Skald: Difference between revisions
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Note: This is only a 5 level Prestige Class. | Note: This is only a 5 level Prestige Class. | ||
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{| class="wikitable" style="width:100%; max-width:48em;" | |||
|- | |||
! style="text-align:left; width:18em;" | Name | |||
| Skald | |||
|- | |||
! style="text-align:left; width:18em;" | Plural | |||
| skalds | |||
|- | |||
! style="text-align:left; width:18em;" | Player Class | |||
| Yes | |||
|- | |||
! style="text-align:left; width:18em;" | Spell Caster | |||
| No | |||
|- | |||
! style="text-align:left; width:18em;" | Hit Die | |||
| d8 | |||
|- | |||
! style="text-align:left; width:18em;" | Skill Points / Level | |||
| 3 | |||
|- | |||
! style="text-align:left; width:18em;" | Primary Ability | |||
| CHA | |||
|- | |||
! style="text-align:left; width:18em;" | Recommended Ability Array | |||
| STR 14, DEX 10, CON 12, WIS 12, INT 14, CHA 16 | |||
|- | |||
! style="text-align:left; width:18em;" | Alignment Restriction | |||
| None | |||
|- | |||
! style="text-align:left; width:18em;" | Max Level | |||
| 5 | |||
|- | |||
! style="text-align:left; width:18em;" | Multiclass XP Penalty | |||
| No | |||
|- | |||
! style="text-align:left; width:18em;" | Arcane Spell Level Modifier | |||
| 2 | |||
|- | |||
! style="text-align:left; width:18em;" | Epic Class | |||
| No | |||
|- | |||
! style="text-align:left; width:18em;" | Attack Bonus Table | |||
| <code>CLS_ATK_1</code> | |||
|- | |||
! style="text-align:left; width:18em;" | Saving Throw Table | |||
| <code>CLS_SAVTHR_BARD</code> | |||
|- | |||
! style="text-align:left; width:18em;" | Feats Table | |||
| <code>CLS_FEAT_SKALD</code> | |||
|- | |||
! style="text-align:left; width:18em;" | Bonus Feats Table | |||
| <code>CLS_BFEAT_BARD</code> | |||
|- | |||
! style="text-align:left; width:18em;" | Skills Table | |||
| <code>CLS_SKILL_SKALD</code> | |||
|- | |||
! style="text-align:left; width:18em;" | Prerequisite Table | |||
| <code>CLS_PRES_SKALD</code> | |||
|- | |||
! style="text-align:left; width:18em;" | Script Constant | |||
| <code>CLASS_TYPE_SKALD</code> | |||
|- | |||
! style="text-align:left; width:18em;" | Icon | |||
| <code>ir_skald</code> | |||
|- | |||
! style="text-align:left; width:18em;" | Description | |||
| (PRESTIGE CLASS)<br>Skalds hail from nearly all barbarian lands, they are holders of tribal tradition and often used during battle to inspire allies and break the <br>wills of their opponents. They are often quiet individuals except in combat during which they nearly always enter in a fevor of sound, violence <br>and fury.<br><br>There are few sounds around that can match the skald's for causing fear and trepidation in an ememy's forces. Most skalds are multiclass <br>bard/barbarians, but you occasionally see pure bards or other multiclass combinations.<br><br><br>- Hit Die: d8.<br>- Proficiencies: Skalds gain no new armor or weapon proficiencies.<br>- Skill Points: 3 + Int Modifier.<br><br>REQUIREMENTS:<br>Base Attack Bonus: +6<br>Feats: Toughness<br>Skills: Perform, Lore, and Discipline 6<br><br>ABILITIES:<br>Level<br>1: Terrorifying Bellow - This enables the Skald to cause fear and havok in the midst of combat, he is able to send his enemies fleeing before him when he screams his war cry. Use of this ability reduces the character's remaining Bard Song uses by one.<br>2: Deafening Chant - This enables the Skald to render his opponents deaf, from a constant numbing chant. Vibrations temporarily blind and deafen all those failing their save. Use of this ability reduces the character's remaining Bard Song uses by one.<br>3: Song of Exhaustion - When the Skald sings this ominous tune, his opponents often find it difficult to move, reducing both their rate of travel and their ability to attack effectively. Use of this ability reduces the character's remaining Bard Song uses by one. <br>4: Make them Bleed - The Skald is begining to truly master his voice, and is able to pierce the eardrums of all the foes near him, causing massive hemoraging and occasionally even death. There is no saving throw against this ability. Use of this ability reduces the character's remaining Bard Song uses by one.<br>5: Broken Wail - This is the pinnacle of the Skalds power, he is literally able to sing so strong and loud that he can snuff out the life of many creatures. All those within hearing must make a save or be stricken dead as the Skald breaks their very will to live. Use of this ability reduces the character's remaining Bard Song uses by two. | |||
|} | |||
<small>''Custom Layonara content (no stock NWN:EE equivalent).''</small> | |||
<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small> | |||
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Revision as of 16:45, 30 April 2026
Skalds hail from nearly all Barbarian lands, they are holders of tribal tradition and often used during battle to inspire allies and break the wills of their opponents. They are often quiet individuals except in combat during which they nearly always enter in a fevor of sound, violence and fury.
