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(layonara wiki-sync: spell Flame_Weapon @ nwn-haks local)
 
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{{NWN:Spell
{{NWN:Spell
|name=Flame Weapon
|name=Flame Weapon
|desc=* Caster Level(s): Wizard / Sorcerer 2
|desc=
* Innate Level: 2
''(See auto-generated stat block below.)''
* School: Evocation
|icon=is_x2flmeweap.png}}
* Descriptor(s): Weapon Enchantment
 
* Component(s): Verbal, Somatic
<!-- BEGIN-AUTOSYNC v1 -->
* Range: Touch
{| class="wikitable" style="width:100%;"
* Area of Effect / Target: Creature, Weapon or Gloves
|-
* Duration: 1 Turn / Level
! style="width:14em;" | Field !! Layonara !! Stock NWN:EE
* Additional Counter Spells:  
|-
* Save: None
! style="text-align:left; width:14em;" | Name
* Spell Resistance: No
| style="width:42%;" | Flame Weapon
| style="width:42%;" | Flame Weapon
|-
! style="text-align:left; width:14em;" | School
| style="width:42%;" | Evocation
| style="width:42%;" | Evocation
|-
! style="text-align:left; width:14em;" | Innate Level
| style="width:42%;" | 2
| style="width:42%;" | 2
|-
! style="text-align:left; width:14em;" | Class Progression
| style="width:42%;" | Wizard / Sorcerer 2, Innate 2
| style="width:42%;" | Wizard / Sorcerer 2, Innate 2
|-
! style="text-align:left; width:14em;" | Components
| style="width:42%;" | Verbal, Somatic
| style="width:42%;" | Verbal, Somatic
|-
! style="text-align:left; width:14em;" | Range
| style="width:42%;" | Touch (2.25m)
| style="width:42%;" | Touch (2.25m)
|-
! style="text-align:left; width:14em;" | Valid Targets
| style="width:42%;" | Self, Creature, Items
| style="width:42%;" | Self, Creature, Items
|-
! style="text-align:left; width:14em;" | Conjuration Time
| style="width:42%;" | 1.5s
| style="width:42%;" | 1.5s
|-
! style="text-align:left; width:14em;" | Casting Time
| style="width:42%;" | 1s
| style="width:42%;" | 1s
|-
! style="text-align:left; width:14em;" | Hostile
| style="width:42%;" | No
| style="width:42%;" | No
|-
! style="text-align:left; width:14em;" | Uses Concentration
| style="width:42%;" | Yes
| style="width:42%;" | Yes
|-
! style="text-align:left; width:14em;" | Spontaneously Cast
| style="width:42%;" | No
| style="width:42%;" | No
|-
! style="text-align:left; width:14em;" | Allowed Metamagic
| style="width:42%;" | Extend, Quicken, Silent, Still
| style="width:42%;" | Extend, Quicken, Silent, Still
|-
! style="text-align:left; width:14em;" | Spell Type
| style="width:42%;" | Spell
| style="width:42%;" | Spell
|- style="background:#fffacd;"
! style="text-align:left; width:14em;" | Impact Script
| style="width:42%;" | <ins style="background:#c6efce; text-decoration:none; padding:0 2px;"><code>lay_onhitfire</code></ins>
| style="width:42%;" | <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;"><code>X2_S0_FlmeWeap</code></del>
|-
! style="text-align:left; width:14em;" | Icon
| style="width:42%;" | [[File:is_x2flmeweap.png|frameless|64px|border|alt=is_X2FlmeWeap]] <code>is_X2FlmeWeap</code>
| style="width:42%;" | [[File:is_x2flmeweap.png|frameless|64px|border|alt=is_X2FlmeWeap]] <code>is_X2FlmeWeap</code>
|- style="background:#fffacd;"
! style="text-align:left; width:14em;" | Description
| style="width:42%;" | Caster Level(s): Wizard / Sorcerer 2<br>Innate Level: 2<br>School: Evocation<br>Descriptor(s): Weapon Enchantment<br>Component(s): Verbal, Somatic<br>Range: Touch<br>Area of Effect / Target: <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">Creature, Weapon</ins> or <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">Gloves</ins><br>Duration: 1 <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">Turn</ins> / Level<br>Additional Counter Spells: <br>Save: None<br>Spell Resistance: No<br><br><ins style="background:#c6efce; text-decoration:none; padding:0 2px;">A</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">successful</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">hit</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">will</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">do</ins> 1d4 points of <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">damage,</ins> +1 per <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">five</ins> caster <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">levels</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">(maximum</ins> of <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">+8)</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">of fire damage. The caster</ins> can <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">either</ins> target a specific weapon or <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">gloves in his inventory or</ins> a creature <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">to</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">enchant</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">the weapon the creature is wielding or gloves if they are not wielding anything.  If a ranged weapon is targeted or the target creature is wielding a ranged weapon all equipped ammunition will have the fire damage property.</ins><br>
| style="width:42%;" | Caster Level(s): Wizard / Sorcerer 2<br>Innate Level: 2<br>School: Evocation<br>Descriptor(s): Weapon Enchantment<br>Component(s): Verbal, Somatic<br>Range: Touch<br>Area of Effect / Target: <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">Creature</del> or <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">Melee Weapon</del><br>Duration: 1 <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">Minute</del> / Level<br>Additional Counter Spells:<br>Save: None<br>Spell Resistance: No<br><br><del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">Sets</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">a</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">melee</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">weapon</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">aflame, granting</del> 1d4 points of <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">fire damage</del> +1 per caster <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">level</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">to a maximum</del> of <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">+10.</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">You</del> can target a specific weapon or a creature <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">with</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">this</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">spell.</del><br>
|}
 
