(layonara wiki-sync: class Bard @ nwn-haks 99d84bcc)
(layonara wiki-sync: class Bard @ nwn-haks local)
 
Line 554: Line 554:


<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small>
<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small>
[[Category:NWN Classes]]
[[Category:NWN Playable Classes]]
[[Category:NWN Spellcasting Classes]]
<!-- END-AUTOSYNC -->
<!-- END-AUTOSYNC -->

Latest revision as of 22:18, 30 April 2026

Nearly always an out of character description to encompass a wide variety of people, bards have two things in common: Their innate connection to the Al'Noth and a strong reliance on their instincts to guide them. Beyond mere street musicians, bards tap into magic to bolster their performances, be it dance, song, or poetry. They frequently dabble in many arts both spoken and otherwise. This class of individuals may have strong people skills that lend to many subtle rolls such as spies, scouts or messengers, but can also paint them into important and up front positions such as negotiators, diplomats and mediators. Most bards tend toward charms and illusions to aid whatever goals they may have, but this is not the sole extent of their magical inclinations. Their ability to weave the Al'Noth into music, along with their ability to heal sets them apart from other arcane casters.

  • Alignment: Any non-lawful
  • Hit Die: d6
  • Proficiencies: Armor (Light, Medium), Shields, Weapons (simple)
  • Skill Points: 6 + Intelligence Modifier
  • Class Skills:
    • Appraise
    • Bluff
    • Concentration
    • Craft Armor
    • Craft Weapon
    • Discipline
    • Gather Information
    • Heal (Skill)
    • Hide
    • Listen
    • Lore
    • Move Silently
    • Parry
    • Perform
    • Persuade
    • Pick Pocket
    • Spellcraft
    • Taunt
    • Tumble
    • Use Magic Device
  • High Saving Throw(s): Reflex, Will
  • BAB: Second
  • Spellcasting: Arcane (Charisma-based, no spell preparation, spell failure from armor is a factor). Bards begin the game knowing all cantrips. Must have a Charisma score of 10 + the spell's level to cast a spell.

Ex-Bards:

A bard begins to lose their way when they begin to rely more on laws to guide their inner selves then their instincts. When they step away from their gifts in such a fundamental way they begin to lose their connection with what makes them truly special. (Alignment shift to any lawful)

Abilities:

  • Level 1
    • Bardic Knowledge
    • Bard Song

 

Bard Spells per Day

Base Spells per Day

Level  0  1  2  3  4  5  6
1  2  -  -  -  -  -  -
2  3  0  -  -  -  -  -
3  3  1  -  -  -  -  -
4  3  2  0  -  -  -  -
5  3  3  1  -  -  -  -
6  3  3  2  -  -  -  -
7  3  3  2  0  -  -  -
8  3  3  3  1  -  -  -
9  3  3  3  2  -  -  -
10  3  3  3  2  0  -  -
11  3  3  3  3  1  -  -
12  3  3  3  3  2  -  -
13  3  3  3  3  2  0  -
14  4  3  3  3  3  1  -
15  4  4  3  3  3  2  -
16  4  4  4  3  3  2  0
17  4  4  4  4  3  3  1
18  4  4  4  4  4  3  2
19  4  4  4  4  4  4  3
20  4  4  4  4  4  4  4

Known Spells

Level 0 1 2 3 4 5 6
1  4  -  -  -  -  -  -
2  5  2  -  -  -  -  -
3  5  3  -  -  -  -  -
4  5  3  2  -  -  -  -
5  5  4  3  -  -  -  -
6  5  4  3  -  -  -  -
7  5  4  4  2  -  -  -
8  5  4  4  3  -  -  -
9  5  4  4  3  -  -  -
10  5  4  4  4  2  -  -
11  5  4  4  4  3  -  -
12  5  4  4  4  3  -  -
13  5  4  4  4  4  2  -
14  5  4  4  4  4  3  -
15  5  4  4  4  4  3  -
16  5  5  4  4  4  4  2
17  5  5  5  4  4  4  3
18  5  5  5  5  4  4  3
19  5  5  5  5  5  4  4
20  5  5  5  5  5  5  4

Epic Bard:

The epic bard has learned to use their unique gifts with general ease. They have learned to find magical weaknesses in their foes to exploit when necessary and how to inspire their friends beyond their natural abilities. These individuals have found their place in the world and how they can best use their skills and gifts for greatest effectiveness.

