Shadowdancer: Difference between revisions
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{| class="wikitable" style="width:100%; max-width:48em;" | |||
|- | |||
! style="text-align:left; width:18em;" | Name | |||
| Shadowdancer | |||
|- | |||
! style="text-align:left; width:18em;" | Plural | |||
| Shadowdancers | |||
|- | |||
! style="text-align:left; width:18em;" | Player Class | |||
| Yes | |||
|- | |||
! style="text-align:left; width:18em;" | Spell Caster | |||
| No | |||
|- | |||
! style="text-align:left; width:18em;" | Hit Die | |||
| d8 | |||
|- | |||
! style="text-align:left; width:18em;" | Skill Points / Level | |||
| 6 | |||
|- | |||
! style="text-align:left; width:18em;" | Primary Ability | |||
| DEX | |||
|- | |||
! style="text-align:left; width:18em;" | Recommended Ability Array | |||
| STR 12, DEX 16, CON 14, WIS 8, INT 14, CHA 12 | |||
|- | |||
! style="text-align:left; width:18em;" | Alignment Restriction | |||
| None | |||
|- | |||
! style="text-align:left; width:18em;" | Max Level | |||
| 40 | |||
|- | |||
! style="text-align:left; width:18em;" | Multiclass XP Penalty | |||
| No | |||
|- | |||
! style="text-align:left; width:18em;" | Arcane Spell Level Modifier | |||
| 0 | |||
|- | |||
! style="text-align:left; width:18em;" | Divine Spell Level Modifier | |||
| 0 | |||
|- | |||
! style="text-align:left; width:18em;" | Epic Class | |||
| Yes | |||
|- | |||
! style="text-align:left; width:18em;" | Attack Bonus Table | |||
| <code>CLS_ATK_2</code> | |||
|- | |||
! style="text-align:left; width:18em;" | Saving Throw Table | |||
| <code>CLS_SAVTHR_ROG</code> | |||
|- | |||
! style="text-align:left; width:18em;" | Feats Table | |||
| <code>CLS_FEAT_SHADOW</code> | |||
|- | |||
! style="text-align:left; width:18em;" | Bonus Feats Table | |||
| <code>CLS_BFEAT_SHADOW</code> | |||
|- | |||
! style="text-align:left; width:18em;" | Skills Table | |||
| <code>CLS_SKILL_SHADOW</code> | |||
|- | |||
! style="text-align:left; width:18em;" | Prerequisite Table | |||
| <code>CLS_PRES_SHADOW</code> | |||
|- | |||
! style="text-align:left; width:18em;" | Script Constant | |||
| <code>CLASS_TYPE_SHADOWDANCER</code> | |||
|- | |||
! style="text-align:left; width:18em;" | Icon | |||
| [[File:ir_x1_shadow.png|frameless|64px|border|alt=IR_X1_SHADOW]] <code>IR_X1_SHADOW</code> | |||
|- | |||
! style="text-align:left; width:18em;" | Description | |||
| (PRESTIGE CLASS)<br>Shadowdancers operate in the border between light and darkness. These nimble artists of deception are never completely trusted but always induce wonder when met. Many use their abilities to infiltrate past defenses and dupe others. Rogues and bards are the most common shadowdancers.<br><br>- Hit Die: d8.<br>- Proficiencies: Simple weapons and light armor.<br>- Skill Points: 6 + Int Modifier.<br><br>REQUIREMENTS:<br><br>Skills: Hide 10 ranks, Move Silently 8 ranks, Tumble 5 ranks.<br>Feats: Dodge and Mobility.<br><br>ABILITIES:<br><br>Level<br>1: Hide in Plain Sight - Can hide even while being observed.<br>2: Evasion - No damage on a successful reflex save.<br> Darkvision - Able to see in dim areas.<br> Uncanny Dodge 1 - Retain dexterity bonus to armor class, even if flat-footed.<br>3: Shadow Daze - Inflict an illusory daze upon an enemy.<br> Summon Shadow - Able to summon a shadow.<br>4: Shadow Evade - Armor class, concealment and damage reduction bonuses.<br>5: Defensive Roll - Avoid death with a reflex save.<br> Uncanny Dodge 2 - +1 reflex saving throws.<br>7: Slippery Mind - Failed Will saving throw gets automatic reroll.<br>10: Improved Evasion - Failed reflex saving throws result in only half damage.<br> Uncanny Dodge 3 - +2 reflex saving throws.<br> | |||
|} | |||
<small>''Identical to stock NWN:EE.''</small> | |||
<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small> | |||
[[Category:NWN Classes]] | |||
[[Category:NWN Playable Classes]] | |||
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Latest revision as of 22:19, 30 April 2026
Adept at hiding and being unseen, Shadowdancers are nimble artists of deceiving the eye. Because of their mastery of stealth and their generally mysterious nature, Shadowdancers are also viewed with at least some measure of distrust, even by their friends and those who may employ them as scouts or spies. As a result of this nature and the general distrust people have for them, Shadowdancers are typically solitary individuals, and they find little welcome even among other Shadowdancers. A Shadowdancer's most prominent tools are exceptional agility and quickness, though even this cannot explain all they are capable of doing.