<small>''Differs from stock NWN:EE in 2 fields. Highlighted rows show changes; <ins style="background:#c6efce;">added</ins> and <del style="background:#ffc7ce;">removed</del> words are marked inline within differing cells.''</small>
 
<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small>
 
[[Category:NWN Spells]]
[[Category:NWN Evocation Spells]]
[[Category:NWN Wizard and Sorceror Spells]]
<!-- END-AUTOSYNC -->
 


A successful hit will do 1d4 points of damage, +1 per five caster levels (maximum of +8) of fire damage. The caster can either target a specific weapon or gloves in his inventory or a creature to enchant the weapon the creature is wielding or gloves if they are not wielding anything.  If a ranged weapon is targeted or the target creature is wielding a ranged weapon all equipped ammunition will have the fire damage property.
|icon=is_x2flmeweap.png}}
[[Category:Layonara On NWN]]
[[Category:Layonara On NWN]]
[[Category:NWN Spells]][[Category:NWN Evocation Spells]][[Category:NWN Wizard and Sorceror Spells]]
[[Category:NWN Spells]][[Category:NWN Evocation Spells]][[Category:NWN Wizard and Sorceror Spells]]

Latest revision as of 22:15, 30 April 2026

(See auto-generated stat block below.)



Field Layonara Stock NWN:EE
Name Flame Weapon Flame Weapon
School Evocation Evocation
Innate Level 2 2
Class Progression Wizard / Sorcerer 2, Innate 2 Wizard / Sorcerer 2, Innate 2
Components Verbal, Somatic Verbal, Somatic
Range Touch (2.25m) Touch (2.25m)
Valid Targets Self, Creature, Items Self, Creature, Items
Conjuration Time 1.5s 1.5s
Casting Time 1s 1s
Hostile No No
Uses Concentration Yes Yes
Spontaneously Cast No No
Allowed Metamagic Extend, Quicken, Silent, Still Extend, Quicken, Silent, Still
Spell Type Spell Spell
Impact Script lay_onhitfire X2_S0_FlmeWeap
Icon is_X2FlmeWeap is_X2FlmeWeap is_X2FlmeWeap is_X2FlmeWeap
Description Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Evocation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature, Weapon or Gloves
Duration: 1 Turn / Level
Additional Counter Spells:
Save: None
Spell Resistance: No

A successful hit will do 1d4 points of damage, +1 per five caster levels (maximum of +8) of fire damage. The caster can either target a specific weapon or gloves in his inventory or a creature to enchant the weapon the creature is wielding or gloves if they are not wielding anything. If a ranged weapon is targeted or the target creature is wielding a ranged weapon all equipped ammunition will have the fire damage property.
Caster Level(s): Wizard / Sorcerer 2
Innate Level: 2
School: Evocation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature or Melee Weapon
Duration: 1 Minute / Level
Additional Counter Spells:
Save: None
Spell Resistance: No

Sets a melee weapon aflame, granting 1d4 points of fire damage +1 per caster level to a maximum of +10. You can target a specific weapon or a creature with this spell.

Differs from stock NWN:EE in 2 fields. Highlighted rows show changes; added and removed words are marked inline within differing cells.

Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.