(layonara wiki-sync: spell Weird @ nwn-haks 99d84bcc)
(layonara wiki-sync: spell Weird @ nwn-haks local)
 
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<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small>
<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small>
[[Category:NWN Spells]]
[[Category:NWN Illusion Spells]]
[[Category:NWN Wizard and Sorceror Spells]]
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Latest revision as of 22:12, 30 April 2026

(See auto-generated stat block below.)



Field Layonara Stock NWN:EE
Name Weird Weird
School Illusion Illusion
Innate Level 9 9
Class Progression Wizard / Sorcerer 9, Innate 9 Wizard / Sorcerer 9, Innate 9
Components Verbal, Somatic Verbal, Somatic
Range Medium (20m) Short (8m)
Valid Targets Creature, Area / Ground, Items, Placeable Creature, Area / Ground, Items, Placeable
Area of Effect Sphere, 10m radius Sphere, 10m radius
Targeting Flags Harms Enemies Harms Enemies
Conjuration Time 1.5s 1.5s
Casting Time 1s 1s
Hostile Yes Yes
Uses Concentration Yes Yes
Spontaneously Cast No No
Allowed Metamagic Empower, Maximize, Quicken, Silent, Still Empower, Maximize, Quicken, Silent, Still
Spell Type Spell Spell
Impact Script NW_S0_Weird NW_S0_Weird
Icon is_Weird is_Weird is_Weird is_Weird
Description Caster Level(s): Wizard / Sorcerer 9
Innate Level: 9
School: Illusion
Descriptor(s): Fear, Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Colossal
Duration: Instant
Additional Counter Spells: True Seeing
Save: Fortitude and Will
Spell Resistance: Yes

A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a special Will save vs Fear (no immunities allowed). If they fail, the phantasm touches them and they must now make a Fortitude saving throw vs Fear (no immunities allowed). If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage. Creatures with less than 4 HD automatically die, without any saving throws. This effects a maxiumum of d3 hitdice per caster level, creatures with HD higher than the caster will not be effected.

Being under the effects of True Seeing will render you immune to this spell, no other protections are available such is the strength of this illusion.
Caster Level(s): Wizard / Sorcerer 9
Innate Level: 9
School: Illusion
Descriptor(s): Fear, Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Colossal
Duration: Instant
Additional Counter Spells: True Seeing
Save: Fortitude and Will
Spell Resistance: Yes

A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage. Creatures with less than 4 HD automatically die, without any saving throws.

Differs from stock NWN:EE in 2 fields. Highlighted rows show changes; added and removed words are marked inline within differing cells.

Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.