m (Text replacement - "<span class="DROPCAP">([A-Z])<\/span>" to "$1")
(layonara wiki-sync: race SunElf @ nwn-haks 99d84bcc)
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* Racial Qualities:
* Racial Qualities:
** +2 Intelligence, -2 [[Constitution]] (ESA -2 DEX, +2 INT)
** +2 Intelligence, -2 [[Constitution]] (ESA -2 DEX, +2 INT)
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{| class="wikitable" style="width:100%; max-width:48em;"
|-
! style="text-align:left; width:18em;" | Name
| Sun Elf
|-
! style="text-align:left; width:18em;" | Plural
| Sun Elves
|-
! style="text-align:left; width:18em;" | Player Race
| Yes
|-
! style="text-align:left; width:18em;" | Ability Adjustments
| CON -2, INT +2
|-
! style="text-align:left; width:18em;" | Endurance
| 30
|-
! style="text-align:left; width:18em;" | Favored Class
| [[Wizard]]
|-
! style="text-align:left; width:18em;" | Adult Age
| 120
|-
! style="text-align:left; width:18em;" | CR Modifier
| 1
|-
! style="text-align:left; width:18em;" | Feats Table
| <code>RACE_FEAT_ELF</code>
|-
! style="text-align:left; width:18em;" | Script Constant
| <code>RACIAL_TYPE_ELF</code>
|-
! style="text-align:left; width:18em;" | Description
| Sun Elves keep to themselves, perhaps even more than the other elven races. Nevertheless, they can be found throughout Layonara, although most of them live on Voltrex.<br><br>They are ruled by noble Houses and greatly value tradition. Sun Elves do everything the "elven" way, and consequently, their lore and art is still somewhat narrow, as they do not even bother to look at lore and art of other races.<br><br>Personality:<br>Sun Elves believe that they are the true defenders of Elven art, lore and magic. Because of this, they look down on all other races, and somewhat on their other Elven cousins as well. They strongly believe in tradition and are very conservative.<br><br>Sun Elves are staunch isolationists. Even when they live in a larger city, they tend to group together in their own little enclave.<br><br>Physical description:<br>Taller and leaner than most of the other elven races, the Sun Elves are a beautiful race. Their skin has a copper or bronze hue, and their hair is blond, copper, gold, or black.<br><br>They dress in simple garments of green and blue that seem inconspicuous at first, though a closer glance reveals the garments are made of exotic materials with exquiste cuts. These garments are subtly embroidered with patterns that seem simple, but are quite complex when one attempts to follow them.<br><br>The same goes for their jewelry: simple, but exquisitely made.<br><br>Because of their focus on art and lore, they are not the strongest or hardiest of elves. They even tend to look down on combat, seeing it as a very crude way to settle conflicts.<br><br>Relations with other races:<br>Sun Elves tend not to concern themselves with the affairs of other races too much, as these are rather insignificant to them. Only relationships with other elves are important and meaningful (excepting, of course, their reviled cousins, the Dark Elves). However, Sun Elves have been known to act as diplomats, advocating the Elven side in conflicts.<br><br>Alignment: Mostly Lawful Neutral<br><br>Religion: Ilsare and Aeridin<br><br>Languages:<br><br>Common<br>Elven<br>Player characters must have a minimum intelligence of 12 to be fluent in another language.<br><br>Names:<br>Sun Elves are named during a Naming Ceremony that takes places during the first dawn after the birth of a child. Their last name is the name of the House they are born to, such as Morningbreak and Sunbeam. Their first name is given by the cleric that performs the naming ceremony.<br><br>Female names: Elenya, Luthiën, Nessa, Celebriänn<br>Male names: Eldiflan, Celahir, Hoslivisir, Findarïto<br>Adventurers:<br>Sun Elf adventurers are few, as they tend not to care much about the other races of the world and their dealings.<br><br>Sun Elven Ability Adjustments: -2 Con, +2 Int.<br><br>Special Abilities:<br><br>- Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.<br>- Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.<br>- Bonus Proficiencies (Longsword, Rapier, Shortbow, Longbow)<br>- Skill Affinity (Listen): +2 racial bonus to Listen checks.<br>- Skill Affinity (Search): +2 racial bonus to Search checks.<br>- Skill Affinity (Spot): +2 racial bonus to Spot checks.<br>- Keen Senses: Elves make active Search checks automatically and with no movement penalties.<br>- Low-Light Vision: Allows them to see better than normal in the dark.
|}
<small>''Custom Layonara content (no stock NWN:EE equivalent).''</small>
<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small>
<!-- END-AUTOSYNC -->

Revision as of 16:44, 30 April 2026

Sun Elves keep to themselves, perhaps even more than the other elven races. Nevertheless, they can be found throughout Layonara, although most of them live on Voltrex.

They are ruled by noble Houses and greatly value tradition. Sun Elves do everything the "elven" way, and consequently, their lore and art is still somewhat narrow, as they do not even bother to look at lore and art of other races.

Personality:
Sun Elves believe that they are the true defenders of Elven art, lore and magic. Because of this, they look down on all other races, and somewhat on their other Elven cousins as well. They strongly believe in tradition and are very conservative.