There are few sounds around that can match the skald's for causing fear and trepidation in an ememy's forces. Most skalds are multiclass Bard/Barbarians, but you occasionally see pure bards or other multiclass combinations.
- Hit Die: d8
- Proficiencies: Skalds gain no new armor or weapon proficiencies
- Skill Points: 3 + Intelligence Modifier
- Class Skills:
- Appraise
- Bluff
- Concentration
- Craft Armor
- Craft Trap
- Craft Weapon
- Discipline
- Heal
- Hide
- Listen
- Lore
- Move Silently
- Parry
- Perform
- Persuade
- Pick Pocket
- Spellcraft
- Taunt
- Tumble
- Use Magic Device
- High Saving Throw(s): Reflex, Will
- BAB: Main
Requirements:
- BAB: +6
- Feats:
- Bard Song
- Toughness
- Skills:
- Perform 6
- Lore 6
- Discipline 6
- Level 1
- Terrifying Bellow
- Level 2
- Deafening Chant
- Level 3
- Song of Exhaustion
- Level 4
- Make them Bleed
- Level 5
- Broken Wail
Note: This is only a 5 level Prestige Class.
| Name | Skald |
|---|---|
| Plural | skalds |
| Player Class | Yes |
| Spell Caster | No |
| Hit Die | d8 |
| Skill Points / Level | 3 |
| Primary Ability | CHA |
| Recommended Ability Array | STR 14, DEX 10, CON 12, WIS 12, INT 14, CHA 16 |
| Alignment Restriction | None |
| Max Level | 5 |
| Multiclass XP Penalty | No |
| Arcane Spell Level Modifier | 2 |
| Epic Class | No |
| Attack Bonus Table | CLS_ATK_1
|
| Saving Throw Table | CLS_SAVTHR_BARD
|
| Feats Table | CLS_FEAT_SKALD
|
| Bonus Feats Table | CLS_BFEAT_BARD
|
| Skills Table | CLS_SKILL_SKALD
|
| Prerequisite Table | CLS_PRES_SKALD
|
| Script Constant | CLASS_TYPE_SKALD
|
| Icon | ir_skald
|
| Description | (PRESTIGE CLASS) Skalds hail from nearly all barbarian lands, they are holders of tribal tradition and often used during battle to inspire allies and break the wills of their opponents. They are often quiet individuals except in combat during which they nearly always enter in a fevor of sound, violence and fury. There are few sounds around that can match the skald's for causing fear and trepidation in an ememy's forces. Most skalds are multiclass bard/barbarians, but you occasionally see pure bards or other multiclass combinations. - Hit Die: d8. - Proficiencies: Skalds gain no new armor or weapon proficiencies. - Skill Points: 3 + Int Modifier. REQUIREMENTS: Base Attack Bonus: +6 Feats: Toughness Skills: Perform, Lore, and Discipline 6 ABILITIES: Level 1: Terrorifying Bellow - This enables the Skald to cause fear and havok in the midst of combat, he is able to send his enemies fleeing before him when he screams his war cry. Use of this ability reduces the character's remaining Bard Song uses by one. 2: Deafening Chant - This enables the Skald to render his opponents deaf, from a constant numbing chant. Vibrations temporarily blind and deafen all those failing their save. Use of this ability reduces the character's remaining Bard Song uses by one. 3: Song of Exhaustion - When the Skald sings this ominous tune, his opponents often find it difficult to move, reducing both their rate of travel and their ability to attack effectively. Use of this ability reduces the character's remaining Bard Song uses by one. 4: Make them Bleed - The Skald is begining to truly master his voice, and is able to pierce the eardrums of all the foes near him, causing massive hemoraging and occasionally even death. There is no saving throw against this ability. Use of this ability reduces the character's remaining Bard Song uses by one. 5: Broken Wail - This is the pinnacle of the Skalds power, he is literally able to sing so strong and loud that he can snuff out the life of many creatures. All those within hearing must make a save or be stricken dead as the Skald breaks their very will to live. Use of this ability reduces the character's remaining Bard Song uses by two. |
Custom Layonara content (no stock NWN:EE equivalent).
Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.