(Imported from text file)
 
(layonara wiki-sync: spell Greater_Magic_Weapon @ nwn-haks 99d84bcc)
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{{NWN:Spell
{{NWN:Spell
|name=Greater Magic Weapon
|name=Greater Magic Weapon
|desc=* Caster Level(s): Bard 3, Cleric 4, Paladin 3, Wizard / Sorcerer 3
|desc=
* Innate Level: 3
''(See auto-generated stat block below.)''
* School: Transmutation
* Descriptor(s): Weapon Enchantment
* Component(s): Verbal, Somatic, Material
* Range: Short
* Area of Effect / Target: Creature, Weapon or Gloves
* Duration: 1 Turn / Level
* Additional Counter Spells:
* Save: None
* Spell Resistance: No
* Material Component: Powdered Carbon<br /><br />You empower the touched weapon with a +1 enhancement bonus per 5 caster levels (maximum of +5). The caster can either target a specific weapon or gloves in his inventory or a creature to enchant the weapon the creature is wielding or gloves if they are not wielding anything.  If a ranged weapon is targeted or the target creature is wielding a ranged weapon all equipped ammunition will have the enhancement.
|icon=is_x2grmgweap.png}}
|icon=is_x2grmgweap.png}}
<!-- BEGIN-AUTOSYNC v1 -->
{| class="wikitable" style="width:100%;"
|-
! style="width:14em;" | Field !! Layonara !! Stock NWN:EE
|-
! style="text-align:left; width:14em;" | Name
| style="width:42%;" | Greater Magic Weapon
| style="width:42%;" | Greater Magic Weapon
|-
! style="text-align:left; width:14em;" | School
| style="width:42%;" | Transmutation
| style="width:42%;" | Transmutation
|-
! style="text-align:left; width:14em;" | Innate Level
| style="width:42%;" | 3
| style="width:42%;" | 3
|-
! style="text-align:left; width:14em;" | Class Progression
| style="width:42%;" | Bard 3, Cleric 4, Paladin 3, Wizard / Sorcerer 3, Innate 3
| style="width:42%;" | Bard 3, Cleric 4, Paladin 3, Wizard / Sorcerer 3, Innate 3
|-
! style="text-align:left; width:14em;" | Components
| style="width:42%;" | Verbal, Somatic
| style="width:42%;" | Verbal, Somatic
|-
! style="text-align:left; width:14em;" | Range
| style="width:42%;" | Touch (2.25m)
| style="width:42%;" | Touch (2.25m)
|-
! style="text-align:left; width:14em;" | Valid Targets
| style="width:42%;" | Self, Creature, Items
| style="width:42%;" | Self, Creature, Items
|-
! style="text-align:left; width:14em;" | Conjuration Time
| style="width:42%;" | 1.5s
| style="width:42%;" | 1.5s
|-
! style="text-align:left; width:14em;" | Casting Time
| style="width:42%;" | 1s
| style="width:42%;" | 1s
|-
! style="text-align:left; width:14em;" | Hostile
| style="width:42%;" | No
| style="width:42%;" | No
|-
! style="text-align:left; width:14em;" | Uses Concentration
| style="width:42%;" | Yes
| style="width:42%;" | Yes
|-
! style="text-align:left; width:14em;" | Spontaneously Cast
| style="width:42%;" | No
| style="width:42%;" | No
|-
! style="text-align:left; width:14em;" | Allowed Metamagic
| style="width:42%;" | Extend, Quicken, Silent, Still
| style="width:42%;" | Extend, Quicken, Silent, Still
|-
! style="text-align:left; width:14em;" | Spell Type
| style="width:42%;" | Spell
| style="width:42%;" | Spell
|- style="background:#fffacd;"
! style="text-align:left; width:14em;" | Impact Script
| style="width:42%;" | <ins style="background:#c6efce; text-decoration:none; padding:0 2px;"><code>lay_gmw</code></ins>
| style="width:42%;" | <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;"><code>X2_S0_GrMagWeap</code></del>
|-
! style="text-align:left; width:14em;" | Icon
| style="width:42%;" | [[File:is_x2grmgweap.png|frameless|64px|border|alt=is_X2GrMgWeap]] <code>is_X2GrMgWeap</code>
| style="width:42%;" | [[File:is_x2grmgweap.png|frameless|64px|border|alt=is_X2GrMgWeap]] <code>is_X2GrMgWeap</code>
|- style="background:#fffacd;"
! style="text-align:left; width:14em;" | Description
| style="width:42%;" | Caster Level(s): Bard 3, Cleric 4, Paladin 3, Wizard / Sorcerer 3<br>Innate Level: 3<br>School: Transmutation<br>Descriptor(s): Weapon Enchantment<br>Component(s): Verbal, <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">Somatic, Material</ins><br>Range: Short<br>Area of Effect / Target: <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">Creature,</ins> Weapon <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">or Gloves</ins><br>Duration: 1 <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">Turn</ins> / Level<br>Additional Counter Spells: <br>Save: None<br>Spell Resistance: No<br><ins style="background:#c6efce; text-decoration:none; padding:0 2px;">Material Component: Powdered Carbon</ins><br><br>You empower the touched weapon with a +1 enhancement bonus per <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">5</ins> caster levels (maximum of +5). <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">The caster</ins> can either target <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">a specific weapon or gloves in his inventory or a creature to enchant</ins> the weapon <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">the</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">creature</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">is</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">wielding</ins> or <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">gloves</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">if</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">they are not wielding anything.  If</ins> a <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">ranged</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">weapon is targeted or</ins> the <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">target</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">creature</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">is</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">wielding a ranged weapon all equipped ammunition will have the enhancement.</ins>
| style="width:42%;" | Caster Level(s): Bard 3, Cleric 4, Paladin 3, Wizard / Sorcerer 3<br>Innate Level: 3<br>School: Transmutation<br>Descriptor(s): Weapon Enchantment<br>Component(s): Verbal, <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">Somatic</del><br>Range: Short<br>Area of Effect / Target: <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">Creature or  Melee</del> Weapon<br>Duration: 1 <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">Hour</del> / Level<br>Additional Counter Spells:<br>Save: None<br>Spell Resistance: No<br><br>You empower the touched weapon with a +1 enhancement bonus per <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">3</del> caster levels (maximum of +5). <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">You</del> can either <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">directly</del> target the weapon <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">you</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">want</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">to</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">cast this spell on,</del> or <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">you</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">can</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">target</del> a <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">creature,</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">affecting</del> the <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">creature's</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">main</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">hand</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">weapon.</del>
|}
<small>''Differs from stock NWN:EE in 2 fields. Highlighted rows show changes; <ins style="background:#c6efce;">added</ins> and <del style="background:#ffc7ce;">removed</del> words are marked inline within differing cells.''</small>
<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small>
<!-- END-AUTOSYNC -->
[[Category:Layonara On NWN]]
[[Category:Layonara On NWN]]
[[Category:NWN Spells]][[Category:NWN Transmutation Spells]][[Category:NWN Bard Spells]][[Category:NWN Cleric Spells]][[Category:NWN Paladin Spells]][[Category:NWN Wizard and Sorceror Spells]]
[[Category:NWN Spells]][[Category:NWN Transmutation Spells]][[Category:NWN Bard Spells]][[Category:NWN Cleric Spells]][[Category:NWN Paladin Spells]][[Category:NWN Wizard and Sorceror Spells]]