Sun Elves are staunch isolationists. Even when they live in a larger city, they tend to group together in their own little enclave.

Physical description:
Taller and leaner than most of the other elven races, the Sun Elves are a beautiful race. Their skin has a copper or bronze hue, and their hair is blond, copper, gold, or black.

They dress in simple garments of green and blue that seem inconspicuous at first, though a closer glance reveals the garments are made of exotic materials with exquiste cuts. These garments are subtly embroidered with patterns that seem simple, but are quite complex when one attempts to follow them.

The same goes for their jewelry: simple, but exquisitely made.

Because of their focus on art and lore, they are not the strongest or hardiest of elves. They even tend to look down on combat, seeing it as a very crude way to settle conflicts.

Relations with other races:
Sun Elves tend not to concern themselves with the affairs of other races too much, as these are rather insignificant to them. Only relationships with other elves are important and meaningful (excepting, of course, their reviled cousins, the Dark Elves). However, Sun Elves have been known to act as diplomats, advocating the Elven side in conflicts.

Alignment: Mostly Lawful Neutral

Religion: Ilsare and Aeridin

Languages:

  • Common
  • Elven

Player characters must have a minimum intelligence of 12 to be fluent in another language.

Names:
Sun Elves are named during a Naming Ceremony that takes places during the first dawn after the birth of a child. Their last name is the name of the House they are born to, such as Morningbreak and Sunbeam. Their first name is given by the cleric that performs the naming ceremony.

  • Female names: Elenya, Luthiën, Nessa, Celebriänn
  • Male names: Eldiflan, Celahir, Hoslivisir, Findarïto

Adventurers:
Sun Elf adventurers are few, as they tend not to care much about the other races of the world and their dealings.

Notes:

  • Sun elf is a subrace, please see the subrace system page for more information.
  • Use the Elf NWN standard race for character creation.
  • NWN syntax entered into Subrace Field:
    • sunelf
    • Sunelf
    • SunElf
  • Racial Qualities:
Name Sun Elf
Plural Sun Elves
Player Race Yes
Ability Adjustments CON -2, INT +2
Endurance 30
Favored Class Wizard
Adult Age 120
CR Modifier 1
Feats Table RACE_FEAT_ELF
Script Constant RACIAL_TYPE_ELF
Description Sun Elves keep to themselves, perhaps even more than the other elven races. Nevertheless, they can be found throughout Layonara, although most of them live on Voltrex.

They are ruled by noble Houses and greatly value tradition. Sun Elves do everything the "elven" way, and consequently, their lore and art is still somewhat narrow, as they do not even bother to look at lore and art of other races.

Personality:
Sun Elves believe that they are the true defenders of Elven art, lore and magic. Because of this, they look down on all other races, and somewhat on their other Elven cousins as well. They strongly believe in tradition and are very conservative.

Sun Elves are staunch isolationists. Even when they live in a larger city, they tend to group together in their own little enclave.

Physical description:
Taller and leaner than most of the other elven races, the Sun Elves are a beautiful race. Their skin has a copper or bronze hue, and their hair is blond, copper, gold, or black.

They dress in simple garments of green and blue that seem inconspicuous at first, though a closer glance reveals the garments are made of exotic materials with exquiste cuts. These garments are subtly embroidered with patterns that seem simple, but are quite complex when one attempts to follow them.

The same goes for their jewelry: simple, but exquisitely made.

Because of their focus on art and lore, they are not the strongest or hardiest of elves. They even tend to look down on combat, seeing it as a very crude way to settle conflicts.

Relations with other races:
Sun Elves tend not to concern themselves with the affairs of other races too much, as these are rather insignificant to them. Only relationships with other elves are important and meaningful (excepting, of course, their reviled cousins, the Dark Elves). However, Sun Elves have been known to act as diplomats, advocating the Elven side in conflicts.

Alignment: Mostly Lawful Neutral

Religion: Ilsare and Aeridin

Languages:

Common
Elven
Player characters must have a minimum intelligence of 12 to be fluent in another language.

Names:
Sun Elves are named during a Naming Ceremony that takes places during the first dawn after the birth of a child. Their last name is the name of the House they are born to, such as Morningbreak and Sunbeam. Their first name is given by the cleric that performs the naming ceremony.

Female names: Elenya, Luthiën, Nessa, Celebriänn
Male names: Eldiflan, Celahir, Hoslivisir, Findarïto
Adventurers:
Sun Elf adventurers are few, as they tend not to care much about the other races of the world and their dealings.

Sun Elven Ability Adjustments: -2 Con, +2 Int.

Special Abilities:

- Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
- Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
- Bonus Proficiencies (Longsword, Rapier, Shortbow, Longbow)
- Skill Affinity (Listen): +2 racial bonus to Listen checks.
- Skill Affinity (Search): +2 racial bonus to Search checks.
- Skill Affinity (Spot): +2 racial bonus to Spot checks.
- Keen Senses: Elves make active Search checks automatically and with no movement penalties.
- Low-Light Vision: Allows them to see better than normal in the dark.

Custom Layonara content (no stock NWN:EE equivalent).

Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.