m (Text replacement - "<span class="BOLD">(.*)<\/span>" to "$1")
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* Level 5
* Level 5
** Final Stand
** Final Stand
<!-- BEGIN-AUTOSYNC v1 -->
{| class="wikitable" style="width:100%;"
|-
! style="width:14em;" | Field !! Layonara !! Stock NWN:EE
|- style="background:#fffacd;"
! style="text-align:left; width:14em;" | Name
| style="width:42%;" | Knight
| style="width:42%;" | <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">Purple Dragon</del> Knight
|- style="background:#fffacd;"
! style="text-align:left; width:14em;" | Plural
| style="width:42%;" | Knights
| style="width:42%;" | <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">Purple Dragon</del> Knights
|-
! style="text-align:left; width:14em;" | Player Class
| style="width:42%;" | Yes
| style="width:42%;" | Yes
|-
! style="text-align:left; width:14em;" | Spell Caster
| style="width:42%;" | No
| style="width:42%;" | No
|-
! style="text-align:left; width:14em;" | Hit Die
| style="width:42%;" | d10
| style="width:42%;" | d10
|-
! style="text-align:left; width:14em;" | Skill Points / Level
| style="width:42%;" | 2
| style="width:42%;" | 2
|-
! style="text-align:left; width:14em;" | Primary Ability
| style="width:42%;" | STR
| style="width:42%;" | STR
|-
! style="text-align:left; width:14em;" | Recommended Ability Array
| style="width:42%;" | STR 12, DEX 16, CON 14, WIS 8, INT 14, CHA 12
| style="width:42%;" | STR 12, DEX 16, CON 14, WIS 8, INT 14, CHA 12
|- style="background:#fffacd;"
! style="text-align:left; width:14em;" | Alignment Restriction
| style="width:42%;" | Forbidden: Lawful <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">Evil</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">(Law/Chaos</ins> axis)
| style="width:42%;" | Forbidden: Lawful <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">Evil,</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">True Neutral (Law/Chaos, Good/Evil</del> axis)
|-
! style="text-align:left; width:14em;" | Max Level
| style="width:42%;" | 5
| style="width:42%;" | 5
|-
! style="text-align:left; width:14em;" | Multiclass XP Penalty
| style="width:42%;" | No
| style="width:42%;" | No
|-
! style="text-align:left; width:14em;" | Arcane Spell Level Modifier
| style="width:42%;" | 0
| style="width:42%;" | 0
|-
! style="text-align:left; width:14em;" | Divine Spell Level Modifier
| style="width:42%;" | 0
| style="width:42%;" | 0
|-
! style="text-align:left; width:14em;" | Epic Class
| style="width:42%;" | Yes
| style="width:42%;" | Yes
|-
! style="text-align:left; width:14em;" | Attack Bonus Table
| style="width:42%;" | <code>CLS_ATK_1</code>
| style="width:42%;" | <code>CLS_ATK_1</code>
|-
! style="text-align:left; width:14em;" | Saving Throw Table
| style="width:42%;" | <code>CLS_SAVTHR_FIGHT</code>
| style="width:42%;" | <code>CLS_SAVTHR_FIGHT</code>
|-
! style="text-align:left; width:14em;" | Feats Table
| style="width:42%;" | <code>CLS_FEAT_PDK</code>
| style="width:42%;" | <code>CLS_FEAT_PDK</code>
|-
! style="text-align:left; width:14em;" | Bonus Feats Table
| style="width:42%;" | <code>CLS_BFEAT_PDK</code>
| style="width:42%;" | <code>CLS_BFEAT_PDK</code>
|-
! style="text-align:left; width:14em;" | Skills Table
| style="width:42%;" | <code>CLS_SKILL_PDK</code>
| style="width:42%;" | <code>CLS_SKILL_PDK</code>
|-
! style="text-align:left; width:14em;" | Prerequisite Table
| style="width:42%;" | <code>CLS_PRES_PDK</code>
| style="width:42%;" | <code>CLS_PRES_PDK</code>
|-
! style="text-align:left; width:14em;" | Script Constant
| style="width:42%;" | <code>CLASS_TYPE_PDK</code>
| style="width:42%;" | <code>CLASS_TYPE_PDK</code>
|-
! style="text-align:left; width:14em;" | Icon
| style="width:42%;" | [[File:ir_pdk.png|frameless|64px|border|alt=IR_PDK]] <code>IR_PDK</code>
| style="width:42%;" | [[File:ir_pdk.png|frameless|64px|border|alt=IR_PDK]] <code>IR_PDK</code>
|- style="background:#fffacd;"
! style="text-align:left; width:14em;" | Description
| style="width:42%;" | (PRESTIGE CLASS)<br><ins style="background:#c6efce; text-decoration:none; padding:0 2px;">Knights</ins> are <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">renown</ins> across <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">the</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">world</ins> of <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">Layonara.</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">They</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">either</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">belong</ins> to <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">an order and abide by its code of behavior, or give fealty to an individual or organization. Knights are specialized in one or two melee weapons, and usually bear a coat of arms on their shield or uniform. They are capable of inspiring</ins> and leading <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">others</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">on</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">the</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">field</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">of</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">battle.<br><br>NOTE:</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">Taking</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">this PrC requires</ins> a <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">character</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">to</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">take</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">oath</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">before</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">an</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">organization,</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">an order, a church sect, or liege lord or lady. Therefore, a CDQ is required</ins> to become <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">a</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">knight.</ins><br><br>- Hit Die: d10.<br>- Proficiencies: <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">No</ins> additional proficiences.<br>- Skill Points: 2 + Int Modifier.