Descriptor(s): Mind-Affecting
* Component(s): Verbal, Somatic
* Range: Long
* Area of Effect / Target: Single
* Duration: 2 Rounds
* Additional Counter Spells: Clarity
* Save: Will Negates
* Spell Resistance: Yes<br /><br />If the target humanoid creature has 5 Hit Dice or less, they are dazed for 2 rounds.
|icon=is_daze.png}}
|icon=is_daze.png}}
<!-- BEGIN-AUTOSYNC v1 -->
{| class="wikitable" style="width:100%; max-width:48em;"
|-
! style="text-align:left; width:18em;" | Name
| Daze
|-
! style="text-align:left; width:18em;" | School
| Enchantment
|-
! style="text-align:left; width:18em;" | Innate Level
| 0
|-
! style="text-align:left; width:18em;" | Class Progression
| Bard 0, Wizard / Sorcerer 0, Innate 0
|-
! style="text-align:left; width:18em;" | Components
| Verbal, Somatic
|-
! style="text-align:left; width:18em;" | Range
| Long (40m)
|-
! style="text-align:left; width:18em;" | Valid Targets
| Creature, Items, Placeable
|-
! style="text-align:left; width:18em;" | Conjuration Time
| 1.5s
|-
! style="text-align:left; width:18em;" | Casting Time
| 1s
|-
! style="text-align:left; width:18em;" | Hostile
| Yes
|-
! style="text-align:left; width:18em;" | Uses Concentration
| Yes
|-
! style="text-align:left; width:18em;" | Spontaneously Cast
| No
|-
! style="text-align:left; width:18em;" | Allowed Metamagic
| Extend, Quicken, Silent, Still
|-
! style="text-align:left; width:18em;" | Spell Type
| Spell
|-
! style="text-align:left; width:18em;" | Impact Script
| <code>NW_S0_Daze</code>
|-
! style="text-align:left; width:18em;" | Icon
| [[File:is_daze.png|frameless|64px|border|alt=is_Daze]] <code>is_Daze</code>
|-
! style="text-align:left; width:18em;" | Description
| Caster Level(s): Bard 0, Wizard / Sorcerer 0<br>Innate Level: 0<br>School: Enchantment<br>Descriptor(s): Mind-Affecting<br>Component(s): Verbal, Somatic<br>Range: Long<br>Area of Effect / Target: Single<br>Duration: 2 Rounds<br>Additional Counter Spells: Clarity<br>Save: Will Negates<br>Spell Resistance: Yes<br><br>If the target humanoid creature has 5 Hit Dice or less, they are dazed for 2 rounds.
|}
<small>''Identical to stock NWN:EE.''</small>
<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small>
[[Category:NWN Spells]]
[[Category:NWN Enchantment Spells]]
[[Category:NWN Bard Spells]]
[[Category:NWN Wizard and Sorceror Spells]]
<!-- END-AUTOSYNC -->
[[Category:Layonara On NWN]]
[[Category:Layonara On NWN]]
[[Category:NWN Spells]][[Category:NWN Enchantment Spells]][[Category:NWN Bard Spells]][[Category:NWN Wizard and Sorceror Spells]]
[[Category:NWN Spells]][[Category:NWN Enchantment Spells]][[Category:NWN Bard Spells]][[Category:NWN Wizard and Sorceror Spells]]

Latest revision as of 22:03, 30 April 2026

(See auto-generated stat block below.)



Name Daze
School Enchantment
Innate Level 0
Class Progression Bard 0, Wizard / Sorcerer 0, Innate 0
Components Verbal, Somatic
Range Long (40m)
Valid Targets Creature, Items, Placeable
Conjuration Time 1.5s
Casting Time 1s
Hostile Yes
Uses Concentration Yes
Spontaneously Cast No
Allowed Metamagic Extend, Quicken, Silent, Still
Spell Type Spell
Impact Script NW_S0_Daze
Icon is_Daze is_Daze
Description Caster Level(s): Bard 0, Wizard / Sorcerer 0
Innate Level: 0
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Single
Duration: 2 Rounds
Additional Counter Spells: Clarity
Save: Will Negates
Spell Resistance: Yes

If the target humanoid creature has 5 Hit Dice or less, they are dazed for 2 rounds.

Identical to stock NWN:EE.

Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.