Heal: Difference between revisions
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* Levels 20+: 15 Hit Points per Level<br /><br />Healing spells have a reverse effect on undead, harming instead of healing them to a maximum number of hitpoints allowed by the caster's level in the above progression (if the number of hitpoints allowed by caster level is greater than the undead creature's total hitpoints they will be reduced to 1d4 hitpoints.)<br /><br />A successful touch attack must first be made when this spell is used against undead. | * Levels 20+: 15 Hit Points per Level<br /><br />Healing spells have a reverse effect on undead, harming instead of healing them to a maximum number of hitpoints allowed by the caster's level in the above progression (if the number of hitpoints allowed by caster level is greater than the undead creature's total hitpoints they will be reduced to 1d4 hitpoints.)<br /><br />A successful touch attack must first be made when this spell is used against undead. | ||
|icon=is_heal.png}} | |icon=is_heal.png}} | ||
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{| class="wikitable" style="width:100%; max-width:48em;" | |||
|- | |||
! style="text-align:left; width:18em;" | Name | |||
| Heal | |||
|- | |||
! style="text-align:left; width:18em;" | Key Ability | |||
| Wisdom | |||
|- | |||
! style="text-align:left; width:18em;" | Usable Untrained | |||
| Yes | |||
|- | |||
! style="text-align:left; width:18em;" | All Classes Can Use | |||
| Yes | |||
|- | |||
! style="text-align:left; width:18em;" | Armor Check Penalty Applies | |||
| No | |||
|- | |||
! style="text-align:left; width:18em;" | Hostile Skill | |||
| No | |||
|- | |||
! style="text-align:left; width:18em;" | Max CR | |||
| 1 | |||
|- | |||
! style="text-align:left; width:18em;" | Script Constant | |||
| <code>SKILL_HEAL</code> | |||
|- | |||
! style="text-align:left; width:18em;" | Icon | |||
| [[File:isk_heal.png|frameless|64px|border|alt=isk_heal]] <code>isk_heal</code> | |||
|- | |||
! style="text-align:left; width:18em;" | Description | |||
| Ability: Wisdom.<br>Requires Training: No.<br>Classes: All.<br><br>With this skill a character can use a healing kit to cure wounds and heal poisons and diseases.<br><br>Check: To heal poisons and diseases, the healer must make a successful check against their DC. If he is successful, the target is healed and is cured a number of HP equal to the skill roll, plus all modifiers. If the target suffers from no poisons or diseases, it is still cured of damage.<br>Use: Use healing kit on a wounded creature. | |||
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<small>''Identical to stock NWN:EE.''</small> | |||
<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small> | |||
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[[Category:Layonara On NWN]] | [[Category:Layonara On NWN]] | ||
[[Category:NWN Spells]][[Category:NWN Conjuration Spells]][[Category:NWN Cleric Spells]][[Category:NWN Druid Spells]] | [[Category:NWN Spells]][[Category:NWN Conjuration Spells]][[Category:NWN Cleric Spells]][[Category:NWN Druid Spells]] | ||
Revision as of 16:43, 30 April 2026
- Caster Level(s): Cleric 6, Druid 7
- Innate Level: 6
- School: Conjuration
- Descriptor(s):
- Component(s): Verbal, Somatic
- Range: Touch
- Area of Effect / Target: Single
- Duration: Instant
- Additional Counter Spells: Harm
- Save: None
- Spell Resistance: Yes
The target of Heal has their Hit Points restored by the following dependent on the casters level:
15 and under: 10 Hit Points per level - Levels 16 - 20: 12 Hit Points per Level
- Levels 20+: 15 Hit Points per Level
Healing spells have a reverse effect on undead, harming instead of healing them to a maximum number of hitpoints allowed by the caster's level in the above progression (if the number of hitpoints allowed by caster level is greater than the undead creature's total hitpoints they will be reduced to 1d4 hitpoints.)
A successful touch attack must first be made when this spell is used against undead.
Identical to stock NWN:EE.
Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.