Magical beasts are similar to animals but can have Intelligence scores higher than 2. Magical beasts usually have supernatural or extraordinary abilities, but sometimes are merely bizarre in appearance or habits.
Examples include:
- Basilisks
- Cockatrices
- Gargoyles
- Manticores
- Sphinxes
| Name
|
Magical Beast
|
| Plural
|
Magical Beast
|
| Player Class
|
No
|
| Spell Caster
|
No
|
| Hit Die
|
d10
|
| Skill Points / Level
|
1
|
| Primary Ability
|
STR
|
| Recommended Ability Array
|
STR 15, DEX 8, CON 15, WIS 12, INT 2, CHA 10
|
| Alignment Restriction
|
None
|
| Max Level
|
Unlimited
|
| Multiclass XP Penalty
|
No
|
| Arcane Spell Level Modifier
|
0
|
| Divine Spell Level Modifier
|
0
|
| Epic Class
|
No
|
| Attack Bonus Table
|
CLS_ATK_1
|
| Saving Throw Table
|
CLS_SAVTHR_WILD
|
| Feats Table
|
CLS_FEAT_CREA
|
| Bonus Feats Table
|
CLS_BFEAT_BARB
|
| Skills Table
|
CLS_SKILL_FIGHT
|
| Script Constant
|
CLASS_TYPE_MAGICAL_BEAST
|
| Icon
|
IR_WIZARD
|
| Description
|
This is a monster class and may only be given to a monster.
|
Identical to stock NWN:EE.
Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.