Revision as of 16:48, 30 April 2026

(See auto-generated stat block below.)



Field Layonara Stock NWN:EE
Name Greater Magic Weapon Greater Magic Weapon
School Transmutation Transmutation
Innate Level 3 3
Class Progression Bard 3, Cleric 4, Paladin 3, Wizard / Sorcerer 3, Innate 3 Bard 3, Cleric 4, Paladin 3, Wizard / Sorcerer 3, Innate 3
Components Verbal, Somatic Verbal, Somatic
Range Touch (2.25m) Touch (2.25m)
Valid Targets Self, Creature, Items Self, Creature, Items
Conjuration Time 1.5s 1.5s
Casting Time 1s 1s
Hostile No No
Uses Concentration Yes Yes
Spontaneously Cast No No
Allowed Metamagic Extend, Quicken, Silent, Still Extend, Quicken, Silent, Still
Spell Type Spell Spell
Impact Script lay_gmw X2_S0_GrMagWeap
Icon is_X2GrMgWeap is_X2GrMgWeap is_X2GrMgWeap is_X2GrMgWeap
Description Caster Level(s): Bard 3, Cleric 4, Paladin 3, Wizard / Sorcerer 3
Innate Level: 3
School: Transmutation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic, Material
Range: Short
Area of Effect / Target: Creature, Weapon or Gloves
Duration: 1 Turn / Level
Additional Counter Spells:
Save: None
Spell Resistance: No
Material Component: Powdered Carbon

You empower the touched weapon with a +1 enhancement bonus per 5 caster levels (maximum of +5). The caster can either target a specific weapon or gloves in his inventory or a creature to enchant the weapon the creature is wielding or gloves if they are not wielding anything. If a ranged weapon is targeted or the target creature is wielding a ranged weapon all equipped ammunition will have the enhancement.
Caster Level(s): Bard 3, Cleric 4, Paladin 3, Wizard / Sorcerer 3
Innate Level: 3
School: Transmutation
Descriptor(s): Weapon Enchantment
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Creature or Melee Weapon
Duration: 1 Hour / Level
Additional Counter Spells:
Save: None
Spell Resistance: No

You empower the touched weapon with a +1 enhancement bonus per 3 caster levels (maximum of +5). You can either directly target the weapon you want to cast this spell on, or you can target a creature, affecting the creature's main hand weapon.

Differs from stock NWN:EE in 2 fields. Highlighted rows show changes; added and removed words are marked inline within differing cells.

Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.