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(layonara wiki-sync: spell Darkfire @ nwn-haks 99d84bcc)
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{{NWN:Spell
{{NWN:Spell
|name=Darkfire
|name=Darkfire
|desc=* Caster Level(s): Cleric 3
|desc=
* Innate Level: 3
''(See auto-generated stat block below.)''
* School: Evocation
* Descriptor(s): Fire
* Component(s): Verbal, Somatic, Material
* Range: Touch
* Area of Effect / Target: Creature, Weapon or Gloves
* Duration: 1 Turn / Level
* Additional Counter Spells:
* Save: None
* Spell Resistance: No
* Material Component: A Holy Symbol which must be worn<br /><br />A successful hit will do 1d4 points of damage, +1 per five caster levels (maximum of +8) of fire damage. The caster can either target a specific weapon or gloves in his inventory or a creature to enchant the weapon the creature is wielding or gloves if they are not wielding anything.  If a ranged weapon is targeted or the target creature is wielding a ranged weapon all equipped ammunition will have the fire damage property.
|icon=is_x2darkfire.png}}
|icon=is_x2darkfire.png}}
<!-- BEGIN-AUTOSYNC v1 -->
{| class="wikitable" style="width:100%;"
|-
! style="width:14em;" | Field !! Layonara !! Stock NWN:EE
|-
! style="text-align:left; width:14em;" | Name
| style="width:42%;" | Darkfire
| style="width:42%;" | Darkfire
|-
! style="text-align:left; width:14em;" | School
| style="width:42%;" | Evocation
| style="width:42%;" | Evocation
|-
! style="text-align:left; width:14em;" | Innate Level
| style="width:42%;" | 3
| style="width:42%;" | 3
|-
! style="text-align:left; width:14em;" | Class Progression
| style="width:42%;" | Cleric 3, Innate 3
| style="width:42%;" | Cleric 3, Innate 3
|-
! style="text-align:left; width:14em;" | Components
| style="width:42%;" | Verbal, Somatic
| style="width:42%;" | Verbal, Somatic
|-
! style="text-align:left; width:14em;" | Range
| style="width:42%;" | Touch (2.25m)
| style="width:42%;" | Touch (2.25m)
|-
! style="text-align:left; width:14em;" | Valid Targets
| style="width:42%;" | Self, Creature, Items
| style="width:42%;" | Self, Creature, Items
|-
! style="text-align:left; width:14em;" | Conjuration Time
| style="width:42%;" | 1.5s
| style="width:42%;" | 1.5s
|-
! style="text-align:left; width:14em;" | Casting Time
| style="width:42%;" | 1s
| style="width:42%;" | 1s
|-
! style="text-align:left; width:14em;" | Hostile
| style="width:42%;" | No
| style="width:42%;" | No
|-
! style="text-align:left; width:14em;" | Uses Concentration
| style="width:42%;" | Yes
| style="width:42%;" | Yes
|-
! style="text-align:left; width:14em;" | Spontaneously Cast
| style="width:42%;" | No
| style="width:42%;" | No
|-
! style="text-align:left; width:14em;" | Allowed Metamagic
| style="width:42%;" | Extend, Quicken, Silent, Still
| style="width:42%;" | Extend, Quicken, Silent, Still
|-
! style="text-align:left; width:14em;" | Spell Type
| style="width:42%;" | Spell
| style="width:42%;" | Spell
|- style="background:#fffacd;"
! style="text-align:left; width:14em;" | Impact Script
| style="width:42%;" | <ins style="background:#c6efce; text-decoration:none; padding:0 2px;"><code>lay_onhitfire</code></ins>
| style="width:42%;" | <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;"><code>X2_S0_Darkfire</code></del>
|-
! style="text-align:left; width:14em;" | Icon
| style="width:42%;" | [[File:is_x2darkfire.png|frameless|64px|border|alt=is_X2Darkfire]] <code>is_X2Darkfire</code>
| style="width:42%;" | [[File:is_x2darkfire.png|frameless|64px|border|alt=is_X2Darkfire]] <code>is_X2Darkfire</code>
|- style="background:#fffacd;"
! style="text-align:left; width:14em;" | Description
| style="width:42%;" | Caster Level(s): Cleric 3<br>Innate Level: 3<br>School: Evocation<br>Descriptor(s): Fire<br>Component(s): Verbal, <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">Somatic, Material</ins><br>Range: Touch<br>Area of Effect / Target: Creature, Weapon <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">or Gloves</ins><br>Duration: 1 <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">Turn</ins> / Level<br>Additional Counter Spells: <br>Save: None<br>Spell Resistance: No<br><ins style="background:#c6efce; text-decoration:none; padding:0 2px;">Material</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">Component:</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">A</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">Holy</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">Symbol</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">which</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">must</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">be</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">worn<br><br>A</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">successful</ins> <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">hit</ins> will do <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">1d4</ins> points of damage, +1 per <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">five</ins> caster levels (maximum of <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">+8)</ins> of fire damage. The caster can either target a specific weapon <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">or gloves</ins> in his inventory or a creature to enchant the weapon the creature is <ins style="background:#c6efce; text-decoration:none; padding:0 2px;">wielding or gloves if they are not wielding anything.  If a ranged weapon is targeted or the target creature is wielding a ranged weapon all equipped ammunition will have the fire damage property.</ins><br>
| style="width:42%;" | Caster Level(s): Cleric 3<br>Innate Level: 3<br>School: Evocation<br>Descriptor(s): Fire<br>Component(s): Verbal, <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">Somatic</del><br>Range: Touch<br>Area of Effect / Target: Creature, <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">Melee</del> Weapon<br>Duration: 1 <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">Hour</del> / Level<br>Additional Counter Spells:<br>Save: None<br>Spell Resistance: No<br><br><del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">This</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">spell</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">allows</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">the</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">caster</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">to</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">immolate</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">a</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">non-magical</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">weapon.</del> <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">The weapon</del> will do <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">1d6</del>  points of damage, +1 per <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">two</del> caster levels (maximum of <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">+10)</del> of fire damage. The caster can either target a specific <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">melee</del> weapon in his inventory or a creature to enchant the weapon the creature is <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;">wielding.</del><br>
|}
<small>''Differs from stock NWN:EE in 2 fields. Highlighted rows show changes; <ins style="background:#c6efce;">added</ins> and <del style="background:#ffc7ce;">removed</del> words are marked inline within differing cells.''</small>
<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small>
<!-- END-AUTOSYNC -->
[[Category:Layonara On NWN]]
[[Category:Layonara On NWN]]
[[Category:NWN Spells]][[Category:NWN Evocation Spells]][[Category:NWN Cleric Spells]]
[[Category:NWN Spells]][[Category:NWN Evocation Spells]][[Category:NWN Cleric Spells]]