<br><ins style="background:#c6efce; text-decoration:none; padding:0 2px;">- Class Skills: Craft Armor, Craft Trap, Craft Armor, Discipline, Intimidate, Lore, Persuade, Ride, Listen.<br><br>High Saving Throw(s): Fortitude<br>Base Attack Bonus: +1/level</ins><br><br>REQUIREMENTS:<br><br>Alignment: <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">Any</ins> Non-Chaotic.<br>Base Attack Bonus: <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">+6.</ins><br>Feats: <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">Weapon</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">Focus</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">in</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">a</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">melee weapon, Expertise, Armor Proficiency Medium.</ins><br><br>Skills: <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">Discipline</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">4</ins> ranks, Intimidate <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">4</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">ranks,</ins> Listen <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">4</ins> ranks, Persuade <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">4</ins> ranks.<br><br>ABILITIES:<br><br>Level<br>1: Rallying Cry - +1 Attack Bonus to all allies within 60 feet, can be used three times a day.<br>  Heroic Shield - Able to defend a nearby ally, granting them a +4 armor class bonus for one round.<br>2: Inspire Courage - +2 saves vs. mind affecting, and +1 attack and damage, useable once a day.<br>3: Fear - As fear spell, useable once per day.<br>4: Inspire Courage - Can now be used twice a day.<br>  Oath of Wrath - +2 bonus to attack, damage, saves and skill vs. single enemy.<br>5: Final Stand - +2d10 HP to a number of allies equal to Knight level + Charisma Bonus, once per day.
| style="width:42%;" | (PRESTIGE CLASS)<br><del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">The famous Purple Dragons of Cormyr</del> are <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">regarded</del> across <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">Faerun</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">as exemplars</del> of <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">disciplined,</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">skilled,</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">loyal</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">soldiers. Their reputation is deserved partly because of the heroic actions of their leaders, the Purple Dragon Knights. Purple Dragon Knights develop uncanny skills relating</del> to <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">coordinating</del> and leading <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">soldiers.</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">Most</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">are</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">fighters,</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">rangers</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">or</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">paladins,</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">but</del> a <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">few</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">bards,</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">clerics,</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">and</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">rogues</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">have</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">been</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">known</del> to become <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">Purple</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">Dragon Knights. Sorcerers and Wizards tend to join the War Wizards, Cormyr's elite brigade of fighting spellcasters, while barbarians are too undisciplined, and druids and monks too "uncivilized" in Cormyr to enter this career.</del><br><br>- Hit Die: d10.<br>- Proficiencies: <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">A purple dragon knight gains no</del> additional proficiences.<br>- Skill Points: 2 + Int Modifier.<br><br>REQUIREMENTS:<br><br>Alignment: <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">Non-Evil and</del> Non-Chaotic.<br>Base Attack Bonus: <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">+4.</del><br>Feats: <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">Mounted</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">Combat</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">(requires</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">Ride</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">1).</del><br>Skills: <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">Spot</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">2</del> ranks, Intimidate <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">1</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">rank,</del> Listen <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">2</del> ranks, Persuade <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">1 rank, Ride 2</del> ranks.<br><br>ABILITIES:<br><br>Level<br>1: Rallying Cry - +1 Attack Bonus to all allies within 60 feet, can be used three times a day.<br>    Heroic Shield - Able to defend a nearby ally, granting them a +4 armor class bonus for one round.<br>2: Inspire Courage - +2 saves vs. mind affecting, and +1 attack and damage, useable once a day.<br>3: Fear - As fear spell, useable once per day.<br>4: Inspire Courage - Can now be used twice a day.<br>  Oath of Wrath - +2 bonus to attack, damage, saves and skill vs. single enemy.<br>5: Final Stand - +2d10 HP to a number of allies equal to <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">Purple Dragon</del> Knight level + Charisma Bonus, once per day.
|}
<small>''Differs from stock NWN:EE in 4 fields. Highlighted rows show changes; <ins style="background:#c6efce;">added</ins> and <del style="background:#ffc7ce;">removed</del> words are marked inline within differing cells.''</small>
<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small>
[[Category:NWN Classes]]
[[Category:NWN Playable Classes]]
<!-- END-AUTOSYNC -->

