Death: Difference between revisions

44 bytes added ,  10 March 2019
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** No gold loss.
** No gold loss.


Soul Strands:
[[Soul Strands]]:


<div class="CENTER">
<div class="CENTER">
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</div>
</div>
“...and the Soul Mother's thirst was quenched momentarily as the writhing cries called out from Gotak's entirely consumed soul...”
“...and the [[Soul Mother]]'s [[thirst]] was quenched momentarily as the writhing cries called out from Gotak's entirely consumed soul...”


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* When you die you have a chance at losing a Soul Strand.
* When you die you have a chance at losing a [[Soul Strand]].
* The chance of losing a Soul Strand is as follows:
* The chance of losing a Soul Strand is as follows:
** Levels 1-3: Automatic success – no chance of Soul Strand loss
** Levels 1-3: Automatic success – no chance of Soul Strand loss
** Levels 4-20: DC = level / 2
** Levels 4-20: DC = level / 2
** Levels 21+: DC = 10 + ((level – 20) / 4) (max. of 15% at Level 40)
** Levels 21+: DC = 10 + ((level – 20) / 4) (max. of 15% at Level 40)
* For example a Level 8 Wizard has a 4% chance of losing a Soul Strand when dying.
* For example a Level 8 [[Wizard]] has a 4% chance of losing a Soul Strand when dying.
* Once you lose 10 Soul Strands you will be permanently dead.
* Once you lose 10 Soul Strands you will be permanently dead.
* A Bonus Feat for anyone above Level 20, the Soul Mother's Defense can be taken to raise the number of Soul Strands you can lose to 15 instead of 10.
* A Bonus Feat for anyone above Level 20, the Soul Mother's Defense can be taken to raise the number of Soul Strands you can lose to 15 instead of 10.
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    “...the anguish and torment over Enyela's recent passing haunted her mind, body and soul as she looked to regain the being she once was...”
    “...the anguish and torment over Enyela's recent passing haunted her mind, body and soul as she looked to regain the being she once was...”


* If you are resurrected, you will have a -1 to all your Ability Scores (Strength, Dexterity etc) for up to five minutes, until you rest after being told you can rest and reflect a final time.
* If you are resurrected, you will have a -1 to all your Ability Scores ([[Strength]], [[Dexterity]] etc) for up to five minutes, until you rest after being told you can rest and reflect a final time.
* If you are raised, you will have a -2 to all your Ability Scores (Strength, Dexterity etc) for between ten and fifteen minutes, until you rest after being told you can rest and reflect a final time.
* If you are raised, you will have a -2 to all your Ability Scores (Strength, Dexterity etc) for between ten and fifteen minutes, until you rest after being told you can rest and reflect a final time.
* If you respawn, you will have a -4 to all your Ability Scores (Strength, Dexterity etc) for Character's Level Times five minutes, until you rest after being told you can rest and reflect a final time.
* If you respawn, you will have a -4 to all your Ability Scores (Strength, Dexterity etc) for Character's Level Times five minutes, until you rest after being told you can rest and reflect a final time.
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* If you have not recovered from your last death before you die again and you respawn you will lose 5% of the XP it takes to level up at your level.
* If you have not recovered from your last death before you die again and you respawn you will lose 5% of the XP it takes to level up at your level.
* If you have not recovered from your last death before you die again and you have Raise Dead cast upon you, you will lose 3% of the XP it takes to level up at your level.
* If you have not recovered from your last death before you die again and you have [[Raise Dead]] cast upon you, you will lose 3% of the XP it takes to level up at your level.
* If you have not recovered from your last death before you die again and you have Resurrection cast upon you, you will lose 1% of the XP it takes to level up at your level.
* If you have not recovered from your last death before you die again and you have [[Resurrection]] cast upon you, you will lose 1% of the XP it takes to level up at your level.


Three Deaths:
Three Deaths:
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Penalties for the one who Raises:
Penalties for the one who Raises:


    “...with Destro's last soul stone used in the previous crypt, Noix gave up a part of his soul to return his dear friend to the planes of life...”
    “...with Destro's last soul [[stone]] used in the previous crypt, Noix gave up a part of his soul to return his dear friend to the planes of life...”


* If you Resurrect a follower of a god whom your deity has Enemy feelings, regardless if they have a stone or not, you will lose 10000xp.
* If you Resurrect a follower of a god whom your deity has Enemy feelings, regardless if they have a stone or not, you will lose 10000xp.
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Penalties Chart for the one who Raises:
Penalties Chart for the one who Raises:


The following chart provides an easy lookup for these rules. The &quot;Relation&quot; column is the relationship between the castor's Deity and the corpse's Deity. The &quot;Soul Stone&quot; column indicates when the &quot;Resurrect&quot; and/or &quot;Raise Dead&quot; penalties apply. The n-a's in the &quot;Soul Stone&quot; column indicate that it doesn't matter if the corpse has a soul stone or not.
The following chart provides an easy lookup for these rules. The &quot;Relation&quot; column is the relationship between the castor's Deity and the corpse's Deity. The &quot;[[Soul Stone]]&quot; column indicates when the &quot;Resurrect&quot; and/or &quot;Raise Dead&quot; penalties apply. The n-a's in the &quot;Soul Stone&quot; column indicate that it doesn't matter if the corpse has a soul stone or not.


 
 
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