  • Hit Die: d6
  • Skill Points: 6 + Intelligence Modifier
  • Bonus Feats: 23, 26, 29, 32, 35, 38
  • Epic Bonus Feats:
    • Epic Skill Focus
    • Epic Will
    • Great Charisma
    • Great Dexterity
    • Improved Combat Casting
    • Lasting Inspiration
    • Epic Spell Focus
Field Layonara Stock NWN:EE
Name Bard Bard
Plural Bards Bards
Player Class Yes Yes
Spell Caster Yes Yes
Hit Die d6 d6
Skill Points / Level 6 4
Primary Ability CHA CHA
Recommended Ability Array STR 12, DEX 14, CON 14, WIS 10, INT 12, CHA 15 STR 12, DEX 14, CON 14, WIS 10, INT 12, CHA 15
Alignment Restriction Forbidden: Lawful Neutral (Law/Chaos axis) Forbidden: Lawful Neutral (Law/Chaos axis)
Max Level Unlimited Unlimited
Multiclass XP Penalty Yes Yes
Arcane Spell Level Modifier 0 0
Divine Spell Level Modifier 0 0
Epic Class No No
Attack Bonus Table CLS_ATK_2 CLS_ATK_2
Saving Throw Table CLS_SAVTHR_BARD CLS_SAVTHR_BARD
Feats Table CLS_FEAT_BARD CLS_FEAT_BARD
Bonus Feats Table CLS_BFEAT_BARD CLS_BFEAT_BARD
Skills Table CLS_SKILL_BARD CLS_SKILL_BARD
Spell Gain Table LAY_SPGN_BARD CLS_SPGN_BARD
Spell Known Table LAY_SPKN_BARD CLS_SPKN_BARD
Script Constant CLASS_TYPE_BARD CLASS_TYPE_BARD
Icon IR_BARD IR_BARD IR_BARD IR_BARD
Description Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. His magic emphasizes charms and illusions, and the bard can also play an inspiring song that strengthens him and his allies. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched.

WARNING: To cast a spell, a bard must have a Charisma score of 10 + the spell's level. For example, to cast a 3rd-level spell, a bard must have a Charisma of 13.

Standard Abilities:
- Alignment Restrictions: Any nonlawful.
- Hit Die: d6.
- Proficiencies: Proficient with simple weapons. Also proficient with light armor, medium armor, and shields.
- Skill Points (*4 at 1st level): 4 + Int Modifier.
- Spellcasting: Arcane (Charisma-based, no spell preparation, spell failure from armor is a factor); Bards begin the game knowing all cantrips.
- Ex-Bards: Bards cannot gain levels of experience while they are of any lawful alignment.
Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. His magic emphasizes charms and illusions, and the bard can also play an inspiring song that strengthens him and his allies. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched.

WARNING: To cast a spell, a bard must have a Charisma score of 10 + the spell's level. For example, to cast a 3rd-level spell, a bard must have a Charisma of 13.

Standard Abilities:
- Alignment Restrictions: Any nonlawful.
- Hit Die: d6.
- Proficiencies: Proficient with simple weapons. Also proficient with light armor, medium armor, and shields.
- Skill Points (*4 at 1st level): 4 + Int Modifier.
- Spellcasting: Arcane (Charisma-based, no spell preparation, spell failure from armor is a factor); Bards begin the game knowing all cantrips.
- Ex-Bards: Bards cannot gain levels of experience while they are of any lawful alignment.

Differs from stock NWN:EE in 3 fields. Highlighted rows show changes; added and removed words are marked inline within differing cells.

Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.