Divine Might (Feat): Difference between revisions
(layonara wiki-sync: feat DivineMight @ nwn-haks 41e17e93) |
(layonara wiki-sync: feat DivineMight @ nwn-haks local) |
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<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small> | <small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small> | ||
[[Category:NWN Feats]] | |||
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Latest revision as of 22:22, 30 April 2026
(See auto-generated stat block below.)
| Name | Divine Might |
|---|---|
| Ability Prerequisites | STR 13, CHA 13 |
| Feat Prerequisites | Power Attack; Turn Undead |
| Uses per Day | Unlimited / passive |
| Target Self | Yes |
| All Classes Can Use | No |
| Gain Multiple Times | No |
| Effects Stack | No |
| Uses Action Queue | Yes |
| Spell Trigger | Divine Might |
| Script Constant | FEAT_DIVINE_MIGHT
|
| Icon | ife_X1DivMig
|
| Description | Type of Feat: General Prerequisite: Turn Undead, Cha 13+, Str 13+, Power Attack. Specifics: The character may spend one of his turn undead attempts to add his Charisma bonus to all weapon damage for a number of rounds equal to the Charisma bonus. Use: Selected. |
Identical to stock NWN:EE.
Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.