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(layonara wiki-sync: spell Gedlees_Electric_Loop @ nwn-haks local)
 
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{{NWN:Spell
{{NWN:Spell
|name=Gedlee's Electric Loop
|name=Gedlee's Electric Loop
|desc=* Caster Level(s): Wizard / Sorcerer 2
|desc=
* Innate Level: 2
''(See auto-generated stat block below.)''
* School: Evocation
* Descriptor(s): Electrical
* Component(s): Verbal, Somatic, Material
* Range: Short
* Area of Effect / Target: Small
* Duration: Instantaneous
* Additional Counter Spells:
* Save: Reflex 1/2 (See Below)
* Spell Resistance: Yes
* Material Component: Copper Wire<br /><br />You create a small stroke of lightning that cycles through all creatures in the area of effect. The spell deals 1d6 points of damage per 2 caster levels up to level 10 plus an additional 1d6 points per 5 caster levels thereafter. Those who fail their Reflex saves must succeed at a Will save or be stunned for 1 round.
|icon=is_x2elecloop.png}}
|icon=is_x2elecloop.png}}
<!-- BEGIN-AUTOSYNC v1 -->
{| class="wikitable" style="width:100%;"
|-
! style="width:14em;" | Field !! Layonara !! Stock NWN:EE
|-
! style="text-align:left; width:14em;" | Name
| style="width:42%;" | Gedlee's Electric Loop
| style="width:42%;" | Gedlee's Electric Loop
|-
! style="text-align:left; width:14em;" | School
| style="width:42%;" | Evocation
| style="width:42%;" | Evocation
|-
! style="text-align:left; width:14em;" | Innate Level
| style="width:42%;" | 2
| style="width:42%;" | 2
|-
! style="text-align:left; width:14em;" | Class Progression
| style="width:42%;" | Wizard / Sorcerer 2, Innate 2
| style="width:42%;" | Wizard / Sorcerer 2, Innate 2
|-
! style="text-align:left; width:14em;" | Components
| style="width:42%;" | Verbal, Somatic
| style="width:42%;" | Verbal, Somatic
|-
! style="text-align:left; width:14em;" | Range
| style="width:42%;" | Short (8m)
| style="width:42%;" | Short (8m)
|-
! style="text-align:left; width:14em;" | Valid Targets
| style="width:42%;" | Creature, Area / Ground, Items
| style="width:42%;" | Creature, Area / Ground, Items
|-
! style="text-align:left; width:14em;" | Area of Effect
| style="width:42%;" | Sphere, 1.67m radius
| style="width:42%;" | Sphere, 1.67m radius
|-
! style="text-align:left; width:14em;" | Targeting Flags
| style="width:42%;" | Harms Enemies, Harms Allies
| style="width:42%;" | Harms Enemies, Harms Allies
|-
! style="text-align:left; width:14em;" | Conjuration Time
| style="width:42%;" | 1.5s
| style="width:42%;" | 1.5s
|-
! style="text-align:left; width:14em;" | Casting Time
| style="width:42%;" | 1s
| style="width:42%;" | 1s
|-
! style="text-align:left; width:14em;" | Hostile
| style="width:42%;" | Yes
| style="width:42%;" | Yes
|-
! style="text-align:left; width:14em;" | Uses Concentration
| style="width:42%;" | Yes
| style="width:42%;" | Yes
|-
! style="text-align:left; width:14em;" | Spontaneously Cast
| style="width:42%;" | No
| style="width:42%;" | No
|-
! style="text-align:left; width:14em;" | Allowed Metamagic
| style="width:42%;" | Empower, Maximize, Quicken, Silent, Still
| style="width:42%;" | Empower, Maximize, Quicken, Silent, Still
|-
! style="text-align:left; width:14em;" | Spell Type
| style="width:42%;" | Spell
| style="width:42%;" | Spell
|-
! style="text-align:left; width:14em;" | Impact Script
| style="width:42%;" | <code>X2_S0_ElecLoop</code>
| style="width:42%;" | <code>X2_S0_ElecLoop</code>
|-
! style="text-align:left; width:14em;" | Icon
| style="width:42%;" | [[File:is_x2elecloop.png|frameless|64px|border|alt=is_X2ElecLoop]] <code>is_X2ElecLoop</code>
| style="width:42%;" | [[File:is_x2elecloop.png|frameless|64px|border|alt=is_X2ElecLoop]] <code>is_X2ElecLoop</code>
|- style="background:#fffacd;"
! style="text-align:left; width:14em;" | Description
| style="width:42%;" | Caster Level(s): Wizard / Sorcerer 2<br>Innate Level: 2<br>School: Evocation<br>Descriptor(s): Electrical<br>Component(s): Verbal, <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">Somatic, Material</ins><br>Range: Short<br>Area of Effect / Target: Small<br>Duration: Instantaneous<br>Additional Counter Spells:<br>Save: Reflex 1/2 (See Below)<br>Spell Resistance: Yes<br><ins style="background:#c6efce; text-decoration:none; padding:0 2px;">Material Component: Copper Wire</ins><br><br>You create a small stroke of lightning that cycles through all creatures in the area of effect. The spell deals 1d6 points of damage per 2 caster levels <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">up</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">to level 10 plus an additional 1d6 points per 5 caster levels thereafter.</ins> Those who fail their Reflex saves must succeed at a Will save or be stunned for 1 round.
| style="width:42%;" | Caster Level(s): Wizard / Sorcerer 2<br>Innate Level: 2<br>School: Evocation<br>Descriptor(s): Electrical<br>Component(s): Verbal, <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">Somatic</del><br>Range: Short<br>Area of Effect / Target: Small<br>Duration: Instantaneous<br>Additional Counter Spells:<br>Save: Reflex 1/2 (See Below)<br>Spell Resistance: Yes<br><br>You create a small stroke of lightning that cycles through all creatures in the area of effect. The spell deals 1d6 points of damage per 2 caster levels <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">(maximum</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">5d6).</del> Those who fail their Reflex saves must succeed at a Will save or be stunned for 1 round.
|}
<small>''Differs from stock NWN:EE in 1 field. Highlighted rows show changes; <ins style="background:#c6efce;">added</ins> and <del style="background:#ffc7ce;">removed</del> words are marked inline within differing cells.''</small>
<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small>
[[Category:NWN Spells]]
[[Category:NWN Evocation Spells]]
[[Category:NWN Wizard and Sorceror Spells]]
<!-- END-AUTOSYNC -->
[[Category:Layonara On NWN]]
[[Category:Layonara On NWN]]
[[Category:NWN Spells]][[Category:NWN Evocation Spells]][[Category:NWN Wizard and Sorceror Spells]]
[[Category:NWN Spells]][[Category:NWN Evocation Spells]][[Category:NWN Wizard and Sorceror Spells]]

