Weapon Master: Difference between revisions

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Note: The term &quot;ki&quot; should be considered an OOC description, and does not refer to any sort of magical, divine, or supernatural power; characters do not channel ki, nor does ki exist as any sort of energy in itself. Any players who do choose to use the term as part of their RP should recognize that the ability to use &quot;ki&quot; based feats or abilities is the result of years of practice and extreme focus and concentration, leading to supreme muscle and nerve control. We prefer that &quot;ki&quot; be not used in this context at all.
Note: The term &quot;ki&quot; should be considered an OOC description, and does not refer to any sort of magical, divine, or supernatural power; characters do not channel ki, nor does ki exist as any sort of energy in itself. Any players who do choose to use the term as part of their RP should recognize that the ability to use &quot;ki&quot; based feats or abilities is the result of years of practice and extreme focus and concentration, leading to supreme muscle and nerve control. We prefer that &quot;ki&quot; be not used in this context at all.
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{| class="wikitable" style="width:100%; max-width:48em;"
|-
! style="text-align:left; width:18em;" | Name
| Weapon Master
|-
! style="text-align:left; width:18em;" | Plural
| Weapon Master
|-
! style="text-align:left; width:18em;" | Player Class
| Yes
|-
! style="text-align:left; width:18em;" | Spell Caster
| No
|-
! style="text-align:left; width:18em;" | Hit Die
| d10
|-
! style="text-align:left; width:18em;" | Skill Points / Level
| 2
|-
! style="text-align:left; width:18em;" | Primary Ability
| STR
|-
! style="text-align:left; width:18em;" | Recommended Ability Array
| STR 12, DEX 16, CON 14, WIS 8, INT 14, CHA 12
|-
! style="text-align:left; width:18em;" | Alignment Restriction
| None
|-
! style="text-align:left; width:18em;" | Max Level
| 40
|-
! style="text-align:left; width:18em;" | Multiclass XP Penalty
| No
|-
! style="text-align:left; width:18em;" | Arcane Spell Level Modifier
| 0
|-
! style="text-align:left; width:18em;" | Divine Spell Level Modifier
| 0
|-
! style="text-align:left; width:18em;" | Epic Class
| Yes
|-
! style="text-align:left; width:18em;" | Attack Bonus Table
| <code>CLS_ATK_1</code>
|-
! style="text-align:left; width:18em;" | Saving Throw Table
| <code>CLS_SAVTHR_ROG</code>
|-
! style="text-align:left; width:18em;" | Feats Table
| <code>CLS_FEAT_WM</code>
|-
! style="text-align:left; width:18em;" | Bonus Feats Table
| <code>CLS_BFEAT_wM</code>
|-
! style="text-align:left; width:18em;" | Skills Table
| <code>CLS_SKILL_wM</code>
|-
! style="text-align:left; width:18em;" | Prerequisite Table
| <code>CLS_PRES_wM</code>
|-
! style="text-align:left; width:18em;" | Script Constant
| <code>CLASS_TYPE_WEAPON_MASTER</code>
|-
! style="text-align:left; width:18em;" | Icon
| [[File:ir_wm.png|frameless|64px|border|alt=IR_WM]] <code>IR_WM</code>
|-
! style="text-align:left; width:18em;" | Description
| (PRESTIGE CLASS)<br>For the weapon master, perfection is found in the mastery of a single melee weapon. A weapon master seeks to unite this weapon of choice with his body, to make them one, and to use the weapon as naturally and without thought as any other limb.<br><br>- Hit Die: d10.<br>- Proficiencies: A weapon master does not gain any additional weapon or armor proficiencies.<br>- Skill Points: 2 + Int Modifier.<br><br>REQUIREMENTS:<br><br>Base Attack Bonus: +5<br>Feats: Weapon Focus in a melee weapon, Dodge, Mobility, Expertise, Spring Attack and Whirlwind Attack.<br>Skills: Intimidate 4 or more ranks.<br><br>ABILITIES:<br><br>Level<br>1: Weapon of Choice - One is chosen and there-after all Weapon Master special abilities will only work while that type of weapon in equipped.<br>  Ki Damage - Once per day per level maximum damage is dealt.<br>5: Increase Multiplier - Add 1x to weapon critical damage multiplier (i.e. 2x becomes 3x, 3x becomes 4x, etc.).<br>  Superior Weapon Focus - Add +1 to attacks with weapon of choice.<br>7: Ki Critical - Add +2 to weapon of choice threat range.
|}
<small>''Identical to stock NWN:EE.''</small>
<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small>
[[Category:NWN Classes]]
[[Category:NWN Playable Classes]]
<!-- END-AUTOSYNC -->

Latest revision as of 22:19, 30 April 2026

For a weapon master, perfection is found in the mastery of a single melee weapon. A weapon master seeks to unite this weapon of choice with the body, to make them one and to use the weapon as naturally and without thought as any other limb. It is highly recommended that you make sure you take the weapon of choice feat; otherwise the Ki Damage cannot be fully used. A Fighter makes a very strong candidate for becoming a weapon master.