An adept Shadowdancer can disappear from sight in the blink of an eye, stalk one's enemies and attack them with both grace and lethality before disappearing once more just as fast. Such mastery also allows them to avoid or lessen attacks that might otherwise be fatal. Their training makes them equally at home in light as in shadows and even darkness. It is said that Shadowdancers can even bend shadows to their will, though this has been impossible to prove and is considered myth by most. Even so, many fantastic stories have been told of Shadowdancers and their seemingly supernatural abilities.
Important OOC notes regarding Shadowdancers:
Shadowdancers on Layonara are diverged from the D&D standard in terms of lore and the nature of their abilities. In order to make this clear to everyone, please read and understand the following for each Shadowdancer ability –
Hide in Plain Sight – This is a combination of being good at hiding and using any available cover as well as a form of magical* invisibility, so there are physical and magical aspects to this.
Darkvision – This is a purely physical adaptation stemming from training.
Evasion/Improved Evasion – This is a purely physical quality stemming from training.
Uncanny Dodge – This is a purely physical quality stemming from training.
Summon Shadow – This is a magical* summoning of a creature from a lower frequency world (see: Layonara Cosmology), but the creature is not undead, despite NWN classifying it as such, nor is it any sort of “shadow elemental” or creatures of solidified shadow.
Shadow Evade – This is a magical* effect, much like a concealment spell but more like blending with nearby shadows rather than becoming blurry.
Defensive Roll – This is a purely physical quality stemming from training
Slippery Mind – This is a combination of physical and mental qualities that manifest over time due to a Shadowdancer's training.
* While some of a Shadowdancer's abilities have magical aspects to them, Shadowdancers are not necessarily aware that they are performing magic nor would they see it as casting spells. These manifestations are a product of the Shadowdancer's movement along with a component of will. A spellcaster may take note of these abilities and consider them spell-like, but a Shadowdancer without magical training will not consider them as such unless so-informed.
It should also be noted that a Shadowdancer cannot manipulate shadows of objects or people in any way except by what can be done by manipulating light and shadow through normal means. For example, they cannot make a person's shadow move, though they could produce a “shadow play” by casting shadows of their own from some source of light.
- Hit Die: d8
- Proficiencies: Proficiencies: Armor (Light), Weapons (Simple)
- Skill Points: 6 + Intelligence Modifier
- Skills:
- Heal (Skill)
- Hide
- Listen
- Lore
- Move Silently
- Persuade
- Pick Pocket
- Search
- Spot
- Tumble
- High Saving Throw(s): Reflex
- BAB: Second
Requirements
- Feats:
- Dodge
- Mobility
- Skills:
- Hide 10
- Move Silently 8
- Tumble 5
Abilities
- Level 1
- Hide in Plain Sight
- Level 2
- Darkvision
- Evasion
- Uncanny Dodge I
- Level 3
- Shadow Daze
- Summon Shadow
- Level 4
- Shadow Evade
- Level 5
- Defensive Roll
- Uncanny Dodge II
- Level 7
- Slippery Mind
- Level 10
- Improved Evasion
- Uncanny Dodge III
The epic shadowdancer is almost indistinguishable from the darkness that cloaks him.
- Hit Die: d8
- Skill Points: 6 + Intelligence Modifier
- Bonus Feats: 13, 16, 19, 22, 25, 28
- Epic Bonus Feats:
Identical to stock NWN:EE.
Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.