Character Advancement: Difference between revisions

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==== Mechanical Advancement ====
==== Mechanical Advancement ====


Mechanical advancement is likely the manner of advancement with which you are most familiar. It is represented by your character increasing in measured [[abilities]] and skills, such as [[strength]] or lock-picking. NWN handles this via the 3rd edition [[nwn/dungeons-dragons|Dungeons &amp; Dragons]] (DnD) style of advancement, which includes growing in &quot;levels&quot; based on numerical experience point (XP) ceilings. Each new level your character reaches provides some manner of mechanical benefit, primarily based on the class/type of character he/she is. A [[fighter]] will gain more fighting skills, a [[wizard]] will gain more magic, and so on. One very important thing to note is that while mechanical advancement often comes as part of advancing your character's personal goals or advancing his/her position in society, gaining mechanical advancement does not also include gaining character or worldly advancement. What this means is that your mechanical level is not necessarily indicative of your character's rank in society or any amount of personal growth. For example, a 10th level character may be the mayor of a city, while a 40th level character might hardly be known in the world. When the Queen shows up in the city, she's going to visit with the 10 level Mayor, even though the 40th level character has mechanical abilities and skills that far outclass the 10th level character. If you want to be the ultimate warrior, you will eventually want to peak out mechanically, but if you want anyone to care that you're the ultimate warrior, you will want to spend more time developing who your character is and interacting with the world.
Mechanical advancement is likely the manner of advancement with which you are most familiar. It is represented by your character increasing in measured [[abilities]] and skills, such as [[strength]] or lock-picking. NWN handles this via the 3rd edition Dungeons &amp; Dragons (DnD) style of advancement, which includes growing in &quot;levels&quot; based on numerical experience point (XP) ceilings. Each new level your character reaches provides some manner of mechanical benefit, primarily based on the class/type of character he/she is. A [[fighter]] will gain more fighting skills, a [[wizard]] will gain more magic, and so on. One very important thing to note is that while mechanical advancement often comes as part of advancing your character's personal goals or advancing his/her position in society, gaining mechanical advancement does not also include gaining character or worldly advancement. What this means is that your mechanical level is not necessarily indicative of your character's rank in society or any amount of personal growth. For example, a 10th level character may be the mayor of a city, while a 40th level character might hardly be known in the world. When the Queen shows up in the city, she's going to visit with the 10 level Mayor, even though the 40th level character has mechanical abilities and skills that far outclass the 10th level character. If you want to be the ultimate warrior, you will eventually want to peak out mechanically, but if you want anyone to care that you're the ultimate warrior, you will want to spend more time developing who your character is and interacting with the world.


==== Character Advancement ====
==== Character Advancement ====