Spellsword: Difference between revisions
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<span class="DROPCAP">S</span>pells for enhancing weapons have long been known to those who practice in the arcane aspects of the Al'Noth, however it is more often than not the weapon of another that becomes enhanced. This is not a universal truth, of course, as those who have such interests and are physically capable have combined martial prowess with arcane ability on the field of battle. Among such individuals, a relative few have sought to truly meld both sets of abilities, taking the benefits of both without having to sacrifice for either. Such individuals have become known collectively as Spellswords.<br /> | <span class="DROPCAP">S</span>pells for enhancing weapons have long been known to those who practice in the arcane aspects of the [[Al'Noth]], however it is more often than not the weapon of another that becomes enhanced. This is not a universal truth, of course, as those who have such interests and are physically capable have combined martial prowess with arcane ability on the field of battle. Among such individuals, a relative few have sought to truly meld both sets of [[abilities]], taking the benefits of both without having to sacrifice for either. Such individuals have become known collectively as Spellswords.<br /> | ||
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The exact origin of the Spellsword has been lost to history. For those who have sought the origins of such practices, there are several legends and stories that range from plausible to ridiculous, though none of them have more than the barest thread of proof. Some believe a single individual of renown began calling himself “Spellsword”, while others put stock in a forgotten and very old Lucindite sect of “knights” or a small band of mercenaries that all trained themselves in magic and swordplay. Whatever the origin of the name, it is commonly believed that the practices common to Spellswords predated each and every known legend about them.<br /> | The exact origin of the Spellsword has been lost to history. For those who have sought the origins of such practices, there are several legends and stories that range from plausible to ridiculous, though none of them have more than the barest thread of proof. Some believe a single individual of renown began calling himself “Spellsword”, while others put stock in a forgotten and very old Lucindite sect of “knights” or a small band of mercenaries that all trained themselves in magic and swordplay. Whatever the origin of the name, it is commonly believed that the practices common to Spellswords predated each and every known legend about them.<br /> | ||
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A Spellsword's abilities come solely from training oneself and practicing repeatedly over time. This is a common aspect of all Spellswords, regardless of whether the Spelllsword has learned or innate magical abilities. It is equally common for a would-be Spellsword to seek training from another Spellsword as it is for one to pursue such a mixing of talents on one's own. Ultimately, the most effective training for a Spellsword involves time and practice.<br /> | A Spellsword's abilities come solely from training oneself and practicing repeatedly over time. This is a common aspect of all Spellswords, regardless of whether the Spelllsword has learned or innate magical abilities. It is equally common for a would-be Spellsword to seek training from another Spellsword as it is for one to pursue such a mixing of talents on one's own. Ultimately, the most effective training for a Spellsword involves time and practice.<br /> | ||
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Because of their particular mixing of seemingly opposite talents, Spellswords are often viewed with disdain and fear, but also awe and respect, depending upon the viewpoint of the observer. | Because of their particular mixing of seemingly opposite talents, Spellswords are often viewed with disdain and [[fear]], but also awe and respect, depending upon the viewpoint of the observer. | ||
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* Hit Die: d8 | * Hit Die: d8 | ||
* Proficiencies: A Spellsword does not gain any additional weapon or armor proficiencies | * Proficiencies: A Spellsword does not gain any additional weapon or armor proficiencies | ||
* Skill Points: 2 + Intelligence Modifier | * Skill Points: 2 + [[Intelligence]] Modifier | ||
* Class Skills: | * [[Class Skills]]: | ||
** Concentration | ** Concentration | ||
** Craft Armor | ** [[Craft Armor]] | ||
** Craft Trap | ** [[Craft Trap]] | ||
** Craft Weapon | ** [[Craft Weapon]] | ||
** Listen | ** Listen | ||
** Lore | ** Lore | ||
** Spellcraft | ** Spellcraft | ||
** Spot | ** Spot | ||
* High Saving Throw(s): Fortitude, Will | * High Saving Throw(s): [[Fortitude]], Will | ||
* BAB: Second | * BAB: Second | ||
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* Arcane Spellcasting: Level 2 or higher | * Arcane Spellcasting: Level 2 or higher | ||
* Feats: | * [[Feats]]: | ||
** Weapon Proficiency (Simple) | ** Weapon Proficiency (Simple) | ||
** Weapon Proficiency (Martial) | ** Weapon Proficiency (Martial) | ||
** Armor Proficiency (Light) | ** Armor Proficiency ([[Light]]) | ||
** Armor Proficiency (Medium) | ** Armor Proficiency (Medium) | ||
** Armor Proficiency (Heavy) | ** Armor Proficiency (Heavy) | ||
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** Imbue I | ** Imbue I | ||
* Level 2 | * Level 2 | ||
** Ignore Spell Failure 20% | ** Ignore [[Spell Failure]] 20% | ||
* Level 3 | * Level 3 | ||
** Ignore Spell Failure 25% | ** Ignore Spell Failure 25% | ||
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** Imbue III | ** Imbue III | ||
Bonus Spells: | [[Bonus Spells]]: | ||
Spellswords gain one caster level every other level after the first (respectively at 1,3,5,7,9) gaining all benefits of durations and improved spellcasting, but not any other benefits from their spellcasting class. | Spellswords gain one caster level every other level after the first (respectively at 1,3,5,7,9) gaining all benefits of durations and improved spellcasting, but not any other benefits from their spellcasting class. | ||