(layonara wiki-sync: feat DivineMight @ nwn-haks 41e17e93)
 
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<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small>
<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small>
[[Category:NWN Feats]]
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Latest revision as of 22:22, 30 April 2026

(See auto-generated stat block below.)


Name Divine Might
Ability Prerequisites STR 13, CHA 13
Feat Prerequisites Power Attack; Turn Undead
Uses per Day Unlimited / passive
Target Self Yes
All Classes Can Use No
Gain Multiple Times No
Effects Stack No
Uses Action Queue Yes
Spell Trigger Divine Might
Script Constant FEAT_DIVINE_MIGHT
Icon ife_X1DivMig ife_X1DivMig
Description Type of Feat: General
Prerequisite: Turn Undead, Cha 13+, Str 13+, Power Attack.
Specifics: The character may spend one of his turn undead attempts to add his Charisma bonus to all weapon damage for a number of rounds equal to the Charisma bonus.
Use: Selected.

Identical to stock NWN:EE.

Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.