Latest revision as of 22:19, 30 April 2026

Knights are renown across the world of Layonara. They either belong to an order and abide by its code of behavior, or give fealty to an individual or organization. Knights are specialized in one or two melee weapons, and usually bear a coat of arms on their shield or uniform. They are capable of inspiring and leading others on the field of battle.

NOTE: Taking this Prestige Class requires a character to take oath before an organization, an order, a church sect, or liege lord or lady. Therefore, a CDQ is required to become a knight.

Requirements:

  • Alignment: Any Non-Chaotic.
  • BAB: +6.
  • Feats:
    • Weapon Focus in a melee weapon
    • Expertise
    • Armor Proficiency (Medium).
  • Skills:
    • Discipline 4 ranks
    • Intimidate 4 ranks
    • Listen 4 ranks
    • Persuade 4 ranks

Abilities:

  • Level 1
    • Rallying Cry
    • Heroic Shield
  • Level 2
    • Inspire Courage
  • Level 3
  • Level 4
    • Inspire Courage 2x/day
    • Oath of Wrath
  • Level 5
    • Final Stand
Field Layonara Stock NWN:EE
Name Knight Purple Dragon Knight
Plural Knights Purple Dragon Knights
Player Class Yes Yes
Spell Caster No No
Hit Die d10 d10
Skill Points / Level 2 2
Primary Ability STR STR
Recommended Ability Array STR 12, DEX 16, CON 14, WIS 8, INT 14, CHA 12 STR 12, DEX 16, CON 14, WIS 8, INT 14, CHA 12
Alignment Restriction Forbidden: Lawful Evil (Law/Chaos axis) Forbidden: Lawful Evil, True Neutral (Law/Chaos, Good/Evil axis)
Max Level 5 5
Multiclass XP Penalty No No
Arcane Spell Level Modifier 0 0
Divine Spell Level Modifier 0 0
Epic Class Yes Yes
Attack Bonus Table CLS_ATK_1 CLS_ATK_1
Saving Throw Table CLS_SAVTHR_FIGHT CLS_SAVTHR_FIGHT
Feats Table CLS_FEAT_PDK CLS_FEAT_PDK
Bonus Feats Table CLS_BFEAT_PDK CLS_BFEAT_PDK
Skills Table CLS_SKILL_PDK CLS_SKILL_PDK
Prerequisite Table CLS_PRES_PDK CLS_PRES_PDK
Script Constant CLASS_TYPE_PDK CLASS_TYPE_PDK
Icon IR_PDK IR_PDK IR_PDK IR_PDK
Description (PRESTIGE CLASS)
Knights are renown across the world of Layonara. They either belong to an order and abide by its code of behavior, or give fealty to an individual or organization. Knights are specialized in one or two melee weapons, and usually bear a coat of arms on their shield or uniform. They are capable of inspiring and leading others on the field of battle.