Revision as of 16:48, 30 April 2026

(See auto-generated stat block below.)



Field Layonara Stock NWN:EE
Name Darkfire Darkfire
School Evocation Evocation
Innate Level 3 3
Class Progression Cleric 3, Innate 3 Cleric 3, Innate 3
Components Verbal, Somatic Verbal, Somatic
Range Touch (2.25m) Touch (2.25m)
Valid Targets Self, Creature, Items Self, Creature, Items
Conjuration Time 1.5s 1.5s
Casting Time 1s 1s
Hostile No No
Uses Concentration Yes Yes
Spontaneously Cast No No
Allowed Metamagic Extend, Quicken, Silent, Still Extend, Quicken, Silent, Still
Spell Type Spell Spell
Impact Script lay_onhitfire X2_S0_Darkfire
Icon is_X2Darkfire is_X2Darkfire is_X2Darkfire is_X2Darkfire
Description Caster Level(s): Cleric 3
Innate Level: 3
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic, Material
Range: Touch
Area of Effect / Target: Creature, Weapon or Gloves
Duration: 1 Turn / Level
Additional Counter Spells:
Save: None
Spell Resistance: No
Material Component: A Holy Symbol which must be worn

A
successful hit will do 1d4 points of damage, +1 per five caster levels (maximum of +8) of fire damage. The caster can either target a specific weapon or gloves in his inventory or a creature to enchant the weapon the creature is wielding or gloves if they are not wielding anything. If a ranged weapon is targeted or the target creature is wielding a ranged weapon all equipped ammunition will have the fire damage property.
Caster Level(s): Cleric 3
Innate Level: 3
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature, Melee Weapon
Duration: 1 Hour / Level
Additional Counter Spells:
Save: None
Spell Resistance: No

This spell allows the caster to immolate a non-magical weapon. The weapon will do 1d6 points of damage, +1 per two caster levels (maximum of +10) of fire damage. The caster can either target a specific melee weapon in his inventory or a creature to enchant the weapon the creature is wielding.

Differs from stock NWN:EE in 2 fields. Highlighted rows show changes; added and removed words are marked inline within differing cells.

Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.