Called Shot: Difference between revisions
(Created page with "Type of Feat: General Prerequisite: Base attack bonus of +1 or higher. Specifics: Grants the ability to make a potentially disabling attack against an opponent's arms or leg...") |
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{{NWN:Feat | |||
|name=Called Shot | |||
|desc= | |||
''(See auto-generated stat block below.)'' | |||
}} | |||
Prerequisite: Base attack bonus of +1 or higher. | <!-- BEGIN-AUTOSYNC v1 --> | ||
{| class="wikitable" style="width:100%; max-width:48em;" | |||
|- | |||
! style="text-align:left; width:18em;" | Name | |||
| Called Shot | |||
|- | |||
! style="text-align:left; width:18em;" | Category | |||
| 22 | |||
|- | |||
! style="text-align:left; width:18em;" | Level / Other Prerequisites | |||
| min BAB 1 | |||
|- | |||
! style="text-align:left; width:18em;" | Uses per Day | |||
| Unlimited / passive | |||
|- | |||
! style="text-align:left; width:18em;" | All Classes Can Use | |||
| Yes | |||
|- | |||
! style="text-align:left; width:18em;" | Gain Multiple Times | |||
| No | |||
|- | |||
! style="text-align:left; width:18em;" | Effects Stack | |||
| No | |||
|- | |||
! style="text-align:left; width:18em;" | Hostile | |||
| Yes | |||
|- | |||
! style="text-align:left; width:18em;" | Uses Action Queue | |||
| Yes | |||
|- | |||
! style="text-align:left; width:18em;" | Script Constant | |||
| <code>FEAT_CALLED_SHOT</code> | |||
|- | |||
! style="text-align:left; width:18em;" | Icon | |||
| [[File:ife_callshot.png|frameless|64px|border|alt=ife_callshot]] <code>ife_callshot</code> | |||
|- | |||
! style="text-align:left; width:18em;" | Description | |||
| Type of Feat: General<br>Prerequisite: Base attack bonus of +1 or higher.<br>Specifics: Grants the ability to make a potentially disabling attack against an opponent's arms or legs. Called shots are made at a -4 penalty, and must overcome the target's Discipline skill check. A successful called shot against the legs reduces the opponent's movement rate by 20% and gives them a -2 to their dexterity. A successful called shot against the arms applies a cumulative -2 penalty to the creature's attack rolls.<br>Use: Selected. | |||
|} | |||
<small>''Identical to stock NWN:EE.''</small> | |||
<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small> | |||
[[Category:NWN Feats]] | |||
<!-- END-AUTOSYNC --> | |||
[[category:NWN Feats]][[category:NWN Fighter Bonus Feats]] | [[category:NWN Feats]][[category:NWN Fighter Bonus Feats]] | ||
Latest revision as of 22:19, 30 April 2026
(See auto-generated stat block below.)
Identical to stock NWN:EE.
Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.