Latest revision as of 22:15, 30 April 2026

(See auto-generated stat block below.)



Field Layonara Stock NWN:EE
Name Gedlee's Electric Loop Gedlee's Electric Loop
School Evocation Evocation
Innate Level 2 2
Class Progression Wizard / Sorcerer 2, Innate 2 Wizard / Sorcerer 2, Innate 2
Components Verbal, Somatic Verbal, Somatic
Range Short (8m) Short (8m)
Valid Targets Creature, Area / Ground, Items Creature, Area / Ground, Items
Area of Effect Sphere, 1.67m radius Sphere, 1.67m radius
Targeting Flags Harms Enemies, Harms Allies Harms Enemies, Harms Allies
Conjuration Time 1.5s 1.5s
Casting Time 1s 1s
Hostile Yes Yes
Uses Concentration Yes Yes
Spontaneously Cast No No
Allowed Metamagic Empower, Maximize, Quicken, Silent, Still Empower, Maximize, Quicken, Silent, Still
Spell Type Spell Spell
Impact Script X2_S0_ElecLoop X2_S0_ElecLoop
Icon is_X2ElecLoop is_X2ElecLoop is_X2ElecLoop is_X2ElecLoop
Description Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Evocation
Descriptor(s): Electrical
Component(s): Verbal, Somatic, Material
Range: Short
Area of Effect / Target: Small
Duration: Instantaneous
Additional Counter Spells:
Save: Reflex 1/2 (See Below)
Spell Resistance: Yes
Material Component: Copper Wire

You create a small stroke of lightning that cycles through all creatures in the area of effect. The spell deals 1d6 points of damage per 2 caster levels up to level 10 plus an additional 1d6 points per 5 caster levels thereafter. Those who fail their Reflex saves must succeed at a Will save or be stunned for 1 round.
Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Evocation
Descriptor(s): Electrical
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Small
Duration: Instantaneous
Additional Counter Spells:
Save: Reflex 1/2 (See Below)
Spell Resistance: Yes

You create a small stroke of lightning that cycles through all creatures in the area of effect. The spell deals 1d6 points of damage per 2 caster levels (maximum 5d6). Those who fail their Reflex saves must succeed at a Will save or be stunned for 1 round.

Differs from stock NWN:EE in 1 field. Highlighted rows show changes; added and removed words are marked inline within differing cells.

Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.