  • Hit Die: d10
  • Proficiencies: None
  • Skill Points: 2 + Intelligence Modifier
  • Skills:
    • Discipline
    • Heal (Skill)
    • Intimidate
    • Listen
    • Lore
    • Spot
  • High Saving Throw(s): Reflex
  • BAB: Main

Requirements

  • BAB: +5
  • Feats:
    • Dodge
    • Mobility
    • Expertise
    • Spring Attack
    • Weapon Focus(melee weapon)
    • Whirlwind Attack
  • Skills: Intimidate 4

Abilities

  • Level 1
    • Ki Damage
    • Weapon of Choice
  • Level 5
    • Increased Multiplier
    • Superior Weapon Focus
  • Level 7
    • Ki Critical
  • Level 13
    • Epic Superior Weapon Focus

Epic Weapon Master

The weapon master's bond with his weapon of choice becomes stronger
and devastatingly effective as he becomes the epic weapon master.

  • Hit Die: d10
  • Skill Points: 2 + Intelligence Modifier
  • Bonus Feats: 13, 16, 19, 22, 25, 28
  • Epic Bonus Feats:
    • Armor Skin
    • Blinding Speed
    • Epic Damage Reduction
    • Devastating Critical
    • Epic Toughness
    • Epic Prowess
    • Epic Weapon Focus
    • Improved Whirlwind Attack
    • Overwhelming Critical
    • Superior Initiative

________________________________________________________________

Note: The term "ki" should be considered an OOC description, and does not refer to any sort of magical, divine, or supernatural power; characters do not channel ki, nor does ki exist as any sort of energy in itself. Any players who do choose to use the term as part of their RP should recognize that the ability to use "ki" based feats or abilities is the result of years of practice and extreme focus and concentration, leading to supreme muscle and nerve control. We prefer that "ki" be not used in this context at all.

Name Weapon Master
Plural Weapon Master
Player Class Yes
Spell Caster No
Hit Die d10
Skill Points / Level 2
Primary Ability STR
Recommended Ability Array STR 12, DEX 16, CON 14, WIS 8, INT 14, CHA 12
Alignment Restriction None
Max Level 40
Multiclass XP Penalty No
Arcane Spell Level Modifier 0
Divine Spell Level Modifier 0
Epic Class Yes
Attack Bonus Table CLS_ATK_1
Saving Throw Table CLS_SAVTHR_ROG
Feats Table CLS_FEAT_WM
Bonus Feats Table CLS_BFEAT_wM
Skills Table CLS_SKILL_wM
Prerequisite Table CLS_PRES_wM
Script Constant CLASS_TYPE_WEAPON_MASTER
Icon IR_WM IR_WM
Description (PRESTIGE CLASS)
For the weapon master, perfection is found in the mastery of a single melee weapon. A weapon master seeks to unite this weapon of choice with his body, to make them one, and to use the weapon as naturally and without thought as any other limb.

- Hit Die: d10.
- Proficiencies: A weapon master does not gain any additional weapon or armor proficiencies.
- Skill Points: 2 + Int Modifier.

REQUIREMENTS:

Base Attack Bonus: +5
Feats: Weapon Focus in a melee weapon, Dodge, Mobility, Expertise, Spring Attack and Whirlwind Attack.
Skills: Intimidate 4 or more ranks.

ABILITIES:

Level
1: Weapon of Choice - One is chosen and there-after all Weapon Master special abilities will only work while that type of weapon in equipped.
Ki Damage - Once per day per level maximum damage is dealt.
5: Increase Multiplier - Add 1x to weapon critical damage multiplier (i.e. 2x becomes 3x, 3x becomes 4x, etc.).
Superior Weapon Focus - Add +1 to attacks with weapon of choice.
7: Ki Critical - Add +2 to weapon of choice threat range.

Identical to stock NWN:EE.

Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.