NOTE:
Taking this PrC requires a character to take oath before an organization, an order, a church sect, or liege lord or lady. Therefore, a CDQ is required to become a knight.

- Hit Die: d10.
- Proficiencies: No additional proficiences.
- Skill Points: 2 + Int Modifier.
- Class Skills: Craft Armor, Craft Trap, Craft Armor, Discipline, Intimidate, Lore, Persuade, Ride, Listen.

High Saving Throw(s): Fortitude
Base Attack Bonus: +1/level


REQUIREMENTS:

Alignment: Any Non-Chaotic.
Base Attack Bonus: +6.
Feats: Weapon Focus in a melee weapon, Expertise, Armor Proficiency Medium.

Skills: Discipline 4 ranks, Intimidate 4 ranks, Listen 4 ranks, Persuade 4 ranks.

ABILITIES:

Level
1: Rallying Cry - +1 Attack Bonus to all allies within 60 feet, can be used three times a day.
Heroic Shield - Able to defend a nearby ally, granting them a +4 armor class bonus for one round.
2: Inspire Courage - +2 saves vs. mind affecting, and +1 attack and damage, useable once a day.
3: Fear - As fear spell, useable once per day.
4: Inspire Courage - Can now be used twice a day.
Oath of Wrath - +2 bonus to attack, damage, saves and skill vs. single enemy.
5: Final Stand - +2d10 HP to a number of allies equal to Knight level + Charisma Bonus, once per day.
(PRESTIGE CLASS)
The famous Purple Dragons of Cormyr are regarded across Faerun as exemplars of disciplined, skilled, loyal soldiers. Their reputation is deserved partly because of the heroic actions of their leaders, the Purple Dragon Knights. Purple Dragon Knights develop uncanny skills relating to coordinating and leading soldiers. Most are fighters, rangers or paladins, but a few bards, clerics, and rogues have been known to become Purple Dragon Knights. Sorcerers and Wizards tend to join the War Wizards, Cormyr's elite brigade of fighting spellcasters, while barbarians are too undisciplined, and druids and monks too "uncivilized" in Cormyr to enter this career.

- Hit Die: d10.
- Proficiencies: A purple dragon knight gains no additional proficiences.
- Skill Points: 2 + Int Modifier.

REQUIREMENTS:

Alignment: Non-Evil and Non-Chaotic.
Base Attack Bonus: +4.
Feats: Mounted Combat (requires Ride 1).
Skills: Spot 2 ranks, Intimidate 1 rank, Listen 2 ranks, Persuade 1 rank, Ride 2 ranks.

ABILITIES:

Level
1: Rallying Cry - +1 Attack Bonus to all allies within 60 feet, can be used three times a day.
Heroic Shield - Able to defend a nearby ally, granting them a +4 armor class bonus for one round.
2: Inspire Courage - +2 saves vs. mind affecting, and +1 attack and damage, useable once a day.
3: Fear - As fear spell, useable once per day.
4: Inspire Courage - Can now be used twice a day.
Oath of Wrath - +2 bonus to attack, damage, saves and skill vs. single enemy.
5: Final Stand - +2d10 HP to a number of allies equal to Purple Dragon Knight level + Charisma Bonus, once per day.

Differs from stock NWN:EE in 4 fields. Highlighted rows show changes; added and removed words are marked inline within differing cells.

Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.